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Belazor

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Everything posted by Belazor

  1. Care to tell where you got a hold of the 80.x branch? And I HAVE to use the 77.x branch, because my MSI 6800 is not supported correctly in the 6x branch.
  2. I would like to add to the first post that forfeiting a race means your doom for that game. Believe me, I tried. I raced hella lotta times on Telos. I became so good that all my times were 40 seconds. But I could never get it registered. Now in my new game, I raced in as Telos Champ in 3 tries
  3. I have encountered both similar issues.EVERY time theres a screen transition on the outside of Dantooine, the game lags like hell and I get that map skip bug if I try to move. My fix? Stand still for 5 secs, then its OK again. Other issues I have encountered: * On JA Sublevel on Dantooine, Handmaiden didn't run anymore, she was sliding across the screen making horrible noises. * The footsteps sounds disappear in Ebon Hawk * The vid with the assassin in red talking to the dude on the cover, was pixellated to hell. It looked as if it was running on 640x480 on a P1 with 16 MB onboard graphics. * All videos got some pixellation. Here's my fix list for the above, in same order: * Quick Save, Quick Reload. Check. * I dont spend *that* much time on EH anyways... * This one video is not the entire game, although I would have liked to watch it in better quality * Meh, this doesn't bother me much. One could ask, if I knew of all the bugs before buying the game, would I still buy it? The answer is HELL YES. This game rocks, and I don't really give a piss about who developed it (so the first person to call me a Obsidian fanboy will be flamed back to last year). A game can show up perfect in all tests, yet it has bugs. As an example, if any of you has been to a vBulletin board that has the RPG Integration Hack installed, I am the developer of this. The version currently released, I tested to death for 1 month before releasing it. It was tested on multiple forums, all with different other modifications installed. Yet, the first 7 pages of the release thread over at vBulletin.org is nothing but bugs and me saying sorry for all the bugs, and posting that fixes has been released. Although the number of bugs has decreased alot, theres still some, which is part the reason Im working on the next version. Sure, you may say that I did not test it as well as a game should be tested because I were not paid, and while this may be true, it is also true that just as impossible as it is to test a forum modification mixed with all other forum mods, it is impossible to test a game with all different hardware combinations. As for the reason why I am convinced that hardware is what comes to play, is just because there's people who say they did not experience bugs. True, quest bugs may not be noticed in users fault, because they did not try to explore the quest, or performed it correctly to not trigger a bug, but crashes such as crashing to desktop with "Memory could not be 'read'" errors are not due to such flaws by the end-user. Therefore, if it was PURELY a software bug, then it should occur on all forms of hardware, always, 100%. This, as we all know, is not the case. Hence, it may be poorer coding in relation to a certain hardware combination. I hope I proved my point objectively, because this was my intent. PS: Here's my comp specs and game settings: Computer: Motherboard: Intel Culver City D925XCV Socket 775 CPU: Intel Pentium 4E, 3200 MHz (16 x 200) 1 MB L2 Cache, Prescott RAM: 4x Crucial DDR-2 512 MB CL3 SDRAM Graphics: nVIDIA GeForce 6800 PCI-E (256 MB) Storage: 2x Maxtor 6B300S0 (300 GB, 7200 RPM, Serial-ATA/150) Sound: Realtek HD Audio rear output Game: Texture Quality: High Anti-Aliasing: 4 Sample AA Anisotropy: 16x Frame Buffer Effects: On Soft Shadows: On V-Sync: On Resolution: 1280x1024 @ 60 Hz Refresh Rate Shadows: On Grass: On (To the best of my memory) //peace
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