Jump to content

Ginny

Members
  • Posts

    28
  • Joined

  • Last visited

Everything posted by Ginny

  1. Lightside Sentinel/Watchman with focus on Skills, Strength, and Force Ability through WIS/CHA. 1. SKILLS QUESTIONS What skill rank is the maximum necessary for each skill? In other words, what is the minimum rank I can put into each skill to get the most out of it. I am sure you do not need 30 ranks to get the most benefit in the game. Repair I read that 20 total (repair ranks and INT modifier) is all that is needed for breaking down items with total efficiency. Do I need to go higher here for other reasons? Demolitions 10 or higher? Security 20 will open everything? Awareness 20 or lower? Computer Use How high is necessary? Stealth Taking watchman and want the most out of this, so at what should I max this? 2. STATS I think I want the following: CON to 18 for implants (using bonus points or LS mastery con bonus?) INT at whatever start required to get the skills I need in question 1 (start 16?) After those, I want to focus on STR and WIS with items and bonus points to get them as high as possible. I would also like CHA to be at a decent level. What do I start with to meet these goals and what end game item based STR and WIS can I expect (and to a lesser extent CHA)? 3. POINTS/ITEMS How many bonus points can you allocate to stats during the game? I know I get a +1 WIS (T3), +1 CON/+1 WIS from Hanharr. Then by 20, I have 5 points to distribute as well. Then there is the LS Mastery Sentinel (+3 CON) and Watchman (+3 CON) is the same? Is that cumulative and does that mean I only need a 12 starting CON to get 18 for implants? Thank you!
  2. Thank you so much. Can someone give me a list of skills and such that will help me maximize the story? As story spoiler free as possible. It is enough to say, you should get your constitution to X and your repair to Y because it will help, etc. I just want to avoid getting half way through and finding that I didn't have something that opens up fun options in the story. Example: I read somewhere that constitution opens up fun implants. I usually do not use that stat at all.
  3. Please make some suggestions on class/prestige based on the following. I want to enjoy all the skills to get the most out of the story and game. Basically, I would like to put as many points into useful skills as necessary and no more. I would also like sneak attacks. A little background. In K1 I liked playing 7 Scoundrel/13 Guardian with high strength. Using Force Jump (fun) to get sneak attacks and stun powers she did so much damage that low VPs was irrelevant. Jumping, stunning, combined with flurry and dual sabers were incredibly effective. In K1 I always play max lightside but determined the dark powers that were still FP efficient like: Kill (a choking power), Insanity (a Stun/Fear power). Generally I also chose: Heal; Improved Energy Resistance; Affect Mind; Force Wave; and Destroy Droid. All of these powers could be used in full armor (my scoundrel took the armor feats just for fun and to be different ). Dark Powers as a light sider always appealed to me. Can you make some suggestions on what would work with K2? I am ready to play, but wanted some expert advice instead of rerolling 20 times So far I think I need high constitution (for Implants) and Watchman for Sneak Attacks? But to get the skills to get the most from the story would mean a Sentinel which means no Guardian and my beloved force jump would be history *cry* I could use some guidance. Thank you!
×
×
  • Create New...