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abrasax

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  1. Congrats on going gold! I'm one of the original Kickstarter backers, and I've looked forward to this day for a while! I've held off on following the development too closely on purpose, to avoid any and all spoilers. Today, however, I decided to check out the finalised gameplay mechanics. Did I understand things correctly, that the only form of pickpocketing in the game is through scripted dialogue? No free-roaming pickpocketing, like in the BG/ID games? If this is the case, you may count me severely disappointed. I backed this came because you advertised it as being in the same vein as Baldur's Gate and Icewind Dale. Pickpocketing was a core mechanic for the Rogue classes. Without that, a Rogue is just a mediocre DPS class. In fact, that is what it feels like - shoehorning the classes into the boring MMORPG mold: tank, healer, dps, etc. BG/ID had more soul than that. I am sad that you chose to continue the trend of gameplay simplification. I understand that there might be a financial motivation to do so, but it's just not what I expected for a game that advertises itself as a spiritual successor to the BG/ID games. I hope I'm wrong. Please tell me I'm wrong.

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