Easy mode is very much my preference, especially for the first playthrough of an RPG. To the point I get very anxious at playing a game that doesn't have such a mode.
When I play rather expansive games I like being able to do whatever character builds, equipment, or party configurations that seem the most fun or interesting at the time, and I really don't want to give a crap about combat balance when I do it. At the end of the day I'm here to be engaged in the world and characters, and if I keep dying during an ambush or a boss fight that drags me right out of it and I get annoyed. I respect games like Dark Souls and they certainly have a place in the gaming sphere, but their kind of punishing difficulty is not optimal for everything, or even most games. And to be honest, even after a decade and a half of crpgs and srpgs, I'm just not all that good at them.
I do actually like the idea of an "Ironman" mode for RPGs however, especially those with a wide breadth of choice for the player character, as it permanently prevents you from save-scumming to see different outcomes to your decisions. Whatever you pick, that's what you have to live with. I'm something of a scummer myself, especially during first playthroughs where I want to be Mr. Perfect Paladin Who Makes Everyone Everywhere Happy. Having such a strict save system would definitely change the way I approach the game, and I think that might well be for the better. Though if that is implemented, it should be a separate toggle like in X-com, meaning you can choose Normal-Ironmode, Classic-Ironmode, Easy-Ironmode... whatever fits people's skill level.