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DungeonSiegeFanatic

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Everything posted by DungeonSiegeFanatic

  1. Oh really, such an epic moment wasted in a lame expansion. They need to ressurect him so he can be killed in a more worthy manner. I hadnt read your post above mine, i notice now that we have some similar ideas. I like your idea of having more taverns and inns etc I disagree with you on the manual combat system though. I liked how in DS2 you clicked to move, it enabled good control of all aspects of the game from collecting, to using spells. Im not sure if that what you mean by manual combat system so forgive me if i just stated a wrong ting. A further idea that i might aswel say now, is having a larger storage box, i found a lot of unique items on DS2 and quickly ran out of space in the storage box, I had to prioritise which ones i thought were the coolest and it was difficult to get rid of some of them items. I also liked the names of the unique items, like LifeWalk, Soul Burner etc all of which had some kind of human reference to the spiritual or material world. More ideas include: Flying pets. Better chant system... i thought the chants were too many and didnt last long enough,,, also i think there should have been shirines less spread out to chant, and the ability to be able to disable a chant youve used, so that you could choose another one at the next nearby shrine. Erm could actually colour code them chants aswell, Green earth based chants etc. One of the most important factors to any game is how easy it is to understand and navigate through the quests, items, spells et. I thought DS2 got this spot on, was very easy to navigate. Make another arena. That was one of the best feautures of DS2. However next time, after completing all the rounds, make it so you can still face creatures there, to test your fighters if you wanted. Another idea aswel, right before you face a boss, the screen pauses and you are given the option of what difficulty you want to face the boss e.g. Easy , Normal, Hard, Dungeon Siege Master. There should be no material rewards for the difference in difficulty. Simply just to boost player spiritual satisfaction. What else. hmm, have rooms that contain like 15 huge chests. So that people will jizz there pants when they reach that room. The money system was good on DS2, items were expensive, so it wasnt too easy to quickly develop characters. Definately improve on the archers aswel, Amren was lame with a queer voice. And vix was a skinny weakling. Deffo lack of fierce characters except for Sartan, but he was an idiot anyway cos he kiled an innocent in his side quest. To the guy who wrote the message before mine, i think having seasons would be a great idea, night and day, snow and rain etc. Perhaps another cool idea is to be able to collect food, which regenerate health, not just potions that became boring. Deffo should have had a green potion there. For the beast class i mentioned in my previous post, i thought that to customize this if it were a werewolf, you could collect items like different kinds of claws, like some huge claws, and some metal diamond encrusted teeth etc. Definately get some more romance in there! Also now im in some next thinking mode, in DS2 one of its downsides included the fact that the player was kept unawares of the movements of the resistance, all we know is theres snowbrook. who leads the resistance? Eva? well it isnt emphasized enough. In the 4th, Make Eva the Queen, and get some of the other DS2 characters in there! perhaps not as characters to play, but as legends to learn from. Or they could guide you, like the azunite scholar did. Enough!!!!
  2. Where to begin.. First of all in my opinion Dungeon Siege 2 is one of the greatest games ever made. I signed up to this website simply to post my response to this thread. I've never played Dungeon Siege 3 simply because I've seen the videos and it doesn't look anywhere near as good as Dungeon siege 2. So forgive me for suggesting something that may already have been implemented into dungeon siege 3. What I loved about dungeon siege 2 and how i feel these things can be developed more.. theres a lot of things so bare with me.. 1. I loved the colour coordination for the weapons... purple for unique items, yellow for an item from a set (people love to collect things, its a little similar to collecting pokemon cards in that respect) So for the fourth i'd love to see more colour coordination on the weapons and armour... e.g. Blue weapons that have water based powers,,, or red weapons with fire based powers. I love the way that the desire to collect all weapons in a set pushes you to the end of the game so to collect all the sets and unique weapons. What would be cool is to have white weapons and armour and these could be the God like weapons and armour. You could have sets of green weapons, sets of black armour. Will make the game much more fun and keep people playing for a long time, like me who has been playing dungeon siege 2 for 3 years with 3 level 90 files. Just completed the last file now with God like characters... 3 Nature mages, 1 Combat mage and 2 dual wielding melee characters. 2. I loved the vast combinations of the characters.. ie. 3 nature mages 3 combat mages or 2 archer with 4 nature mages. So I suggest 2 or 3 more classes of characters, such as a beast class, whereby you can control a werewolf or a troll and be able to equip them with armour and weapons. 3.The summoned creatures were also a huge plus to dungeon siege 2, to develop this I think there should be more creatures that you can summon, or perhaps being able to summon more than one creature at a time, like a pack of wolves. 4. I loved the voices of the characters, all who had a good sounding voice as in they were nice people. All of which had there own morals. So this was another big plus of dungeon siege 2, you learn a lot of values and morals. Id like to see this implemented more into the 4th. More character dialogue. 5. The vast amount of enemies on dungeon siege 2 made the game very fun. Id love to see bigger enemies however and a more variety of enemies. Perhaps enemies which are also colour coded, like in dungeon siege 2 more powerful enemies had yellow rings around them, so as a suggestion have enemies with more colour coordination e.g. enemies could have blue rings around them and green rings around them, to signify which element or powers they have. 6. The powers of the characters. Loved them on dungeon siege 2, ive had some absolute destructive battles using them powers. So to improve, more powers, and not make it to complex, i thought dungeon siege 2 was easy to understand and navigate which powers you wanted to develop. I also think that in respect to my earlier suggestion of enemies colour coded with green and blue rings, that these creatures should have powers of there own. Making it more difficult and fun to fight these creatures. 7. More bosses. Dungeon siege 2 had some good bosses but there wasnt enough. Id love to see better looking enemies. The last boss valdis, was a little boring he was just a big guy in big armour with a big sword. Would have been better if the last boss was more of a mutant or alien looking creature with 7 heads or something. 8. Storyline. Cant really fault the storyline of Dungeon siege 2, thought the concept of having two breeds of giants.. the utgards and agallans brought more mystical qualities to the game and also it ended with a surprise of the azunite schoar revealing himself to be a force of evil. So in the 4th, develop on that storyline, as it ended with the azunite scholar who was working for the utgards. I want to face that idiot and kill him. And i want to see the utgards. 9. More towns, villages and forces of good. If you think about Dungeon siege 2, evil forces vastly outnumbered the good forces. so id like to see more of a balance. Also have more evil cities, like in DS2 they had daarthul. 10. One of the downsides of DS2 were the pets. I thought they were boring and weak as you couldnt customize them enough. so in the 4th, allow pets that you can equip armour and weapons. And be able to customize there appearance more, i.e. what colour the fur of a wolf could be etc. 11. I liked the linear storyline, it should stick to this and not become like GTA or the elder scrolls franchise where you can choose the order of quests etc. I also liked how in DS2 there were slots for boots, gloves, helmet, rings etc. develop this by having more slots, for example perhaps for an helmet you could collect two halves of a helmet, one green coded half and one red coded half, and when placed in the two slots join together to boost powers. or simply have more slots for rings. maybe a slot for a spike on the greaves, whereby the spikes do different effects, maybe one could make an enemy bled more. So think more about this. 12. More male characters. too many female characters in DS2. More secret locations More variety of chests.. colour code them again,, gold chests, green emerald chests, red ruby chests etc More environments.. more forests, maybe underwater temple. more places of spiritual significance. More fortesses. More spells, with more elemental effects. More healing magic powers,,, the invulnerability power on DS2 was great, develop on this with more healing powers. Limit the time between character discovery, i thought in DS2 the characters were to spread a part, i already had my 4 haracters nicely uprgraded before i came across Eva. So limit the time between this. 13. Definately make the start of the game more fun. Funny thing is when i first played DS2 i though it was rubbish and the graphics were lame, i actually left the game for months purely because the start didnt engage me enough, the beach was lame. Turns out though when i started playing again and got past the first part, i couldnt stop playing. 14. Very important factor is not to worry about graphics, DS2 graphics are minor compared to games made today, yet i stilled played it for 3 years. I think that more simple graphics makes the game more playable. Like in the zelda franchise I played all there games I was a zelda fanatic, and i saw the graphics of there twilight game i played it for a day and took it back to the shop, and i had been waiting for it for so long. I have many more ideas but this is going long now. P.s. bring back that azunite scholar, its time he is killed
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