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AZengus

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  1. Sounds OP. What's stopping anyone from making a Barbarian, giving him Eder's armor, and throwing him up there? And I read there's certain gear that gives you automatic retaliation on melee hits... +20 damage per melee attack. That applies to Carnage, Off-hand attacks, probably multiplies on crits - and I assume it works on most of the Barbarian's abilities because they use a melee attack as a base. It was probably intended to be a % bonus, which makes more sense.
  2. There's several bugs with the Auto-Pause mechanics. I'm going to try to list what I see here (and maybe some suggestions); anyone else please chime in if they notice anything else. Weapon Ineffective triggers on buffs, status-inflicting spells, etc. anything that doesn't deal damage: self-explanatory here, seems like the game is interpreting something like 0 damage and triggers the pause. Can Weapon Ineffective only trigger once and stop repeating on every strike on the same enemy? There are times where there's nothing I can do about ineffective weapons (because there is no appropriate alternate weapon) but I want to keep the party member (or summons, pets, shapeshifts) there to tank hits. Likewise for Extraordinary Defence - see #2. Spell Cast triggers pause on all abilities - including friendly: says in the tooltip that it only triggers on enemies. I personally would only want it to trigger on abilities from enemies, there's already another pause feature for party ability triggers Just nitpicking here, but it's a bit annoying when Character Death/Low Endurance triggers on the cheap summons my Chanter brings out. Not sure if it needs to pause when they're occasionally 2/3HKO - almost all at once; I get a lot of spam there.
  3. I'm wondering if it's actually a +20% bonus. If so, it's pretty subtle and harder to notice. There are some errant tooltips for abilities that say they trigger at below 50 endurance, when they actually trigger at below 50% endurance. They need to fix this. Seems incredibly imbalanced if it was actually +20 extra damage, oh so exploitable with a fast attack speed... Also not sure if marking prey allows for all Rangers/Pets in party to gain the bonus against that target. Again, hard to tell with the current implementation

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