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Devard

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Posts posted by Devard

  1. I have 3 members in the party so far, but pressing 1, 2 or 3 jut selects the second all the time. This seems to be wrong.

     

    I'm assuming trying to recreate the control groups with Ctrl+1, Ctrl+2, and Ctrl+3 doesn't work?

     

    1. Select only your first party member.

    2. Ctrl+1

    3. Hit 4 to select your fourth party member.

    4. Hit 1, is your first party member selected or your second?

  2. I'm still running the release version, and it works like pi2repsion described; sometimes the button shows "assign" instead of "recall" when I already have someone assigned to it, but the text shows who actually is assigned to it next to the button.

     

    I've seen this behaviour on 1.03 before. Clicking around to view the other Stronghold pages a few times seem to correct the text for me.

  3. Description:

    I level up my Ranger and pick Brutal Takedown. When I hit 'C' to view my character's profile, I do not see it on her profile screen. If I select my Wolf Companion and right-click on Takedown to read its description, the 20 Crush Damage buff is not listed. From looking at the combat logs the 20 Crush Damage does appear to be mentioned though.

     

    Steps:

    1. Load my save file.

    2. Pause the game.

    3. Level up MC.

    4. Set Mechanics from 7 to 8. Go to the next page.

    5. Select Brutal Takedown and complete the level up process.

    6. Hit 'C' to access the character screen. Brutal Takedown is not mentioned anywhere.

    7. Select your Wolf Companion and right-click on Takedown. Brutal Takedown is not mentioned anywhere.

    8. Unpause. There should be a Huntress walking around. She won't die immediately so use Takedown on her and check the combat log. Assuming it's hit, 10 Crush Damage (Pierce) or 20 Crush Damage (Hit) will be mentioned correctly.

    output_log.txt

  4.  

     

    Honestly, I'm all for time limits.

     

    Agreed. People should be upset if I accept a quest but then proceed to just put it off. That questline should subsequently be dead (for whatever reasons, NPC doesn't trust me anymore, the bandits have moved to another location, what-have-you) and archived away into a section of my journal. I would love for there to be consequences for not completing quests in a timely manner.

     

     

    As already mentioned, this just promotes metagaming to load a save where you haven't accepted the quest yet if you are not able to tackle it immediately.

    It's especially bad in a nonlinear rpg where you might pick up new quests with time limit while trying to solve another one with limited time, as this may produce situations where you can't solve both of them anymore, even when playing optimally.

     

    Yes, I realize that people will try to game the system by reloading. I am not a completionist so I am okay with these consequences because it makes the game world feel more real to me. But, I certainly recognize that there are people that enjoy exploring every nook and cranny and finishing every quest that a game has to offer.

     

    I think it would be cool to be able to tell an NPC "I'm sorry but I'm busy with something else" and just go do what you were originally going to do. That NPC's problem will then either resolve itself (because of third-party intervention) or evolve into a new problem (those bandits you didn't take care of has tripled in size and is no longer "just a nuisance").

     

    I don't know if such a game will ever be made...but hey, that's okay. A man can always dream, right? :)

    • Like 1
  5. Honestly, I'm all for time limits.

     

    Agreed. People should be upset if I accept a quest but then proceed to just put it off. That questline should subsequently be dead (for whatever reasons, NPC doesn't trust me anymore, the bandits have moved to another location, what-have-you) and archived away into a section of my journal. I would love for there to be consequences for not completing quests in a timely manner.

  6. Will backers who are supposed to only get physical rewards get a free digital version on release? I am just wondering since I added an addon for a digital copy because I was told that physical copies do nto automatically come with extra digital copy and would thus end up with two digital copies.

    What tier level did you pledge at? I wasn't aware of a physical reward tier that didn't come with a digital version of the game.

  7. I'll add it to our database as a feature, we could do it for the expansion.

     

    Thank you for at least considering this. I appreciate it.

     

    I was thinking about this today. I'm still undecided whether to get a GOG or a Steam key, and I see Steam's tracking of playing hours feature as an advantage.

     

    Steam certainly satisfies the general requirement for tracking the amount of time you've sinked into a game. However, it's not quite what I want as it aggregates everything into one number. I can't tell from the raw number how many hours I've spent on character X and how many hours I've spent on character Y.

  8. Night Stalker, what is your background? as I mentioned I don't know the specific language used to code their game, but even in my basic logic coding classes a function was as simple as creating an if/then option. It seems to me they would have to classify a class for the adult language and place a query for the class, then either hide it or change the word. It really was like one of the first thing's they taught us in school, so I don't know why it would be so much more work?

     

    I am not sure I fully follow you. What are you suggesting when you say "to classify a class for the adult language and place a query for the class"?

     

    I think Night Stalker has covered most of what needs to be done. Throw in localization in there and the effort is significantly compounded because of all the extra translation passes. Translators are not cheap and from what I understand charge by the word. And let's not forget the voice overs. If an actor dropped the F bomb then that audio will need to be edited out.

     

    It's also not clear if the dialogue system is the only thing that will need to be reworked. There may or may not be inappropriate words in the popup speech bubbles from the locals on-screen or the in-game interactive cutscenes (or whatever those things are called). On that note, just deciding what word is "inappropriate" and should be filtered out is going to eat up a lot of time because everyone is going to have an opinion about this. Having the user input the words in manually in some text box is not foolproof because the voiced audio has to be considered.

  9. If I'm not a backer can I purchase a physical copy upon release?

     

    According to the update, there seems to be a physical retail option available for non-backers.

     

    What about me, the digital backer?

     

    For those of you who are digital backers, you would not be affected by this at all – you’ll still get the choice of a Steam or GOG.com key on March 26th.

    For anyone planning to buy the physical retail version (not the physical backer version), that one uses Steam, so it would also be patched up after connecting to Steam.

  10. Hi, tried searching around but couldn't find an answer.

     

    I'm not in the backer beta so I've only been able to look at screenshots of the save screen so maybe someone can help me out here? It seems to list things like days and hours but I'm assuming that's the in-game time spent by my party?

     

    I would like to know if the save files will record how much time the player has spent on that save or if there are plans to add this as a feature? I am someone who likes to know how much time I've spent on a game before beating the final boss (even though I know that the number in the save file is technically off given reloads and deaths, as POE isn't like the Souls series that records everything including your deaths).

     

    Thanks in advance.

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