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ElvenRogue

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About ElvenRogue

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  1. Some form of penalty to make you think twice about letting members of your front line get knocked out. Might make a lot of people hate engagement more though... eR
  2. Why? You're not responsible for that one. I am. He's English, they're required to apologize at least once an hour for something. Sorry, but I am English... ...and found this pretty funny.
  3. Uhm, what? They're being persistent about a save / load issue. Luke just gave Professor Layton his first clue...
  4. Let's not dilute the argument too much here. Removal of ME stands as a worthy goal on its own - because takes away some decision making and reduces the interactivity in combat. In terms of the impact of fixing / developing it on the project schedule we can only second guess at how much time, money and resource OE have left to complete the game. Yes there's a finite amount of all of these, but considering budget alone for example, it would probably be naive to believe that PE's sole source of funding is $3m from Kickstarter. eR
  5. I personally find Sensuki irritating, guilty of overstating the qualities of I.E combat, a serial powergamer (see the IWD LP) and too eager to pour his antipodean scorn over every major (or minor) feature / suggestion he takes issue with. However, I regularly watch his videos, read his posts here and on the codex and even find myself agreeing with some of his observations. Am I stalking him or do I just think that his feedback - in whatever manner it is delivered - is necessary to the development of the game? "But he's so arrogant!" Yes he is, but that's not the point. This is what erragal misses with all labelling and ear-covering. Sensuki is passionate about seeing the game he wants get made. Because of this he has provided a broad spectrum of feedback that OE will be reading. Not because he shouts the loudest, but because he represents one end of the spectrum of gamers who will play PoE. His input is necessary for debate to happen and for the developers to see broader range of reaction to features and bugs. There are plenty of other people who are also passionate about seeing the game they want get made, maybe they're not as vocal, but why would anyone want to silence someone for being forthright with their ideas? For one, I'm glad he nitpicks and moaned incessantly about selection circles, targeting reticules and a whole load of other stuff - I don't share his approach to playing the game and don't agree with all of his observations but these are changes I wanted to see in the game. There have been a lot of comments about backers like Sensuki bending the ear of the designers and forcing them to make decisions that only please those who shout loudest. Please grow up. Even if the inclusion of a broad spectrum of play styles weren't a stated design goal, you are insulting the professionalism of OE by trying to stifle the debate with your protests. Josh Sawyer and the rest of the designers will make their own decisions regarding the merits of all suggestions. Sure they may change direction if there are enough dissenters making enough noise, but one road warrior and his youtube channel probably aren't enough to ruin the experience for all. On a final note, I think Sensuki is right about melee engagement and it should be revisited, but whether you agree with him or not don't try and stifle the feedback. eR
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