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AGaeris

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  1. That's the price of gambling with LA. Eventually you're going to lose. For my own part, I can't even stand playing KOTOR after KOTOR II. It's like just finishing Titus Andronicus and then being told that all you have left to read are stories written for third graders. Ah, but Torment was a good story.
  2. Sorry, but it's money that talks, not quality. Besides, Kotor II was head and shoulders above its predecessor in many of the departments you listed. I wonder if you kids just can't get over the "wow" of the Revan spoiler or something. KOTOR was a poptart: sweet, but not too bright. KOTOR II was steak, it just wasn't cooked long enough, and like steak, some people are just fine with that. <{POST_SNAPBACK}> But I like my rib fillet blue, and I thought KotOR 2 sucked. <{POST_SNAPBACK}> I, for one, was pleased that they actually made an original story rather than recycling one of their old ones. I can't say I was amused when I discovered I was playing Neverwinter Nights all over again in KOTOR.
  3. Sorry, but it's money that talks, not quality. Besides, Kotor II was head and shoulders above its predecessor in many of the departments you listed. I wonder if you kids just can't get over the "wow" of the Revan spoiler or something. KOTOR was a poptart: sweet, but not too bright. KOTOR II was steak, it just wasn't cooked long enough, and like steak, some people are just fine with that.
  4. I'm not sure what you were expecting. No matter what Obsidian did, they would have "invalidated" the PC, Light or Dark Side. If you were good, you're just another hero no one remembers in a millenia. If you're Dark Side- well, clearly you don't really take over the galaxy because it's still the Republic 3,000 years later. Sending Revan off into the wilderness is probably the most neutral conclusion Obsidian could have written, and it sets up the premise of the third game quite well.
  5. Which made him more interesting. Star Wars has enough twirly mustache villains and naive super heroes, in my opinion. Jedi or Sith, both extremes are inherently dull. It's what's in between them that catches our attention, and the Revan character begged for more detail than Bioware provided.
  6. And they still are in KOTOR II. Revan may have had an ultimate purpose in mind, but he also did extremely evil things to achieve it. Even Vader only turned when he thought it would protect his wife. Star Wars plots can't keep relying on the cliche of the one dimensional super villain; it's just not very interesting anymore.

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