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Dhruin

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Everything posted by Dhruin

  1. No because sales are the most important thing to a company the whole point of making something is in hopes you can sell it to as many people as possible. PnP games are rife balance problems the only difference is that if a DM detects them they can address them on the spot. A computer game cant do that. Thats your opinion only it may be an opinion shared by others but you can hardly claim it as a factual statement. Now I dont know why Revan had to be human. I didnt really see anything in the story that would have precluded a humanoid alien. But as your class only mattered as far as Dantooine (so chapter I) its pretty easy to see why they didnt go overboard on the class choices I think. I'm sure if you look at the SW d20 rules you will find just as many balance issues if not more. D&D is rife with them and I wouldnt expect SW to be different in that respect. oh here we go just found this http://www.gamespot.com/news/2004/03/25/news_6092216.html It's a spurious argument because you didn't prove the sales of either game was related to its rules implementation and because ToEE is a random comparison. Yes, there are balance issues in virtually every game (computer or paper) but rarely as intrusive and obvious as in KotOR. I'm not an expert on Star Wars d20 but in all my years of D&D playing I've never had to fight with a balance issue every game session unlike KotOR with melee vs ranged weapons which affects almost every combat in the game. Your argument that the classes are fairly unimportant in KotOR absolutely reinforces my point about the depth in KotOR - thank you. I can understand that many players want to play a Jedi - but how would it harm the game to have more class depth - even (Shock! Horror!), not play a Jedi? Would it destroy KotOR to support that Bobba Fett bounty hunter? I can't really see how more classes and active feats and weapon balance would make the game too complex for casual players and destroy sales. I'll leave comments on the roleplay depth for another time.
  2. In this case I would say you were not 100% correct. TOEE adhered to the rules. Universal opinion is that its pretty much rubbish. KOTOR didnt adhere to the rules. Sold scads. Universal opinion its rather good. Adhering to the rules dosnt make a game automatically good anymore than not doing so makes one automatically bad. If people are so fixated on the rules then they are free to not buy KOTOR and play PnP d20 instead. That game 'A' sold more than game 'B' is a pretty spurious argument, as is the idea of "universal opinion". Still, of course adhering to a ruleset doesn't guarantee a good game. KotOR seriously lacked good roleplay depth, lacked enough classes and active feats and had balance problems - all things that would improve by staying closer to the original Star Watrs d20 rules.
  3. Grafan by Emogence. For the person that wanted more Mythora info, WithinGames posted an interview today.
  4. 1Up is owned by Ziff Davis Media -- along with the magazines EGM and CGW which they say will have this as a cover story. It seems reasonable to me that 1Up knows about the cover story from sister publications and it also seems likely that Ziff Davis would only undertake a cover story with support from LucasArts / BioWare etc. So, perhaps it's not an official announcement -- but it's a little more than a casual rumour in my opinion.
  5. 1Up.com has confirmed KotOR2 is underway at Obsidian: http://www.1up.com/article2/0,2053,1551717,00.asp
  6. No multiplayer. That's what MMORPGs are for.
  7. I personally think they're working on a KotOR expansion/sequel...but I wouldn't bet on it just yet. I can't see how they can be working on something original (for this first project) - based on the press-release, something KotOR-related seems to be the only fit.
  8. There's obviously underlying similarities to NWN but it plays quite differently. There's only a small number of useful feat/power selections at any given time and the lack of decent movement means there isn't a lot to do but queue the same actions over and over. The answer isn't making it more player-skilled based - it's making it more interactive.
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