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Aloth Approval 2 Dialogue
Nalyd replied to Jeddaven's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Was this ever resolved? I have the same issue.
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Patch 1.1.0 Updates Thread
No word on the disposition/faction reputation bugs? Or Aloth's broken save imports?
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[Disposition] Issues Collection Thread
Nalyd replied to Madbird's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)From the sound of it("Player Dispositions should change less drastically for small decisions.") they may have only fixed the bug with the minor strength changes. Does anyone know if they fixed the real problem and changed the thresholds for reputation levels?
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Aloth approval (possible bug?)
Nalyd replied to CaptainBiscuit's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Does anyone know if 1.0.2 addressed this at all? I'm just not playing the game until companion relationships are fixed.
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What requirement am I missing in Grieving Mothers' dialogue?
Seems likely. Thank you.
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What requirement am I missing in Grieving Mothers' dialogue?
Yes, I do. That's why the [Cipher] requirement is shown, I assume. I know -what- a requirement is, I'm wondering what this specific one is, since it doesn't specify.
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What requirement am I missing in Grieving Mothers' dialogue?
http://i.imgur.com/YHk3t5f.png What's the requirement for the first option?
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Prisoners, Save Editors, and the Command Console
I've gathered that a prisoner escaping from my dungeon is determined by RNG and there's not really anything I can do to prevent or undo it. Regardless, I manually saved just after entering a new area and before the notification of the escape appeared. That's very annoying, and I resent it. So I've been looking for some way of putting someone - specifically, Gramrfel - back into my dungeon. I found a save editor, but it doesn't seem to have that functionality. I've found the AddPrisoner console command and Gramrfel's guid, but it doesn't seem to actually do anything. Is there something I'm missing, or is it time to pettily delete the character and start over?
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Focus does not recharge in combat
No, I mean, if it's an item issue, then how would that item effect a new character?
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Focus does not recharge in combat
Really? Because I made a whole new Cipher, and they have the same issue.
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Focus does not recharge in combat
It's kinda crippling. Observe. None of these items effect Focus I select my spell I target my spell I cast my spell I make an attack Note the combat log. Hit made, damage done. Note my character's focus. Not moving from 25. This happens with every spell and any weapon. What is happening.
Nalyd
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