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Dunesparrow

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Posts posted by Dunesparrow

  1. Hey there.

     

    I assume that Mersiel is making an Dexterity based combat check?

     

    All combat, unless otherwise specified by the monster (Siren-Wisdom, Iesha-Char, Dip,Div) will be a Strength/Melee check, if you haven't revealed/Discarded a ranged weapon the check will not change to Dexterity.

     

    If the check is not Dexterity based then you will not be able to use the Agility spell, but if it is a Dexterity based check and Kyra hasn't already played a spell, the Agility spell should be available to uses out of turn just like the Strength or Eloquence spells.

     

    Thanks

  2. Hey there.

     

    Yes, a new party in a new game could get the loot. You don't need to delete anything.

     

    Each time you complete a Scenario/Adventure with characters, if that character has not successfully completed the Scenario/Adventure yet, they are eligible for the reward, whatever that might be.

     

    If you remove a loot card, from your characters deck, then character would not be able to encounter it later, as it would be gone from that party in that game.

     

    Thanks

    • Like 1
  3. Hey there.

     

    Which 'real rules, are you referencing?

     

    From the latest rule book available on Paizo.com:

     

    Set Out the Locations. The back of a scenario card lists the locations the scenario uses; a required number of players is listed next to each location. Use all of the location cards listed up to the number of players you have. For example, if you have 3 players, you'll use all of the location cards listed for 1, 2, and 3 players, but you won't use any of the location cards listed for 4, 5, or 6 players. Put the location cards you're using faceup in the middle of the table.

     

    There are some scenarios that have a 1 for 1 ratio of locations to characters, but the majority are number of characters +2.

     

    Thanks

    • Like 1
  4. Hey there.

     

    Yes, you definitely should be able to select the cards in the starting decks of your selected characters.

     

    After you have selected your characters at the beginning of a game and you are taken to the map, the button on the right showing a dropping Pathfinder card, should take you to a screen that looks like this:

     

     13285d02d7e1ddea6c0edac453d7da4c.jpg

     

    If you cannot access this screen, then unfortunately it sounds like a bug.

     

    Thanks

  5. Hey there.

     

    It has been my experience, that Playing with a party of 3-4 is balanced and playing with 6 is the most difficult.

     

    No matter how many characters you have, you will only have 30 turns, but the more characters you have the less turns each of those characters will have.

     

    2 Characters - 15 urns a character - 40 Cards in locations

    3 Characters - 10 turns a character - 50 cards in locations

    4 Characters - 8 for 2 & 7 for 2 turns a character - 60 cards in locations

    5 characters - 6 turns a character - 70 cards in locations

    6 characters - 5 turns a character - 80 cards in locations

     

    4 is a good number of characters as you can create a versatile party where each character has role with the potential for some overlap:

     

    Arcane 

    Divine 

    Melee 

    Ranged 

     

    Thanks

    • Like 1
  6. Hey there.

     

    iPad Air2

    iOS 9.3.1

     

    I have purchased some chests.

     

    In these chests, I received some B deck cards that are Basic: Fox and Dilettante.

     

    I started a new quest and selected 3 characters:

     

    Seelah

    Seoni

    Mersiel

     

    When I went to construct my decks, I expected that the Basic B deck cards I had acquired through chests would be available to use, but they were not.

     

    I then checked the Vault and the Basic B deck cards are still there.

     

    Please confirm if this a bug or if this is working as intended.

     

    Thanks

  7. Hey there.

    iPad Air2
    iOS 9.3.1

    I started the app, it advised I had successfully logged in. I went to gallery, looked at B deck weapons, spells, armour, items and allies

    I salvaged nine cards (common rarity) from the B deck allies that I had received from chests. Each time I salvaged an ally, a dialogue box would appear, advising me of the amount I would receive (2 gold) and asking for confirmation. I confirmed and my gold total appeared, going up by 2 and the salvaged card disappeared. On the 7th 8th and 9th salvages I noticed that the gold amount appeared, but did not change.

    At the beginning I had 2299 gold and at the end I had 2299 gold.

    I'm happy the cards are gone, as I didn't want them, but i would like the 18 gold.

    Thanks

  8. Hey there.

     

    Regarding number 1, how did Lini defeat Iesha Foxglove?

     

    Iesha Foxgloves check is: Charisma, Diplomacy, Divine - 13

     

    Iesha Foxglove also has the following text:

    If your check to defeat Iesha does not have the Magic trait, Iesha is considered undefeated.

     

    So you need to roll 13 or more in Charisma, Diplomacy or Divine. Lini has the Divine skill and could roll 13 or more, but how did you add the Magic trait to the check?

     

    To the best of my knowledge, the only way to add the Magic trait to a Charisma, Diplomacy or Divine check is with Kyra's power:

    Add 1d8 with the Magic trait to your check to defeat a bane with the Undead trait.

     

    As such the only way to Defeat Iesha Foxglove is with Kyra.

     

    Thanks

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