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Darth333

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Posts posted by Darth333

  1. The latest version of DLGeditor and almost all the modding tools are hosted here: http://www.starwarsknights.com/tools.php . To download the files, you have to download the files directly from the site. Direct linking won't work. If you find broken links, let me know.

     

     

    As for your issue with Kotor tool, it could be a simple file association problem. If not, check if you are really saving as a mod file (myfile.mod and not myfile.mod.something ): open windows explorer, go to the tools menu>folder options>View and in the advanced settings window make sure to check the "show file extension" box.

  2. no. You'll have to use the warp code for this.

     

    However, if you happen to use the warp code at the wrong place and at the wrong time you could mess up some global variables and find yourself unable to advance in the plot . You'll need to use KSE to set the globals to the proper values. It can be quite a job to find out what to change and if saving time is what you're looking for, you better just play the game as it was intended to be played...

  3. Just wondering if any of you know how to get this mod working? i hae'nt found any instructions..  >_<

    http://pcgamemods.com/mod/18403.html

    as far as I know, the author posted the instructions for this mod are posted at PCGM (just look a few inches below the screenshots!):

    For SW KotOR II: The Sith Lords

     

    By Princess Artemis and Kha

     

    This mod will change Bastila's appearance in various scenes in SW KotOR II: The Sith Lords. She will wear different clothes as appropriate to each scene and her appearance will also be appropriate (such as young, slightly older, Dark Side, etc.)

     

    Run TSLPatcher to install.

     

    Profound thanks to Kha for making the new Bastila head model!

     

    Great care has been taken to make sure this mod doesn't conflict with existing Bastila PC mods by creating an entirely new NPC Bastila for the scenes she's in, but I can't be certain that there won't be a conflict.

     

    To uninstal, remove these files: bastila.utc, bastila_holo.utc, n_jedimemm002.utc, p_bastilla001.utc, p_bastilla002.utc, NPC_BASTILAH.mdl, NPC_BASTILAH.mdx, NPC_BASTILAH2.mdl, NPC_BASTILAH2.mdx, NPC_BASTILAH2.tga, NPC_BASTILAH2D.tga, NPC_BASTILAHDY.tga, NPC_BASTILAHL.tga, and NPC_BASTILAHY.tga from Override. Replace appearances.2da and heads.2da from the backup folder into Override (provided you haven't used another mod that changes those files).

     

    Discuss, comment, yell here: http://www.lucasforums.com/showthread.php?t=158658

     

    Don't go snatching anything out of here without permission.

     

    ---------

    Many thanks to cjt0202 for her help in demystifying many things, for indeed, I did take on a project bigger than I realized. Thanks also to Fred Tetra for Kotor Tool, stoffe -mkb- for TSLPatcher, and tk102 for K-GFF.

     

    As for the other one, downloading patch 1.0b is highly recommended but in any event, you can create your own override folder as explained here: http://www.lucasforums.com/showthread.php?s=&threadid=143422

  4. The mod works fine and it has nothing to see with that bug: the bug was introduced in the game with the official 1.0b patch.

     

    If you want the mod, then make sure you download this version: http://pcgamemods.com/mod/11958.html - It fixes that bug. Do not install the team-gizka patch on top of the mod or it won't work.

     

    If you don't want the mod, then the team-gizka fix will work just fine.

     

    However, in both cases, you have to reload a savegame from prior entering the academy or the changes won't take effect.

     

    If you don't want to restart a from prior entering the academy, then the KSE solution indicated in the sticky works with or without the mod.

  5. 1. Yes, they are. (I think)

    That's correct but they are not accessible during normal gameplay.

     

    2. The higher your lever, the better items you get.

    3. If you really want them, save infront of a canister/footlocker and keep reloading and opening it until you get them.*

    The "Higher you level is" thing is only valid until you reach level 28 and there is not a chance you will get those robes without mods or cheats. The only robes you can get during normal game play with the random loot system (the Ossus keeper robe is not part of the random loot - there is a specific script attached to the four containers in the Onderon Palace Museum) are:

     

    Padawan Robe (a_robe_02.uti)

    Dark Padawan Robe (a_robe_03.uti)

    Baran Do Novice Robe (a_robe_04.uti)

    Matukai Apprentice Robe (a_robe_05.uti)

    Zeison Sha Initiate Armor (a_robe_06.uti)

    Jal Shey Neophyte Armor(a_robe_07.uti)

    Jedi Robe (a_robe_08.uti)

    Dark Jedi Robe (a_robe_09.uti)

    Norris Robe (a_robe_10.uti)

    Jal Shey Advisor Armor (a_robe_11.uti)

    Gray Jedi Robe (a_robe_12.uti)

    Jedi Knight Robe (a_robe_13.uti)

    Dark Jedi Knight Robe (a_robe_14.uti)

    Matukai Adept Robe (a_robe_15.uti)

    Zeison Sha Warrior Armor (a_robe_16.uti)

    Jedi Master Robe (a_robe_17.uti)

    Dark Jedi Master Robe (a_robe_18.uti)

     

    You will find a detailed explanation of how the random loot system works here: http://www.lucasforums.com/showpost.php?p=...793&postcount=8

     

    Also, if I recall well, the content of most containers is determied when you first enter a module and not when you open them.

  6. The reason why you haven't seen entirely brand new pc heads models until now is not due to the modders' abilities but because it's simply impossible yet. Heads loose their animations when imported into the game.

     

    However, it is possible to manipulate exisitng models and here's an example:

    http://pcgamemods.com/mod/16987.html

     

    (it's the only - or one of the rare- modified K1 head model as the tool has been released after Kotor 2)

  7. There are two doors that seem to lead somewhere on the map, but neither shows any way to open them.

     

    I think there are a couple of doors that are just there to add something to the texture, rather than just a blank wall. They never actually open.

     

    those doors are a little bit more than textured walls. In fact there are empty rooms behind them (cut content). You<ll find a few more in other areas of the game. You can open them with the whereami armband, object lister and door opener available here: http://www.starwarsknights.com/tools.php . It's an armband that can give you your pc & sourrounding objects coordinates (this is useful to modders), and open any door in the game when you activate it.

  8. - I never sacraficed Visas, don't know how to at the end. I was a Sith Lord on one play through and she ends up freezing him up somehow but still surviving. Is it something that can only be done with the lowest amount of influence?

    Make sure she has a lightsaber or a melee weapon and that she does not wear any armor, just regular clothes if you want that option to open.

     

    - Also I never got Mira or Bao-Dur to become Jedi's. It always seems for Bao-Dur that a conversation after the events on Dxun would do it but I could never get him to talk. I took Mira to Nar Shadaa and I guess that would have done it but I didn't have enough influence.

    Check this influence walkthrough : http://www.starwarsknights.com/influence.php

     

    note that they can become Jedi if you gain or loose enough influence on them. You start with 50 inf pts on each of your party members. Bao Dur and Mira can be turned into Jedi when you have either more than 90 or less than 10 influence pts.

  9. so uh.. am I allowed to ask for help on mods?

    I just installed this

    http://knightsoftheoldrepublic.filefront.c..._Mod_Demo;46594

     

    But my storm troopers don't look like storm troopers from the trilogy. They are just the sith in golden suits like KotOR has originally.

     

    Anyone know why? :S

    The stormtrooper mod was made by Prime and I am not sure it is included in that mod. If you want it, you can download it here: http://pcgamemods.com/mod/8068.html

  10. I'm not signed up with the lucasforums so i can't see the post you linked to but i'm assuming you're refering to the Complete Influence Guide by Chris Hendrickson. Its a Excel Worksheet file i believe. 

     

    Unless its a completely different guild alltogether? In that case i'll signup to check it out.

    No, I was talking about Achilles influence guide which also includes two walkthroughs: one LS and one DS to allow you to gain max influence on your party members. The guide covers just about everything concerning influence and is the most complete guide I saw until now.

     

     

    I promised Achilles that I would upload it on our website and here it is :thumbsup:http://www.starwarsknights.com/influence.php

     

     

    There's also a small patch that fixes some influence bugs found while the author was making the guide.

     

    (you shouldn't have any problems acccessing it now - the original guide was in a thread on the forums and unfortunately we had to temporarily disable guest browsing)

  11. yes, it is possible to get the stories and convert your party members into Jedi by either loosing or winning influence. This is due to the conditional scripts that check when a dialogue options opens up.

     

    You start with 50 influence on each party members. 100 is total influence and 0 is no influence. An example would be to convert Bao-Dur into a Jedi. The script checks if you have either more than 90 or less than 10 influence points. If you meet those conditions, then you can turn him into a Jedi.

     

     

    You can find a very detailed influence guide which lists every single influence (gain or loss opportunity) in the game here : http://www.lucasforums.com/showthread.php?t=153012 (the guide has been made using certain applications to spot the exact location of the influence opportunities)

  12. Just for fun:

     

    This is a small mod for those who want to give Halloween a more Kotorian feeling or just add some humor to the game :o :

    http://www.starwarsknights.com/view.php?sc...s/halloween.jpg and http://pcgamemods.com/screenshot/77128.html

     

    The mod includes several new "headgear" and weapon models and a few surprises.

     

    More info & download here:

    http://www.lucasforums.com/showthread.php?t=154622

     

    hehe well all this to say happy Halloween :)

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