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grumbold99

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Everything posted by grumbold99

  1. That sounds bizarre. All I can offer is that it's not like that for everyone, so something about your setup / install isn't working right.
  2. To answer my own question in case other people come searching, it seems faith and conviction only activates during combat.
  3. Mechanics seems important for finding things. You reach that other room from below.
  4. I've just glanced at my Paladin having raised them to level 2 and taken Deep Faith. I was taken aback to see that their fortitude defence was 24, the lowest of everyone, and the other defences aren't exactly brilliant. Are the faith +7 / +15 / +15 / +15 bonuses not shown on the character sheet? Do I have to improve my reputation to get any? Currently the party has benevolent 2, which is in accord with the paladin (Kind Wayfarer) Just looking at the basic data the Paladin looks like they ought to be about a match for the fighter in fortitude, with the lower strength and con mostly compensated for by the faith. Instead they're 23 points behind. *confused*
  5. Is it possible to learn a spell or copy it into your grimoire from a scroll? Not sure if I should just be using these as one-shot spells or hoarding the unique ones until I can learn them.
  6. The shields themselves seem to be subtracting 0, -4, -8 accuracy depending on size. Are you saying there's a further accuracy modifier for not having anything in the off-hand slot?
  7. Please note I'm not complaining that Shadows are too hard. I like a challenge. I'm also fine with there being a dungeon that goes from being ok for 3 level 3 party members on one floor to needing a larger team of level 4's on the next. I'm just questioning the rating system and why the bestiary excludes salient data about monsters' special abilities. My team of 4 may not be perfect and I don't know the combat system well but they beat the teams of Skuldr, Spiderlings etc without breaking a sweat. Having left the temple and without levelling they've taken down the group of 3 paladins relatively easily. The encounters with 5 wolves and then 5 boars were close run things and by the last one they had Durance with them, but we beat them all down and lived. All those monsters are (according to the rating system) much higher threat level and came in large numbers. Of course party balance is important, and mine isn't because we haven't met most of the joinable NPCs yet. My mix clearly suited those other encounters much better. Perhaps a priest can blow the shadows away? I'm sure Aloth could do a lot better if he didn't become the prime target and get mugged by teleporting shadows before he can even get his first fan of flames off. I'm just saying that labelling them as the lowest level it's possible to be is definitely not appropriate to the threat they provide. It leads you to try, try and try again while the bestiary entry is incomplete, thinking that you must be unlucky or missing the blindingly obvious because you can't beat an encounter of 4 level 1 creatures with your team that have repeatedly dealt with nominally much harder encounters.
  8. Shadow does not have impressive DR. However they have almost double the defences of a "Level 2" Ivory spiderling. The Level number seems to be generated almost entirely from the endurance of the creatures, which is silly. If you regularly miss something it's much harder to kill than a blob with five times the hitpoints but no ability to dodge. That's my main criticism of assigning creatures to a "level" if it is not even close to an indicator of how dangerous they are. XP seems to be awarded based on level, so xp is not commeasurate with difficulty either. The bestiary makes no mention of the special powers of the creatures I have encountered so far. I would have expected the notable attack strategies of any beast to be one of the most important things to mention: Can teleport, will target casters over fighters, can entangle its foes from a distance, can poison its foes with a bite, paralyse an opponent with fear etc.
  9. Nvidia GTX 660 with driver 9.18.13.3788 (up to date) I'm having to adjust gamma on the main map to around .85-.80 to be comfortable in the gloomy dungeon zones but it isn't impacting on the minimap.
  10. Is there some way to fast forward until morning / noon / evening? I don't really want to explore these lovely maps in pitch darkness unless there's a good reason to do so, but I seem to be stuck in a cycle of waking up from a rest or walking out of a dungeon to find it's nighttime.
  11. I'm having the same issue. I have no problem with dark zones if you scroll the main screen, where it helps distinguish between the visible radius and the areas beyond range, but the map has to be illuminated or it's almost useless.
  12. I've avoided knowing anything about PoE pre-launch so I'm relying wholly on in-game information about how to play effectively. Everything's gone smoothly until exploring the Temple of Eothas. My team of 4 (warrior, Eder, Aloth and hired rogue) are getting rolled repeatedly by Shadows. According to the "100% complete" bestiary entry these guys are level 1 and it makes no mention of any special abilites other than impressive deflection. So why are the ones I'm fighting much more dangerous than level 3 Skuldr and willing and able to stun the warriors and teleport en-masse to destroy the mage and the rogue? I don't mind them being hard, but the rating and xp should be equal to the risk and the bestiary should mention key abilities. I'll be off to explore other areas so I can level up a bit to cope with these "level 1" opponents...
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