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Archmage Silver

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Posts posted by Archmage Silver

  1. "For the Love of Spock" - A Documentary Film
     
    This is one of the projects I'm backing right now. It's an effort to create a documentary about Mr. Spock by the late Leonard Nimoy's son, Adam.
     
    From the Kickstarter page:

     

    How It Started
    Last year, just before Thanksgiving, I approached my dad, Leonard Nimoy, about the possibility of working together on a film about Mr. Spock. I had skimmed through some of the books on the making of Star Trek and felt there was so much more to explore about the birth and evolution of Spock. And the timing seemed right, as the 50th anniversary of Star Trek: The Original Series was not that far away. Dad agreed that now was the right time, and that he was 100% committed to collaborating with me on this project. He also reminded me that we were (then) just days away from the 50th anniversary of the start of production on “The Cage,” the original pilot for Star Trek in which Dad first appeared as Mr. Spock.
     
    Please participate in my Kickstarter campaign and help me complete a project that was important to my dad and has become extremely important to me.
     
    Thanks again for your time and consideration.
     
    LLAP,
    33a1de5ca358e1f25b3f2f9c8705542f_origina

  2. Welcome, new members! :dragon:

     

    Um... I don't see my title under my username... Is that normal?

     

    As posted by Fionavar:

     

    Members must post what forum title they would like to have in this thread (or any last minute corrections) and OOoE member Lephys will add you to the list so you can receive your personal forum title as soon as possible.

     

    Just give it a day or two. If it takes too long, you can also send Fionavar a personal message about it, if you think your post was overlooked.

  3. Hi, i use an core 2 duo e8500 ,4 gb ram, and gforce gtx560ti...well can i run it good on my system? Somone here uses a scimilar system and can tell me if PoE runs good ?

    You should be fine, just make sure to install the latest Nvidia drivers available for your card. More specifically, your CPU & RAM meet the minimum requirements, and your GTX 560 Ti is significantly better than the minimum requirement.

     

    From GOG.com:

     

    Minimum system requirements

    Windows: Windows Vista / 7 / 8

    Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73

    Memory: 4 GB RAM

    Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT

    Hard Drive: 14GB free space

    Mouse, Keyboard.

     

    Recommended system requirements

    Windows: Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T

    Memory: 8 GB RAM

    Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570

    Hard Drive: 14GB free space

     

     

  4. Just finished downloading the game and extras from GOG. :dancing:

     

    Soon I'll be rolling my first PoE character... I can hardly believe it, the Kickstarter campaign is still so fresh in my memory - but time flies when you're having fun, right? Before I launch the game and forget everything else, I just want to congratulate everyone at Obsidian on a job well done - you seized the opportunity and created a truly worthy spiritual successor to the Infinity Engine games. Kudos! :)

  5.  

    Just redeemed my Kickstarter Royal Edition on GOG.com!

     

    Looking forward to playing the game and seeing what kind of response it gets from everyone. :)

     

    Hey Silver! Long time no see. Seems like the ol' crowd is gathering before venturing forth in this last few hours until release... ;)

     

    Hey, LC! Yeah, real life takes its toll. I've mostly been lurking, waiting for the release... ;)

    • Like 1
  6. Regardless of the variation of the Endless paths of Od Nua in time, space, theme, and character, having something to tie the parts together would be good. Perhaps a common symbol that shows up from time to time, or a commonality in style. Mayhap a stone worm--symbolic of death and decay--that winds its way through the dungeon, peeking out through the occasional wall or floor, pulsing with mysterious magic and glistening with cool sweat. The entire dungeon could be fitted with an ingenious system of mirrors and vents, designed to deliver light and air into the depths. Maybe these have fallen into decay, forming pockets of darkness and bad air.

    Building on that idea, I'd like to see Od Nua's journal included. The player could find some pages on each level of the Endless Paths, with the final entry being found on the last level, detailing what happened before the end, why the Paths didn't continue deeper. You could even allow the player to bind the journal back together once they have all the pages, and create an artifact.

     

    The Journal of Od Nua

    Summon Monsters from the Endless Paths / Once per Day

    Mass Mind Control / Once per Day

    Od Nua's Insanity: Chaos Field / Once per Day

    Od Nua's Insanity: Entropy Shield / Once per Day

     

    Just some thoughts.

    • Like 2
  7.  

    Personally I'd really like to see vastly different levels in the Paths, because I like the constrast of walking from an ice cave-esque level to a desert... underground. You could have really wacky and odd level changes like that, especially if you wanted to play with the whole outdoors-is-now-indoors concept, what with almost the whole dungeon being underground and all that.

     

    I disagree. I like cohesion and rational consistency to my dungeons. This is not to say I dislike fantastic settings, I just want there to be a reason for it. That was probably my chief complaint with Watcher's Keep. It was a schizophrenic assortment of unrelated dungeons. Individually they were good dungeons. As a whole...just lost. I prefer things to go like Durlag's Keep. While even the upper floors contain danger and are more than a pass-through section, they largely serve to build drama and flesh-out the mystique. The comparatively small and vacant upper floors function(ed) as both a teaser of what is to come and a warning to anyone who might not be able to handle it.

     

    Watcher's Keep was intermixed with different elements and denizens from other planes, along with wild magic. It would feel very strange if you don't like that sort of design, but in my opinion, that was the desired effect.

     

    Regarding the Endless Paths, how would you build them using the design choices from Durlag's Tower? There are 15 levels after all, which might make things a bit too predictable with a traditional dungeon layout. I won't say boring, because I'm sure others would have no problem with it, but if the only major changing variable would be the increasing difficulty curve, how well would it work?

  8. Yeah, I figured there'd have been a thread before, that's why I put the "right now" in the first post. Always good to continue the discussion without having to necro post in the old thread.

     

    I like your idea about the "mushroom level". This would give the players incentive to utilize the different skills / racial traits of the party members as well. In fact, it would be interesting to have levels that favor certain classes or races (darkvision, mental saves etc.), but then follow those up with levels that downright make it harder for the same races / classes. Then you would have to figure out how to use the other party members to compensate for the decreased performance of the affected party members.

  9. The Endless Paths of Od Nua

     

    As development on Pillars of Eternity continues, what would you like to see featured in the Endless Paths of Od Nua right now? Dungeon levels based on different climates, dragons, references to other games, irrational and irritating planar traveling gnomes? You choose.

     

    What we know:

    • 15 levels deep
    • Can be accessed early
    • Increasing difficulty curve
    • Located in Dyrwood
    • Starts in Od Nua's Castle
    • Progresses underground

    Infinity Engine game dungeons with a similar concept, albeit shorter:

    Personally I'd really like to see vastly different levels in the Paths, because I like the constrast of walking from an ice cave-esque level to a desert... underground. You could have really wacky and odd level changes like that, especially if you wanted to play with the whole outdoors-is-now-indoors concept, what with almost the whole dungeon being underground and all that.

     

    Something else I'd like to see is your fellow (AI) adventurers once you progress deep enough. This is something I grew to like when delving through the Watcher's Keep - you'd just have adventurers who made it in, but then got stuck at one level or another, and then you could either help them or help yourself to their stuff. Or sometimes just fight them. There was even a dragon that got trapped in there, and you could actually just have a conversation with it.

    • Like 2
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