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Nanocmai

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Everything posted by Nanocmai

  1. This is 40+ hours into my game, I'm not picking up another companion at this point! I don't care how abstract and lovecraftian her name is! But seriously there should be quests that leave you with a hard decision, but i'm pretty sure one member of my party, perhaps the mage with the grease spell, the dude with 5 grappling hooks in his pocket, or the goddamn monk, master of unarmed combat, should be able to knock a girl out without breaking her neck! Plus the whole Watcher thing, can't i negotiate with the voices in her head? Tough choices are great, but I guess the really annoying thing for me is that its NOT a tough choice if you brought the right character. There is no skill, ability, item, feat, level requirement, amount of searching, stronghold construction or background knowledge that can help you in the situation, just bringing the right class. I seriously even rushed through the whole dungeon without resting cause i thought she might be sacrificed if i didn't. If thats the case i feel a little warning "animancy stuff is goin' down in this here dungeon!" is justified, even if its a note in the pocket of the man up top. Plus, PLUS, i STILL wouldn't have any clue a Cypher could have helped me out if i hadn't looked up the quest online and discovered this thread. Don't get me wrong, i was really enjoying the quest up till that point. The twists and turns, the characters involved, everyone looking a bit shifty. Its just that final resolution, the binary choice is getting my goat. I know this is nitpicking and i don't mean to be irrational, i think i'm loving the game so much this thing hit me like a kick in the nads though. Update: okay, so i let the girl live, then force attack the cultists and kill them all. We go to the inn, at which point my choices are: let the girl leave with her rapist, or slaughter everyone present... Yikes. Man, i wish i didn't use the "putting the Watch in Watcher" joke earlier....
  2. I have to agree with an earlier poster, I love this game, but this is by a wide margin my least favourite quest, to the point of leaving a bad taste in my mouth, Without the right class there is no way to end the quest satisfactorilly, but more annoyingly, you reach a point where the only two options appear to be; Let the girl go to murder her entourage or break her neck. Neither suits the character i am playing, and if i refuse to harm her it sets the damn cult friendly to me, and i am certainly not friendly towards them! (i know i can force attack them but it always seem the worst option) The thing that is particularly frustrating is that there was no indication, going in, that the quest would require a cypher. Maybe if there was some hint or note or SOMETHING that a cypher would be required, you could plan ahead and have more options, but as it is you only find out animancy is involved in the blood room just before. Now i'm left with breaking an innocent girl's neck or letting her wander off to slowly go berserk and murder everyone she knows. I guess thats putting the Watch in Watcher

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