I still wouldn't call that "up to" the bear,
Besides, the point wasn't that no game ever gets the range right. It's that there's more to just breaching some radius to an animal's behavior. Yes, eventually, if you get really, really close to it, it's probably going to get angry with you, no matter what, because it has no idea WHY you're so close, and opts to "shoot first and then ask questions" -- to err on the side of caution/survival. But quite often, an animal just hates the fact that you're encroaching on its space, and will simply chase you until you're sufficiently away from it. Not hunt you down forever.
It would be nice to see less-overly-simplified animal behavior in such games. 8P. That's all.
Exactly. Also, bears run away sometimes. Especially bears with less civilian interaction as such in those days. Most bears really aren't aggressive creatures. The only interactions you hear are when they are hungry or are expecting you to feed them.
In general, the most thought into reducing 'triggers' and adding real-world immersion in games the better. I've always hated in every game that you can run around from level to level in a tower making massive amounts of noise and no one would hear you from the room or floor right next to yours.