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greenedr00l

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    greenedr00l

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  1. The character generation seemed pretty straightforward with the following exceptions: - I'd suggest picking culture before attribute assignment. The default Aedyr bonus to Resolve was confusing when looking at the initial stats because I didn't know where it was coming from, and once I set my stats and moved on the the next step I had to go back and re-adjust my attributes when I changed it to something else to keep the values I wanted. - Having some text about attribute scale would be nice. I experimented to figure out that they use a 3-18 scale with no bonuses but it might be nice to
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