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Bayzent

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Posts posted by Bayzent

  1. Haha for a few days after launch everything was calm and everyone was enjoying Pillars of Eternity.

     

     

     

    Until Obsidian opened the Pandora's box by yielding to this individual.

     

    And now they have their hands full.

     

     

    Guess next time they'll stay out of stuff like this like real game developers?

     

     

     

    ALSO.... this person thanked JOSH SAWYER personally on Twitter !!    Rly, Josh ?

    For Pillars and Dragon Age Inquisition btw...

  2. You didnt get forced to install a patch that broke much more of the game and ruined peoples saves and characters.

     

    As per this thread: https://forums.obsidian.net/topic/75207-cant-interact-with-locks-after-patch/

    Best Patch ever I guess...

     

    Well, I had to finish Stick of Truth anyway...and D:OS...

     

    Life is like an Obsidian Patch...you'll never know what will suddendly screw up!

  3. So, I'm fighting 4 feral druids - you know, the ones who can change cast lighting strikes that stun you, do 50 points of damage, have a huge area of effect, and once you are hit w/a bolt and run out of the circle it follows you anyways.

     

    Yet, the devs are going to nerf Slicken (to one target) and Mind Blades (which when my 5th level Cipher cast on them it made a 'dink' sound and didn't work anyways) ......

     

    Are you kidding me?

     

    Do you realize how many average gamers/casual gamers are rage quitting and reloading over and over and over.

     

    I realize there are people who make spreadsheets and other crap to play this game - that is insane to me and any casual gamer who plays to have fun and has to balance it with real life.

     

    Then there is the pride of 4 lions - elder lion and 3 others - who can roar, do 1/3rd of my 76 deflection fighter's health in a hit (1 lion) and get 3 hits in before I can cast one spell....

     

    But, yeah, let's nerf the few available spells/abilities that can at least help a little bit.

     

    I'm starting to get pissed.  

     

    Don't tell me I don't know tactics.  I solo'd the whole first Act with a Cipher to teach myself the game .... I cleared Raedric's Hold by myself on normal with him (I know there are people doing it on PotD and Hard etc..... a few.....).  

     

    I play to have fun.  I play to not have to reload 888888888888888888888 times.  

     

    The number of ways a group of enemies can stunlock/freeze/daze your entire party is legion.  Meanwhile they sport deflection/defenses at level 3 that my 5th levels barely have...... yet, the devs want to nerf more.

     

    I like the game's story, areas etc. but not sure I want to be forced to play a 6 man team (I was using 2-3 characters for the above druids and lions after solo-ing Act 1....) or face imminent destruction b/c the Devs decided to force feed me their concept of team play ......

     

    Successor to the IE games?  Not by a long shot - the freedom in those was phenomenal.  PoE picks a narrow path and says: walk it.  Beginning with forcing me to have a huge party......

     

    I completed BG2 with 3 different classes solo without tons of spam and my first play through, brand new to the game, I played it with a party of 3 and did just fine.

     

    Rant off.

    Ignore them, they don't give xp anyway.

  4.  

    Lazy troll is lazy

     

    (See? I can make stupid, inflammatory posts which add nothing to the conversation too!)

     

    And yet I haven't used any Ad Homminem attacks against you, totally contrary to your response. Since there were faster internet connections we have had exactly the same thing everywhere, and yet you come here to actually complain about this in 2015, so what I can only really fathom from this is that you may not have played any game since the 90's.

     

    It is kinda like me complaining that I can't run a modern game in MS-DOS.

  5. It's almost as if starting a war with people who feed your paycheck is a really ****ing stupid idea that only mentally unstable people would consider worth fighting or something.

    Or people who don't know that in order to get money you need to actually put effort, as it comes from other people other than Mom and Dad.

     

    I really can't get past over MacIntosh calling me a "privileged ****lord" from the artificial Island he has made out of Boats...

     

    So much this

     

    But hey, you have a Legion of WK's trying to make them keep living the dream without doing anything resembling a job. Remember Brianna Wu getting about $16.000 in her patreaon per month or some **** like this for...twittering?

  6. Over the course of the development and then the beta, there was a lot of bellyaching about Josh's stated intent to eliminate "trap choices" in the game, to make light and medium armor viable, and to make all or most weapons attractive for at least some characters, without having hard restrictions à la AD&D armor and weapon restrictions.

     

    Many feared this would make every class, weapon, spell, and ability play effectively the same. I thought I'd jot down some of my thoughts on how the game is doing relative to this design intent in a few specific areas.

     

    (Usual disclaimers apply: I'm having a huuuuuuuuge amount of fun with this, I think Obsidian hit it out of the park, it is the best cRPG of the decade hands down etc etc, so do not construe this as hating on the game because that I'm not doing. And yeah the bugs need fixing, and perhaps Obsidian's coding practices need some improvement so they don't make so many in the first place before it gets to QA.)

     

    Classes

     
    Success. Yay for the classes. There's a good deal of griping about how wizards have been nerfed and whatever, but at least I'm finding all the classes useful and fun to play. I hated the Ranger during the BB, but am quite liking it now, to the point that I'm thinking of rolling one at some point. We can argue all day about which one makes a better tank, the fighter or the paladin, or if druids are OP relative to wizards, if chanter Invocations come too late (yes they do, especially if you're using the higher-level chants), and so on, but all in all I'm really, really happy about the classes. They're as varied as they can be with 11(!) of them, they're all effective, and they're all fun. (Okay, some I don't personally find as much fun as others, e.g. the barbarian, but that's due to personal preference.)

     

    Stats

     

    Fail. The intent was to reduce the incentive to minmax and make every ability useful for every class. The outcome is that now there are pretty much two optimal stat distributions -- one for DPS characters, another for tanks. DPS takes MIG, INT, DEX, tanks take CON, PER, RES. Support characters and some gimmick hybrid builds can tweak these a little, but that's about it. I.e. it ended up in the same minmaxing place AD&D started from, except that now there's no optimal stat distribution for each class, but for each build. 

     

    With all the iterations the stats have gone through, by now I'm kinda convinced that a six-stat system is just plain bad. There's no way to make one that's at the same time intuitive, non-minmaxy, and genuinely impactful. As it is it doesn't really bother me but considering all the angst the discussion caused, they might as well have gone with STR-CON-DEX-INT-WIS-CHA and left it at that.

     

    Armor

     

    Qualified failI'm honestly finding no use for light or medium armor, once I get to the point I have the resources to genuinely choose what to wear. I mean of course wearing it isn't unviable, but mechanically it's really simple -- Edér and Kana (my off-tank) get the heaviest armor available, everybody else wears one of those snazzy outfits you can get by murdering backer NPC's. However, since the armor restrictions have been removed, there is slightly more scope for tactical variation; I have been in a situation where Edér's been so badly beat up I've temporarily switched Sagani to the front line in heavy armor. Also, because of the speed penalty, at least it's not "always wear the heaviest armor," but "tanks wears heaviest armor, everybody else wears nothing."

     

    However: I think this may be a learning curve thing. If you're unfamiliar with the mechanics and haven't yet figured out how to keep your squishies out of trouble, light/medium armor does give a bit more margin for error. I do not find the trade-off worthwhile.

     

    This is a bit of a shame as the armor models look really cool. The only way I can think of to mitigate this would be to sprinkle in more unique armors with attractive side effects so your off-tanks might want to wear them despite the speed penalty, or put in higher-tier lighter armors first, so they'd become the best choices. The expanded AoE Aloth's armor gives is so useful I've kept him wearing it, for example.

     

    Weapons

     

    Success. This is largely thanks to the Weapon Focus groupings. Each of the groups has one or more really, genuinely attractive choices, and after you've picked one, all the other weapons in that group become interesting. After that, it's all up to the unique item properties and finding the right character to use them. It's not perfect but it's really very good. Also the special properties in different weapons are highly interesting when combined with different character roles. In the early game, having Edér wield two hatchets for the extra DEFL and the benefits of dual-wielding is interesting for example. Needs a bit of tuning of course, but it really has worked. I've experimented with most of the weapon groups and have found all of them satisfying and varied.

     

    Talents and Abilities

     

    Partial success. On the plus side, there are enough talents and abilities and they're varied enough that you really can skew builds in different ways. Rogues can become straight-up damage dealers, or focused backstabbers, or gunners, or ranged death-dealers. Wizards can focus on spellcasting or improve their pew-pew-pew. Durance can become a competent gunner or a pure dedicated supporter. 

     

    However, many of the talents are just... not very good. Bear's Fortitude? Also some of them combine in uncomfortable ways, Backstab for example is next to useless before you get Shadowing Beyond, which really isn't that great for a 2/rest talent. (Should be 1/encounter IMO; there would still be a reason to pick Escape also as that'd let you duck out of trouble twice per encounter.) And, conversely, some of the talents are fairly obviously much more useful than the alternatives -- Flames of Devotion as opposed to Lay On Hands, for example. 

     

    This could be fixed by tuning: turning some of the weaker per-rests into per-encounters or increasing the number of uses (turning Lay On Hands into a small-radius area heal would make it attractive, for example). 

     

    I still don't get armor. I purchased the game for me and a Friend and really have a hard time because for some reason Heavy Armor doesn't seem give any DR to our priests, and the same armor seems to give more DR to Fighters than to Paladins...it seems weird and forced to be honest.

     

    I agree with the rest of the post.

  7. I, too, would be offended by Obsidian's evil, if I believed you can predict how several hundred thousand PCs would respond to your software, and that you totally know how many bugs your software has before you ship it, and if I believed non-PC software doesn't come with critical bugs.

    They don't. If they come with bugs Mr Nintendo/Android/Sony/WhoeverOwnsAppleNow goes to their homes and breaks their legs with a baseball bat. It's just PC players who are screwed because Bill Gates doesn't go around beating people, bloody pansy.

  8. Why do either of you think that a few more weeks would have led Obsidian to find those bugs that are now being found now after 8 months of Backer Beta and however much Q&A they did?  I doubt they looked at the release date and said "Oh well, we were going to test double clicking items to equip, but I guess we'll skip it, the game has just GOT to get out the door."

     

     

    Not only find them. Find them and fixing them in a way it would not screw up with any other part of the game and then finish the game start to finish with all side quests in order to chek it up as allright in several computers with different settings and characteristics to be completely sure. 2 Weeks? 10 DAYS IS ALL I GIVE THEM!!

     

    The sooner people realize that in this day an age when a patch is just no biggie this **** is gonna happen constantly the more happy lives they'll be able to live. I never buy games that are not in Steam Sale and I hardly will pay more than 20 bucks for a videogame except in some cases where I like the devs, in which case I may pay all I can spare like in this case. AS a rule of thumb, never buy games on release, it has worked for me thus far.

  9. *getting tired of nerf-this-nerf-that crowd bringing MMO attitude to a single player CRPG*

     

    They've started nerfing abilities but we have several difficulty modes.. so once nerfed this or that spell becomes OK on normal, mediocre on hard and totally useless on POD.. How do you actually "balance" this,uh?

     

    Magic is already nerfed in this game:

     

    - rest limit

     

    - certain buffing spells disabled out of combat

     

    This one doesn't make any sense(IN-GAME) at all. Why a wizard can't cast this or that defensive\buffing spell outside of combat? It's just contrived.And this is why it is so irritating

     

    - certain attack abilities disabled out of combat

     

    It doesn't make any sense either. So, a fighter can't use X to attack someone coz..well. no reason.. just coz devs say so.

     

     

    Yeah I don't get how avoiding "Pre Buffing" is balancing anything either. Basically you are punishing players who prepare themselves before hard combats by forcing them to lose several turns in combat before being ready to start passing Damage Reductions...

     

    Overall the whole combat systems seems really off for some reason...

  10. I usually try to avoid making gripe posts, but my level of frustration and irritation with PoE is growing at such a rate that I kind of just have to let it out this time.

     

    Despite being highly interested in a spiritual successor to the IE games of my halcyon youth, I didn't back the Kickstarter for PoE because I wasn't interested in playing a WIP/beta game. Instead, I bought the game a couple days after its official launch, but nevertheless, it feels like I'm playing a late beta version.

     

    When literally not a single day can go by without me reading about or encountering a new major bug, I think it's fair to say that the game has launched in an unacceptable state. Disappearing passive bonuses from double-clicking to equip armor, endlessly stacking attributes from loading a saved game, disappearing focus regeneration from equipping an item designed specifically for the only class in the game which uses focus...

     

    These are not bizarre, obscure bugs which only a small portion of the player base is likely to encounter, these are things which virtually every player is likely to encounter in the normal course of completing the game.

     

    I'm still enjoying much of what PoE has to offer, but you can rest assured that I won't be making the mistake of paying full price for an Obsidian-developed game any time in the near future.

     

    You haven't played a game since the 90's I take it.

  11. I`ve been enjoying playing PoE quite a bit. But for the life of me I can`t understand the hype over the game which seems almost hysterical to me. After having finished the game I felt pleased but at the same time slightly disappointed, perhaps because I had expected more. I do not think it is an improvement over Baldur`s Gate at all quite frankly. In some cases it`s just not as good period. When I wrote a Metacritic review to this effect, where the flood of 10s is just beyond belief, I was subjected to a comical campaign of enraged fans who not only downvoted this review - fair enough really - but made a campaign of downvoting all my other reviews also. I have never experienced anything like it on MC, not even when I trashed a WoW expansion. It is quite amazing. Anyway, just so I`ve said it, these are my three main reasons for not agreeing with the hype:

     

    1: Lack of replayability. There are not enough companions for replays to have much to offer. Yes I know you can make your own party members. But I never liked to do that in the IE games. I prefer the immersion of recruiting NPCs and having party members with some sense of personality. And eight is just one playthrough and change as far as I can tell. The eight there are are good. That isn`t the problem. But the way I play these games I will never play a monk, rogue or barbarian at all because there aren`t any.

    Secondly it`s not open enough compared to Baldur`s Gate. Apart from Defiance Bay there`s only really ever one place you can go at any time, unless you want to be instantly killed of course. By contrast Baldur`s Gate had like 20 areas to choose between at any time and you could deliberately spend ages doing something completely irrelevant to the main quest. And you just can not in PoE.

     

    2: Obscene loading times. There are just too many loading screens and they last for ages. At least 25 seconds is my experience and it just makes exploration a pain in the butt when it should be the best part of the game.

     

    3: It is not better than Baldur`s Gate. And it should be considering that Baldur`s Gate is 17 years old.

     

    To me this takes the game from a 10 if these, in my opinion major, issues were not present to a 7, which was what I gave the game on metacritic when the campaign against me there started. A good game but very far from a classic. It is also not the best game in genre, which I think it should be to merit a 10. Other than that the game is fine and I said so in my review. I did enjoy my one playthrough quite a lot and do not regret buying the game. In fact I love the genre and will happily support any devs making games like this, even if the games are average, just so more might be produced in future. But it still has to be criticized fairly a and not be fawned over like some rediscovery of a species believed to be exitinct. "Look everyone it`s a dodo! Don`t raise your voices or say anything disparaging or it might die off again!"

    And the honest truth for my part is that I don`t imagine I`ll be starting a new game of PoE anytime soon, because I just can`t find a compelling reason to do so. Maybe in a couple of years after a few patches and after some more companions have been added. But just how is this game a 10 when BG is better in these respects by far? What is BG then? An 11? 12? I am hard pressed to find any aspect where I think PoE is the better game. That doesn`t mean it`s bad. Just that some people seem to have lost all sense of proportion when it comes to PoE. The hype is just unbelievable. I would be curious to know just how many of the people who are now raging while downvoting my reviews on Metacritic, simply because I had the temerity to criticize obvious shortcomings with PoE, will even be playing it in a couple of weeks, once their first playthrough is done with. Frankly I doubt very much if any of them will. I know I`d rather start my 53rd playthrough of Baldur`s Gate right now.

    1. Yeah I hadn't bothered with companions, neither did in BG until my 13th playthrough, so I can't comment on that. To me at least replayability is about trying different thematic bands and try to see if I can understand the game mechanics with different character builds, but I'm not going to undermine your point because our playstyles differ.

     

    2. I can see if you are experiencing this how this can detract from your experience a lot. For now I have yet to experience more than 5 seconds of loading screen and it pisses me off, so I don't want to imagine having to swallow 25 seconds every screen...specially since most of said screens seem to leave you in parts where you do nothing but walk from one border of the screen to the next.

     

    3.Hmmm...It is way better than BG1, mostly because the writting is better, and it's comparable thus far to BG2 to me, because I really dig this style of writting where you start in the complete dark and begin discovering the world as you play better than "Big hulk evil killed foster father, hero go kill" derpity...I dunno the timing for the "twists" bother me a lot in BG1.

     

     

    DA:O's hook was awful. I didn't want to be part of the Grey Wardens since I hated them from the start, I didn't want to fight Sauron's army aka darkspawn. It felt extremely forced and didn't do much in the way of giving roleplay to people who don't really want to be a warden. If that's a good hook, then any video game that forces you to be part of the plot has a good hook.

     

    So much this. I think for the most part Bioware fails to put the character's motivations in context for the player most of times, but then again that is very hard to do in first games. I really didn't feel any connection to Gorion or Imoen in the first BG, didn't care about the problems of Ferelden when I played as a mage in DA:O (And couldn't tell that mage guy "super friend" whose name I can't recall ever to go **** himself and continue the game from that) and the list goes on...

     

    Yeah the games tell me they are people I should care about...but you may want to tell me why I should, give me some context about why my character should be interested in this...During the start of DA:O we only have Duncan's word that "There is an evil blight". while at the same time we know EVERYBODY in Ferelden is sending aid to the king to destroy it at it's root, we know nothing about the betrayal that happens afterwards and nothing about even what a goddamed Darkspawn is...and even if we did, why the hell would we want to leave the tower?

  12.  

    Actually, an "other" option would be lovely and appropriate.  It is 2015, and we should be better by now.

     

    I'm really disappointed that so many people in this community are so gung-ho to mock people who aren't cis-gendered.  If you want another compelling reason to remove the "joke" epitaph, its **** like this.

     

    So "Male" and "Female" should be recognized as separated entities, but Trans should be piled up there in the Gabage bin with "Other", in the same place of "Otherkin" and all?

     

    Wow...just...wow...

  13. Man, what happened to RPGnet? Telling people to make up their own mind is a perma-ban offense? What happens if you mention F.A.T.A.L.? Do they send someone to your house to shoot you?

    I got banned after saying that, while I don't like John Norman, he obviously has a market and a geekdom that follows him voluntarily so I didn't see any problem with it...

     

    So yeah, I can guess that a mere mention of "Anal Circumference" or any of the other retarded stuff of FATAL would get you out.

     

     

    We're zombies, remember? Your SJW buddies murdered us en masse yet we still exist. We just  keep multiplying.

     

    We are sockpuppets. Actually GG is just the same guy doing all the tweets and stuff. A guy called Firedorn I think.

     

     

    I feel the worst things in gaming journalism are

     

    - neo gamer columnists (people who missed classics and think Skyrim is the top of the hill. usually they are also hipsters though this is irrelevant)

    - paid reviews (always have been.... luckily its fairly easy to detect)

    - focusing on hyper-produced trash titles (mostly FPS and online cross-genre hybrids. they also often happen to be AAA titles)

     

    -People who are not interested in gaming but in yellow press, but no bloody media outlet would hire their lazy asses so they stick with the one with zero requirements (Game Journalism, which up to this point has been basically blogging)

     

     

     

     

     

    But this is the pinnacle of "wait wat" and remains as such. I think the first female video game character that'll come to anyone's minds is either Peach or Samus. The SJW crowd complains about video games being sexist, then given an opportunity to make a character of their own, all they did was make Peach again but they cut her boobs off, while wording it in such a way that frankly sounds disturbing and almost....humorously, like something a Nazi would say. (not calling SJWs Nazis, mind you)

     

       It's so ridiculously over-the-top that it feels like a comedy skit. Cept I'm not laughing, I'm just extremely confused.

     

    Didn't you see their "extreme diversity" in the xoxo convention? I've seen KKK rallies with less pasty white people...

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