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Darren Monahan

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Posts posted by Darren Monahan

  1. Hi guys, it's true - Eric no longer works at Obsidian, and it was completely amicable. He just had a baby and is going to be home with family. It's possible he may do some more writing in the future though, you never know. :) We wish him nothing but the best of luck. I personally enjoyed working with Eric over the years and wish him and his family nothing but the best!

     

    Darren

    • Like 17
  2. Hi everyone!
     
    We're pushing out a new build this evening for you! Please note, if you're playing the iOS version, it may take a few hours before you receive a message from TestFlight letting you know a new build is available. Generally, when we post new builds, Android versions become available quickly and iOS builds require some processing on Apple's side before they become available, which usually takes several hours.
     
    Thank you to all of you who have been posting your feedback here - we're sincerely appreciate it and the team has been discussing lots of different points that have been brought up, and some items mentioned have been addressed in this new build. Below are patch notes:
     
    Beta 2 Fixes
    Accounts and Store

    • Account Creation and Login
      • Passwords now properly masked
      • Text being copied to other fields should be resolved
      • You can now tell which field is in focus
      • Facebook logins should now work properly
      • Error messages more visible
    • Store Flow and Purchases
      • Store has been revamped
      • Gold icons now look like gold
      • iOS users can now purchase Adventure Decks

    Gameplay

    • General
      • You can no longer accidentally overwrite saves when progressing from tutorial directly into Brigandoom
      • Character progression loss between scenarios should be resolved
      • No more peaking at the top card of a location deck randomly
      • When forced to bury a card from discard, you are no longer able to close the tray prematurely (affects Goblin Warrior, Goblin Raider, Bugbear and similar)
      • Now able to recharge spells used on other characters
      • Give Card now correctly only allows you to give a single card instead of two.
    • Villains
      • Villains now properly Monsters
      • Erylium's If Undefeated check no longer breaks progression
    • Difficulty
      • Retaliation Wildcard
        • No longer triggered when defeating Poison Trap Henchmen
    • Other Card Fixes
      • Dice no longer invisible for Sneak's Before You Act check
      • Dagger +1 now usable to aid a check with a weapon
      • Medusa Mask no longer works on Poison Trap

    Quest Mode

    • Quest Mode now grants the proper amount of experience
    • Adding characters in Quest Mode no longer makes it appear that you have duplicate characters

    UI

    • ?! icon in Tutorial removed.
    • Jumbled message appearing when losing a scenario resolved
    • Some cards missing art now have art again
    • Acid Arrow text in the tutorial updated
    • When completing scenario, gold reward now visually updates
    • Issues opening character sheet when trying to Banish a card on 4:3 aspect ratios resolved
    • Button toggles now more obvious

    Dialogue

    • Ripnugget no longer masquerades as Gogmurt

    Known Issues
    Gameplay

    • Booster cards can appear in lower level scenarios than intended
    • Villains Gogmurt, The Skinsaw Man, and Justice Ironbriar are extra villainous and skipping temp close checks
    • Reroll cards not allowing for rerolls (Dart, Longspear, Glaive)

    UI

    • Main Menu
      • Welcome Message appears every time you login, prompting login (if you see the login success message, you are, in fact, logged in!)
    • Vault
      • Rewards for completing legendary difficulties not showing in the vault (Samisen, Orik's Shield)
    • Phase bar
      • Phase indicator sometimes gets stuck on the Discard icon
    • Party Selection
      • Characters that are not owned do not appear as unavailable
    • Options Window
      • Background art has a gap
      • Close button not on the window
    • Monsters with Card Locks
      • When re-encountering a monster with a Before You Act check, the card lock art is misaligned

    Login

    • Long email addresses don't fit in the text fields properly
    • Text will be wiped if you have to re-select a field that text has been input (that field only)
    • If you login with predictive text on an Android, it will add a space to the end of the email.  You'll need to manually remove this space or your credentials will be considered invalid.

    Store

    • "Product Description" appears on the right side of all store screens
    • Characters: Character list scrolls above title
    • Characters: When previewing powers, powers scroll off their window
    • Characters: You can change characters while the preview window is open; causes issues with the preview window not updating
    • Characters: Unable to view roles
    • Treasure Chests: Text runs off the "Open Another" button
    • Treasure Chests: Some Booster cards missing art
    • Treasure Chests: "Open Another" button sorts on top of a zoomed card
    • Treasure Chests: If you only have one treasure chest, the UI doesn't update after its opened.  Attempting to open this ghost chest will lock up the app.
    • Like 5
  3. We're happy to help, and I feel we have made multiple attempts to help you over the past few months. We have not had another report of this from any other customers (regarding the exact conditions you're seeing with save loop issues), and we've had multiple programmers try to figure out what's going on. We're happy to continue to help if you remain civil. These guys are genuinely trying to help you.

  4. Yes,  Oops sorry double post..

     

    Apologies for the delay in getting back to this thread!

     

    Some questions:

     

    1) When you start your game, are the Continue and Load buttons available to click, or are they disabled?

     

    2) If you click Accept on the New Game Settings window, do you then see the animation that says "Obsidian Entertainment Presents" and the camera moves to a hole in the ceiling?

     

    3) If so, do you then see a loading screen follow that, or does it immediately pop up the Load Game screen saying there are no saves to load?

     

     

    A couple things you can try:

     

    1) I would highly recommend updating to 1.04 through GOG and try again.

     

    2) Please post or send us your output.log file. You can find it in the PillarsOfEternity_Data folder where you installed the game. So if you installed at D:\Games\Pillars of Eternity, it would be in D:\Games\Pillars of Eternity\PillarsOfEternity_Data. You can attach it to a response here or e-mail it to us at support@obsidian.net.

     

    3) Contact us at support@obsidian.net and we can get you a Steam key to try if all else fails.

     

    Thanks,

    Darren

    • Like 1
  5. Update by Brandon Adler, Patch Wrangler
     
    pe-durance-eye-580.jpg
     
    Hey, everyone. The Pillars of Eternity team is still hard at work in stomping out bugs, balancing gameplay, and adding in some additional polish where needed. Patch 1.04, our latest patch that dropped earlier today, has a good amount of these fixes. You can find the patch notes at the end of this update.
     
    For patch 1.05, which we are targeting for a May release, will continue adding these fixes along with some additional new features. For example, we are adding in the ability to change your player's portrait and voice set any time during the game and adding new shaders for Afflictions (like Petrified).
     
    Patch Betas
    After consulting with the community the Pillars of Eternity team has decided to start making patch betas available. This will give players the opportunity to get new fixes faster and it will allow developers the chance to see potential problems in a patch sooner.
     
    Due to technical limitations, the patches are only being offered on Steam. We are investigating getting the patch beta process on GOG, but it may not be possible.
     
    When we make new patches available for beta we will let the community know on our Announcement and News forum.
     
    If you would like to join in the beta fun, please take a look at this post that describes the exact process for getting into the betas on Steam.
     
    Patch 1.04 Notes
    Here are the patch notes for 1.04:
     
    Items, Spells, and Abilities

    • AOE indicators should now properly resize if the caster has a sub 10 Intellect score.
    • Fixed an issue with over-time aura spells not applying the correct value on the final tick. 
    • Knock Down will now correctly be applied for the full duration of the effect. 
    • Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick. 
    • Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25. 
    • Blooded should trigger properly in all cases now.
    • Boar Animal Companion bonus damage should now work as intended.
    • Prone Reduction mod should now work correctly.

    Quests and Companions

    • Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
    • Sagani's fox-specific banters now require the appropriate items in the player inventory.
    • Falanroed's dialogue no longer displays a script node.
    • Durance will now properly discuss your dream with you if you've already discussed his staff.
    • Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
    • Players can now loot the nest in Oldsong.
    • Fixed an invalid conditional check in one of Pallegina's conversations.
    • Heritage Hill tower will be fully revealed when exploring the map.
    • Fixed spawn issue in a scripted interaction near the end of the game.
    • Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
    • Sagani no longer references the antagonist by name before you know it.
    • A container in the Catacombs of Od Nua will now remember if it was looted.
    • The "Master's Tools" quest will now work if you have the required items before starting the quest.
    • The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up. 

    General Fixes

    • Fix for camera movement problems when the game is paused or in a cutscene.
    • Fix to retroactively restore party movement in saves that display movement speed problems.
    • Made some fixes to movement speed problems that were being reported with some items.
    • Optimized Save/Load game system for better performance. 
    • Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory. 
    • Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
    • "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold. 
    • The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead. 
    • Fixed issue where store prices were getting exceptionally large after receiving a discount. 
    • Fixed issues with gaining infinite XP from bad Stronghold data. 
    • World time will not get very large in some cases after Save/Load. 
    • Modelling offset with Durance's head has been adjusted.
    • Icon scale is now correct on Hearth Harvest and Reghar Konnek.
    • All shaders will now compile properly under DirectX 11.
    • Restored all the missing effects in the intro cutscene. 
    • Removed Blunderbuss item from an early game loot table. 
    • Changed the cursor type on the blood pool in the Temple of Skaen to conversation. 
    • Fixed a few save game issues with dead summoned creatures.
    • Fixed issue where occasionally a crash would occur when initializing the Steam API. 
    • Draggable windows are now handled properly when running at very high resolutions. 
    • Swamp Lurker's animation wont spaz anymore when the game is paused. 
    • Fixed an issue to prevent binding mouse buttons to window controls. 
    • Game will now pause if you alt-tab during a cutscene in full screen mode. 
    • Audio will now resume properly if the game loses focus. 
    • Fixed an issue with infinite load screen if you transition while hovering over a container. 
    • Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue. 
    • Damaged characters performing AoE attacks will not overload their AI state stacks anymore.
    • Like 16
  6. Is anyone else getting this? I've tried multiple Windows PC's, Macs, and several Linux boxes and don't ever see the path duplication, nor do any of our QA machines and a few programmer machines that we checked. None of them have the extra TempSaveData folders, nor the duplicate path with backslashes on Linux, and we haven't had any other reports of save game looping that fits this description.

     

    Some questions:

     

    1) Did you ever have the backer beta installed on these two computers?

     

    2) Do you have any VM software on your computers? If so, the long 5 minute launch is probably due to an issue in Unity with extra network adapters. A workaround is to turn them off temporarily. Once we get a fix from them, we'll integrate it.

     

    3) On your Linux machine, have you installed Wine and tried playing the Windows version on it before?

     

    4) Is there any software you're using on the two machines in common? Any daemon tools type things or anything that may interfere at the hardware level?

     

    5) Are you trying to play the same save games between the two machines using Steam cloud? If you disable Steam cloud on both of them, and try to play a new game and save, do you still get the folder issues?

  7. I've noticed some other Unity games have had trouble with this, including Hearthstone. If you are running EVGA Precision software, I would encourage you to please upgrade to the latest version to see if that helps for you: http://www.evga.com/precision/

     

    If you're wondering if this is something that might be happening to you, you can open your player.log/output.log file and go to the bottom of the file. If you see something similar to:

    (0x04625540) (Mono JIT code): (filename not available):  UnityEngine.Cursor:SetCursor (UnityEngine.Texture2D,UnityEngine.Vector2,UnityEngine.CursorMode) + 0x18 (04625528 04625545) [00CD4E70 - Unity Root Domain] + 0x0
    (0x04616FE1) (Mono JIT code): (filename not available):  GameCursor:Update () + 0x259 (04616D88 04617BFE) [00CD4E70 - Unity Root Domain] + 0x0
    

    ...it's likely you're having problems with the EVGA Precision software if you have it installed.

     

    To find the output.log/player.log:

     

    Windows Steam Location: \Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\output_log.txt

    Mac Location: Library/Logs/Unity/Player.log

    Linux Location: ~/.config/unity3d/Obsidian Entertainment/Pillars of Eternity/Player.log

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