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Posts posted by funcroc
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Anthony Davis' LI profile updated
I am once again working for Obsidian Entertainment, the job I have loved the most since driving tanks for Uncle Sam. Currently I am working on an unannounced title.-
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Kylan Coats' LI profile updated
UX/UI DesignerObsidian EntertainmentMay 2013 – Present (7 months)Concepting, prototyping, and implementing the entire UI pipeline for an unannounced next-gen title. -
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OEI co-owner Darren Monahan's website
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Jon Burke's profile updated
(unannounced project)June 2013 – PresentProgrammer-- audio programming-- gameplay programmingSouth Park: The Stick of TruthJuly 2011 – PresentProgrammer (XBOX360, PS3, PC)-- general gameplay programming-- memory and performance management-- visual effect system design/architecture and programming-- created systems used to synchronize pre-rendered video playback with game events-
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Ryan Torres, design intern
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Aaron Dubois, senior VFX artist
Liz Fiacco, area designer (fomer OEI production assistant)
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OT:
- new design intern Matthew Perez, who looks like a brother of OEI artist John Perez's
- new development director Eric DeMilt, who worked as producer on Fallout 2 at Black Isle Studios.
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AnimatorObsidian EntertainmentJanuary 2013 – Present (4 months)-Character Animation-Cinematic Animation
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Joseph Bulock, lead combat designer
Lead Combat DesignerObsidian EntertainmentJune 2012 – Present (10 months)Working on South Park: The Stick of Truth.• Design the combat pacing and aesthetic• Develop and implement core combats and boss fights• Manage the creation of all combat encounters in the game• Advise RPG system designers of impact and interactions of player class designsJiu Jitsu Head InstructorUCI Campus RecreationSeptember 2004 – Present (8 years 7 months)Lead Encounter DesignerObsidian EntertainmentNovember 2009 – June 2012 (2 years 8 months)Worked on Dungeon Siege III• Design and Implement all combat encounters• Balance combats through multiple combat system revisions• Collaborate with narrative designers to ensure combat reinforced themes and atmosphereCinematic DesignerObsidian EntertainmentOctober 2006 – November 2009 (3 years 2 months)• Develop and implement cinematic and conversation pipeline in collaboration with programming and art• Develop and implement visual style and cinematic methodology of storytelling sequences• Communicate needs and goals of cinematic team to writers, level designers, artists, programmers, animators and producers• Plan, direct and perform motion capture• Design, implement and maintain cinematic technical and artistic standards on over one hundred scenesProduction TesterObsidian EntertainmentAugust 2005 – October 2006 (1 year 3 months)• Find, reproduce and clarify critical bugs• Produce marketing materials including walk-throughs, screen shots and video capture• Test and track visual and technical quality of character art assets• Provide technical and qualitative feedback for level designers, system designers and producers -
Drew Bradford, Obsidian's new lead producer
SUMMARYA senior game development manager with proven results. Brings a complete understanding of the dynamic technical and quality requirements of modern game development with a keen awareness of production budgets and schedules. Displayed the skill and flexibility to propose and implement real time operational solutions to company owners as well as key team members. A team oriented leader with sole production responsibility on three $20+ million PlayStation 3 titles Twisted Metal, Warhawk, and shared production responsibility on PlayStation All-Stars Battle Royale. A confident, tested, and professional team leadership style based on a diverse set of successes.Specialties:• Ability to productively work with many personality types• Technically oriented and high attention to detail• Passionate about games and the process of making them• Ability to identify and mitigate problems throughout the development cycle• Quickly identify and plan out solutions for projects that are either over budget, over scoped or bothEXPERIENCELead ProducerObsidian EntertainmentMarch 2013 – Present (1 month) - Irvine, CAJust started on a currently unannounced project. Can't wait to tell you all about it. Exciting times.ProducerSuperBot Entertainment, Inc.May 2012 – Present (11 months) - Culver City, CAWas able to identify weak points late in the development cycle. With minor changes to the production methodology, turned around and shipped a very successful title, PlayStation All-Stars Battle Royale.Was able to work closely with a remote team, Bluepoint, both for engine support [bluepoint Engine] and the Vita portion of the title.All-Stars Released, November 20th world wide both on the PS3 and Vita. [Cross Play Compatible]Japan is scheduled to release on January, 31st on both PS3 and Vita.Currently focused on DLC and Patch creation for a title that enjoys 4,000 simultaneous users and more than half a million install base.Senior ProducerEat Sleep Play, Inc.July 2007 – June 2012 (5 years) - Salt Lake City, UTRecently Released Twisted Metal for PS3February 14th US, March 9th EU, March 16th UK, March 23rd Korea.• Work with department leads and all team members• Monitor and report schedule and budget concerns directly to President• Managing all facets of internal and external production• Presenting the game at trade shows• Creation of design documents• Keeping the team motivated and focused over a 5 year development cycle• Recent Primary Tasks:o Post launch support / maintenance (Patches & Server Side Fixes)o Web site launch – World Wideo Staggered worldwide launch coordinationProducer / Associate ProducerIncognito EntertainmentNovember 2005 – July 2007 (1 year 9 months) - Salt Lake City, UTWARHAWKPRODUCER / Associate Producer• Main Focus was Multiplayer• Assisted in Design:o Shell Flowo Mapso Statistics and Rewards Systemso Game Modes and Rule Setso Balancing and Tuning• Coordinated:o Internal and External QA and Focus Testingo Internal Scripting Team (Single Player and MultiPlayer)o Localizationo External Demo’s• Worked Closely With:o Outsourced Modeling Companieso External Audioo San Diego Cinematicso Marketing/PRIt's early in the project, I'm the first producer on it.
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OT: OEI recently hired a new concept artist Mac Smith.
Concept ArtistObsidian EntertainmentFebruary 2013 – Present (1 month) - Irvine, Californiaconcept artistVigil GamesNovember 2010 – February 2013 (2 years 4 months)drawin' thangsConcept Artist and IllustratorMac Smith StudioJanuary 2009 – November 2010 (1 year 11 months)Freelance concept artist working with clients to produce vehicle, prop, character, and environment concepts and illustrations for games, books and film. Clients include Warner Bros., Timegate Studios, Midway Games, Sickhead Games, Paizo Publishing and more.Concept Artist (contract)WB GamesMay 2009 – January 2010 (9 months)Created concepts for Mortal Kombat and another unnaounced project.Concept ArtistTimeGate StudiosJune 2007 – March 2008 (10 months)Concept artist for Timegate Studios Section 8 team. Develops overall look and feel of game (Sectionas well as detailed renderings of vehicles, weapons, environments, and more.
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Feargus Urquhart's LI profile updated.CEOObsidian EntertainmentJune 2003 – Present (9 years 8 months)Obsidian shipped our first game, Star Wars: Knights of the Old Republic 2: The Sith Lords, on the Xbox in November of 2004 and on the PC in February in 2005, Neverwinter Nights 2 in October of 2006 and its expansion packs, Mask of the Betrayer and Storm of Zehir, in 2007 and 2008. Focusing more on console games, we then shipped Alpha Protocol, Fallout: New Vegas and Dungeon Siege 3 in 2010 and 2011. Currently we are working on South Park: The Stick of Truth, our record crowd funded game Project Eternity, and a new unannounced title.
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http://www.eurogamer...l-retrospective
But screw that. That way lies stagnation, boredom, and madness. Any RPG or adventure designer without a copy of Alpha Protocol and a notepad with its name surrounded by little hearts is an RPG or adventure designer not doing their homework properly. Like Vampire: The Masquerade: Colon: Bloodlines, Alpha Protocol is nothing short of a treasure trove of ideas and unspoiled systems just waiting to be cracked open and presented as new innovation. -
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https://twitter.com/...152335534620672
I work on another project at Obsidian-can't disclose the name yet, but I just bought some blueprints from http://www.blueprints.comOT: Obsidian's CTG leader Vassilios Mavros leaving the company
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re-reading story notes from Josh, George, and friends. #projecteternity is going to have such a cool story, I can tell already.
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https://twitter.com/...074567002644480
So on Friday evening we almost got our first game Character made from scratch into the game
Obsidian currently working on next-gen console title
in Obsidian General
Posted
Constant Gaw
Austin Shannon