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funcroc

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Posts posted by funcroc

  1. From Jabby's retweet

     

    Watch @adam_brennecke on #YFEtv 11/15 at 6p/9e talk about #ProjectEternity's @kickstarter success http://yfe.me/abonyfetv

     

    About Adam Brennecke:

     

    Adam Brennecke is currently the Executive Producer on Project Eternity. His responsibilities include running and developing the successful Kickstarter Campaign for Project Eternity, and overseeing the development of the game.

     

    Project Eternity (working title) is an upcoming fantasy role-playing video game from Obsidian Entertainment for Microsoft Windows, OS X and Linux, funded through Kickstarter. Involved in production are Chris Avellone, Tim Cain, Adam Brennecke and Josh Sawyer. It is notable for its crowd funding campaign, which raised $4,163,208, more money than any other game, and the third largest Kickstarter (and crowdfunded) project to date.

     

    After graduating from honors from DigiPen Institute of Technology, Adam joined Obsidian in the first year of the company in 2004. As a member of Obsidian’s gameplay programming team for more than eight years, he has worked on all of Obsidian’s games including Star Wars: Knights of the Old Republic II and Fallout: New Vegas. Focusing on animation technology, he was a key engineer in the development of Obsidian’s Onyx Engine that powers Dungeon Siege III, and more recently Adam was Project Director of the Dungeon Siege III DLC project – Treasures of the Sun.

     

    Adam grew up in sunny Orange County California. And he likes soccer and hockey. And cats.

  2. OT: Former OEI/BioWare lead designer Ferret Baudoin currently working for Bethesda Game Studios

     

    Senior Designer

    Bethesda Softworks

    October 2012 – Present (1 month)

    Senior designer on unannounced project.

     

    Lead Designer

    BioWare

    May 2006 – August 2012 (6 years 4 months)

    Lead Designer on The Exiled Prince and the Black Emporium.

    Senior Designer on Dragon Age II.

    Lead Designer on Dragon Age: Origins - Awakening.

    Lead Designer on Warden's Keep and Stone Prisoner (Dragon Age DLC).

    Senior Designer on Dragon Age.

     

    Lead Designer

    Obsidian Entertainment

    October 2003 – March 2006 (2 years 6 months)

    Was a designer on Knights of the Old Republic 2: The Sith Lords.

    Was lead designer on Neverwinter Nights 2.

     

    Designer

    Black Isle Studios

    March 2003 – October 2003 (8 months)

    Was a designer on Baldur's Gate 3 (Jefferson).

    Was a designer on Fallout 3 (VanBuren)

  3. - George Ziets' twitter account?

     

    - OEI programming intern Breden Booth's resume updated

     

    Industry Experience

     

    Obsidian Entertainment

    Tools Software Engineer Intern

    July 2012 – Present

    South Park: The Stick of Truth (Release – 2013), Project Eternity (Release – Not yet announced)

     

    - Created and maintained new and existing tools based on requests from content creators and developers.

    - Provided usability and technical support to content creators.

    - Implemented a system that allowed Gameplay programmers to define game data templates through class files.

    - Ported Onyx Engine Tool Set to Unity Engine such that existing tools, like the Conversation Editor, Game Data Editor and miscellaneous tools like Class/Header file generation, could be utilized by upcoming projects.

    - Wrote tools for CS5 that allowed Artists to spend less time dissecting assets to ensure hidden movie clips, strokes, etc. did not exist in scene, which resulted in an overall reduced memory footprint.

     

    Obsidian Entertainment

    Quality Assurance Intern

    May 2012 – September 2012

     

    - Worked directly with Artists and Designers to test new features and changes.

    - Participated in multiple strike teams to verify the quality and correctness of content to be delivered in Milestones.

    - Automated and optimized performance tracking, for in-game supercells, such that the two day task for one person could be completed in 2 hours. Allowed for up-to-date stats and ultimately a smoother player experience.

    - Provided feedback and content ideas to designers on a day-to-day basis.

     

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  4. OT: OEI designer Matt Festa's LI profile updated

     

    Lead Technical Designer

    Obsidian Entertainment

    May 2008 – Present (4 years 6 months)

     

    Prototype Designer on unannounced project

    • Strike Team Lead on Project North Carolina [unannounced, cancelled]

    • CTG (Core Technology Group) Tech Designer

    • Lead Tech Designer on Dungeon Siege 3: Treasures of the Sun DLC

    • Lead Tech Designer on Dungeon Siege 3

    • Lead Area Designer on Dungeon Siege 3

    • Designer on Aliens: Crucible [cancelled]

  5. http://jamiejakov.co...2012/#more-1267

     

    One more thing! There was a booth from THQ:

     

    Thats right! South Park: The Stick of Truth! They did not let us play the game, but they did show us a 10 minute video of the development and the game mechanics. This was done under closed curtains due to age restrictions (Mature 18+ content). It was amazing! It is gonna be one hell of an RPG. With customizable character profile and look, turn by turn combat system and Mr. Slave! (they got heeeeeeaps of references to the shows episodes).

  6. https://twitter.com/...465555888963584

     

    What you'll see from THQ at this year's EB Expo

     

    In another Australian exclusive, we head to the perilous battlefields of the fourth-grade playground where a young hero will rise, destined to be South Park’s saviour. We take you on a side-splitting adventure with Cartman and his crew in never-before-seen gameplay showing of South Park: The Stick of Truth.

     

    A31ilzyCAAEydrQ.jpg

     

    It's a video walkthrough but believe us, it's incredible and does the game justice. Inside the theatrette it'll be phenom #EBExpo
  7. ...

     

    Brian Heins

     

    Senior Designer

    Obsidian Entertainment

    February 2012 – Present (8 months)

     

    Senior Designer on South Park RPG

     

    Zone Lead

    Carbine Studios

    January 2010 – February 2012 (2 years 2 months)

     

    Lead Level Designer

    Propaganda Games

    June 2009 – December 2009 (7 months)

     

    Lead Level Designer on an unannounced action game for the PS3 / 360.

     

    Senior Designer

    Cheyenne Mountain Entertainment

    May 2007 – March 2009 (1 year 11 months)

     

    Senior content / mission designer for Stargate Worlds.

     

    Senior Designer

    Secret Level

    August 2006 – May 2007 (10 months)

     

    Lead Level designer on Golden Axe for XBox 360 / PS3

     

    Senior Designer

    Obsidian Entertainment

    November 2005 – July 2006 (9 months)

     

    Lead Level designer on unannounced 3rd person Action / RPG for XBox 360 / PS3

     

    Senior Mission Designer

    Rockstar Vancouver

    June 2004 – October 2005 (1 year 5 months)

     

    Senior Mission Designer for Rockstar's Bully. Designed and implemented missions using an in-house level editing tool and the Lua scripting language.

     

    Designer

    Electronic Arts

    April 2003 – June 2004 (1 year 3 months)

     

    Live team for Earth & Beyond, Systems / Tech designer on Ultima X: Odyssey, Pre-production design on Ultima Online: Samurai Empire

     

    Designer

    Westwood Studios

    March 2001 – April 2003 (2 years 2 months)

     

    Senior Designer on Earth & Beyond

     

    Designer

    Simutronics Corp

    January 1997 – October 2000 (3 years 10 months)

     

    Programmer / Designer on DragonRealms

     

    Alvin Nelson

     

    Associate Producer

    Obsidian Entertainment

    March 2012 – Present (7 months)

     

    - Character/Cutscene/QA Producer on South Park

     

    Associate Producer

    Obsidian Entertainment

    October 2009 – March 2012 (2 years 6 months)

     

    Credits

    - Dungeon Siege 3

    - Fallout New Vegas: Motion Capture Work

    - Dungeon Siege 3 DLC: Treasures of the Sun (Localization Producer)

    - Unannounced Project

     

    Gameplay Producer

    Obsidian Entertainment

    February 2008 – March 2010 (2 years 2 months)

     

    - Alpha Protocol (2007-2009)

    - Aliens (2009) Motion Capture Work

     

    Animation Intern

    Obsidian Entertainment

    November 2006 – January 2008 (1 year 3 months)

     

    - Alpha Protocol (2007-2008)

     

    Lead Progression Tester

    Obsidian Entertainment

    April 2006 – October 2006 (7 months)

     

    - Neverwinter Nights 2 (2006-2007)

     

    QA Tester

    Obsidian Entertainment

    January 2006 – April 2006 (4 months)

     

    QA Tester

    Crave Entertainment

    June 2005 – December 2005 (7 months)

     

    Matt MacLean

     

    Lead Designer

    Obsidian Entertainment

    January 2006 – Present (6 years 9 months)

     

    I make computer games. I sometimes even find time to play them.

    * Designer on Neverwinter Nights 2 (PC)

    * Writer on Neverwinter Nights 2: Mask of the Betrayer (PC)

    * Lead System Designer on Alpha Protocol (PC/Xbox360/PS3)

    * Area Designer on Fallout: New Vegas (PC/Xbox360/PS3)

    * Systems Lead on Dungeon Siege III (PC/Xbox/360/PS3)

    * Lead Designer on South Park

     

    Designer/QA/Community Manager

    Worlds Apart

    Privately Held; 51-200 employees; Consumer Goods industry

    April 2004 – January 2006 (1 year 10 months)

     

    Designer on GURPS Online. Quality Assurance Lead on The Lord Of The Rings Online TCG. QA Lead and Designer on Starchamber. Chief Petty Officer of Inappropriately Mentioning My Obsession With Queen Latifah.

  8. ...

     

    Constant Gaw

     

    Designer, South Park: The Stick of Truth

    Obsidian Entertainment

    July 2011 – Present (1 year 3 months)

     

    • Presently developing levels for a 2D-based action RPG from a highly successful franchise.

    • Experience working in Flash to produce level layouts and gameplay prototyping.

    • Significant focus on adhering to pre-defined aesthetic considerations, scene layouts and shot composition.

     

    Designer, Dungeon Siege III & DS3 Treasures of the Sun DLC

    Obsidian Entertainment

    December 2009 – June 2011 (1 year 7 months)

     

    • Was responsible for 2 out of the 5 distinct regions in the game. Developed region structure, gameplay, character interaction and area-specific combat.

    • Wrote significant amounts of dialogue for region characters.

    • Contributed significant amounts of Pawn-based scripting to achieve unique gameplay.

    • Focused on tightly integrated region design, which combined aesthetic interests with narrative development, gameplay, and thematic exploration.

    • Worked extensively with the proprietary Onyx engine to develop a multiplayer, combat-focused fantasy RPG that balances environmental exploration, exciting battles and narrative development.

    • DLC: Was responsible for over half of the project's design content.

     

    Designer, Alpha Protocol

    Obsidian Entertainment

    November 2006 – November 2009 (3 years 1 month)

     

    • Was responsible for one of the three primary hubs in the game, Taipei. Developed hub structure, level plans, narrative elements, boss encounters and general gameplay.

    • Contributed to several other levels outside of Taipei, including the final mission of the Saudi hub.

    • Built numerous 3d level blockouts and made contributions to final level propping and visual design.

    • Extensive use of Unreal's Kismet visual scripting.

    • Contributed to gameplay system and object design, from both a gameplay and a development workflow standpoint.

    • Worked extensively in the Unreal 3 engine to develop a title that emphasizes reactivity and multiple gameplay options within the framework of a fast-paced 3rd-person shooter/RPG.

     

    Designer, Neverwinter Nights 2 & NWN2: Mask of the Betrayer Expansion

    Obsidian Entertainment

    April 2005 – November 2006 (1 year 8 months)

     

    • Was responsible for half of the content present in the last third of the game.

    • Built levels for a wide variety of environments, ranging from medieval fortresses, fantastical astral/dream-like spaces, volcanic mountains, isolated villages and densely-populated cities.

    • Contributed extensive and complicated C-based (Neverwinter script) scripting to achieve unique gameplay, create interesting AI behavior and generally produce creative results within the confines of our engine.

    • Wrote extensively for in-game characters across a wide-range of voices and personalities.

    • Planned and designed a large-scale fortress siege, one of the most complex sequences in the game.

    • Worked extensively with the proprietary Neverwinter Nights 2 Electron engine to craft a classic party-based, Dungeons and Dragons title.'

    • Expansion: Contributed design ideas, including class design and weapon designs. Scripted unique abilities for key weapons in the game.

     

     

    George Ziets

     

    Lead Creative Designer

    Obsidian Entertainment

    January 2009 – March 2012 (3 years 3 months)

     

    Projects:

    Project North Carolina

    Dungeon Siege 3: Treasures of the Sun (Creative Lead)

    Dungeon Siege 3 (Creative Lead)

    Fallout: New Vegas (Additional Writing)

     

    Lead Writer / Quest Developer

    Zenimax Online Studios

    November 2007 – December 2008 (1 year 2 months)

     

    Project:

    Elder Scrolls Online

     

    Lead Creative Designer

    Obsidian Entertainment

    October 2005 – September 2007 (2 years)

     

    Projects:

    Neverwinter Nights 2: Mask of the Betrayer (Creative Lead)

    Neverwinter Nights 2 (Designer)

     

    Game Designer

    Turbine, Inc.

    January 2004 – September 2005 (1 year 9 months)

     

    Projects:

    Lord of the Rings Online (Designer)

    Dungeons & Dragons Online (Designer)

     

    Producer

    High Voltage Software

    November 2002 – May 2003 (7 months)

     

    Writer / Designer

    Westwood Studios / Electronic Arts

    2001 – 2002 (1 year)

     

    Project:

    Earth & Beyond (Writer)

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