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funcroc

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Posts posted by funcroc

  1. Nathaniel Chapman's formspring

     

    George Ziets said that he thinks one of Dungeon Siege III problems was that not everyone was working "on the same title", so to speak. Do you agree? George Ziets is a pretty cool chap, but I don't hate you either. Good job with that Blizzard gig btw.

     

    lol thanks. I think that's part of the issue. I think the funadmental issue was that the game was developed at a pretty breakneck pace and there was little time to *get* people on the same page. I think it's pretty normal for people on a game team to not necessarily all "get it". Preproduction time, when there's enough of it, gets used partly to build the sense of the game among the team.

     

    And to clarify, the pace of the game's development was the typical resources issue. It was a very ambitious project considering what we started with and where we wanted to end up.

     

    Speaking of which, I don't think the biggest problem with DS3 was necessarily any of that. I think the biggest problem was that core, critical aspects of the game (camera, the multiplayer gameplay model, and the visual presentation of conversations) didn't have the polish or technical work necessary to make them competitive. That was the thing that ultimately got the game the scores it did and prevented people from getting as excited about it as they otherwise would have.

     

    What games did you work on at Obsidian and are you allowed to say what you worked on/are working on at Blizzard?

     

    I worked on Neverwinter Nights 2, Mask of the Betrayer, Storm of Zehir, Dungeon Siege 3 and a couple of cancelled/unannounced projects.

     

    I am currently working on Mists of Pandaria (the next WoW expansion).

     

    You didn't work on it. But, was/is South Park given enough development time from what you've seen?

     

    I don't have much first hand knowledge, but I personally have high hopes. Obviously anything can and probably will happen, but I think there are a variety of circumstances with the development and business of the project that would help it get the time and polish it needs.

  2. OnLive Will Showcase Darksiders 2, Metro: Last Light, Civilization V and More Upcoming Games at E3

     

    OnLiveFans reports that OnLive will showcase several upcoming games at E3. From what they have learnt from their source, the games include Darksiders 2, Metro: Last Light, Sid Meier's Civilization V: Gods & Kings, South Park: The Stick of Truth, London 2012 and a couple of other SEGA games.

     

    Their source saw the OnLive E3 booth that is still under construction and they are not sure if OnLive will have a two-story presence like last year, but many game banners are already hung. As their source could tell there are no signs of a Sony presence at OnLive's E3 booth, so there's no fuel for additional rumors. Their source also saw Sony's booth and much of Sony's booth is under wraps, but from what is visible, there is no OnLive branding. Below you can see a picture of the coming together OnLive booth.

  3. From GAF thread: Xbox E3 briefing to include world premieres from Capcom, EA Sports, Harmonix, Square-Enix, THQ and Ubisoft

     

    UPDATE

    New teaser - Grammy award winning artist to perform (new lips game then.), "2 of the greatest comedic minds" - So, the THQ game is South Park.

     

    http://www.gametrailers.com/video/e3-2012-e3-2012/730697

  4. http://gamestar.ru/article/1925.html

     

    ?3 is coming soon. Are you and your team planning to present anything at Expo?

     

    Will have to wait for the news releases, so prepare to watch the E3 feeds and be entertained. :)

     

    Have you got congenial developers who have the same idea and point of view on game industry? If you had a possibility of joint game project who of your colleagues could become a perfect co-author?

     

    I've worked with a number of great developers. Some I currently work with and others I'd work with again: Dan Spitzley and Brian Menze (we've been together since Torment), Tim Donley (lead artist on Torment), George Ziets, Anthony Davis, Tony Evans, Travis Stout, Colin McComb, and Tim Cain. I'd work with Ken Levine in a heartbeat, but he's already got all his story stuff handled, so he wouldn't need me. I like David Gaider a lot and I think he's pretty sharp, I'd work with him. And Mary DeMarle. And Richard Dansky. As for Brian Fargo, I'm already working with him again on Wasteland 2. :)

     

    There's a ton of other folks I'm missing, but I can't possibly list them all, so the list above will have to suffice for now.

    • Like 2
  5. Mike Richardson - Interactive Marketing Manager, UK & Europe at THQ

     

    I'm currently working at THQ UK in the Interactive Marketing Department, planning and executing online marketing strategies with some truly outstanding teams from all over the world. Products I'm involved with at the moment include Darksiders II, Metro: Last Light, Saints Row: The Third, Company of Heroes 2 and South Park: The Game.
  6. https://twitter.com/...220291516760064

    Orion N. Illinois: Was South Park pushed out due to Obsidian layoffs (issues) or because of THq? Would have nice to clarify on the cc.

    Danny Bilson: Neither. It is just to make the best game possible.

     

    OT: https://twitter.com/#!/THQUK/status/203409868667887616

    Big event going down in London today! We're showing @darksiders, @companyheroes and @MetroVideoGame to the press. #FF
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