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tid242

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Posts posted by tid242

  1.  

    I hate potions anyway, and never use any of them. Better for them to just get rid of potions entirely...

    Erm... very provocative statement. What about:

     

    "I hate wigs - I never use any of them. Better to just get rid of them entirely..."

     

    But wait - it's totally optional to wear wigs. Why complain that they exist? Some people with bald heads may like wigs. Those might want to have wigs that don't drop to the floor all the time while putting them on.

     

     

    hah, not a bad point. And it would be totally valid if I were forced to wear a wig in order to be taken seriously in the world (I'd have to look like all of those good ol' English chaps, or a colonial gentleman). 

     

    The main issue that I have with potions is not that I don't like them and never use them, but also that game balancing assumes their usage.  Not that I'm against a challenge or something, but I'm guessing that triple-crown-solo isn't possible without pots?

     

    ;p

     

    cheers

     

    -tid242

  2. Any thoughts on class-killer subclasses?

     

    I'm thinking sort of along the lines of an Arcanopath Monk, for example.

     

    https://dndtools.net/classes/arcanopath-monk/

     

    Where one can specialize a class in order to specifically be a class counter to another class/subclass?

     

    It would require a ton of work for the team, but might be pretty interesting...

     

    A pretty straightforward way of doing it would just be to take every class and designate another class (or two) as the 'opposing class', then make one subclass have some useful tools/skills/resistances/etc against that/those opposing class(es)..

     

    thoughts?

     

    -tid242

  3. There was a DnD 2nd ed class in the Dragonlance literature of "con artist" that I'd always thought of as vaguely priestly.  Especially after one of them convinced a friend of mine's (cleric) character to commit suicide...  It was the last stupid thing that character ever did..

     

    heh

     

    -tid242

     

     

    On this combination, my second thought was "charlatan" or "montebank" but both have fairly negative connotations in 'the real world' (as does Con-Artist). 

     

    Then I got to thinking that a wandering priest with no set parish or flock might take to roguish ways as a way to protect themselves on the road without becoming overtly martial, so...Pilgrim maybe?  Or at a stretch Pundit for both its current meaning in English (an expert who gives their opinion in public) and its original meaning in Hindi (its derrived from paṇḍitá, someone who is knowledgeable and performs ceremonies outside of the Temple)?

     

    My first thought was to call them a "Tuck" after Friar Tuck from the Merry Men... :biggrin:

     

     

    "Pilgrim" is definitely cool (not sure for priest/rogue specifically or some other sort of wandering priest).  Did Shepherd Book of Firefly have a designation other than just priest/preacher?

     

    Con Artist.  heh, yea I wasn't suggesting it, I just thought it was really funny.  The class really was just a RP distinction rather than a grouping of skills that were open, RP-wise.  Nothing better than playing a totally terrible character who gets off on scamming peasants out of all their life's savings in every village your party passes through. 

     

    Makes me laugh just thinking about it..

     

    -tid242

  4. The music was excellent in the original, Justin Bell did a fabulous job and the enhanced sound goals are really great goals imho.

     

    The inc. lvl cap etc are awesome too, but I think audio tends to get overlooked.  I like the increased VO too for that matter, but unlike VO, it's not going to be annoying ;0

     

    I might just point out that I especially liked the small musical touches in PoE, such as the Tavern Music @ whatever that ****-hole tavern was called in the White March/Stalwart..

     

    cheers,  great goals.

     

    -tid242

    • Like 1
  5. I'm planning to do priest/rogue if I don't do pure priest. The name I've seen the most in this thread is Inquisitor which I'm not crazy about.

     

     

    Priest - Rogue

    Maybe: Knave, Spy, Subverter, Renegade, Heretic(apostate?), 

     

    "Subverter" or "Renegade" are definitely cool.  The vernacular for 'knave' makes it not work, and heretic/apostate are too real-world context specific, imho.

     

    There was a DnD 2nd ed class in the Dragonlance literature of "con artist" that I'd always thought of as vaguely priestly.  Especially after one of them convinced a friend of mine's (cleric) character to commit suicide...  It was the last stupid thing that character ever did..

     

    heh

     

    -tid242

  6.  

    Barbarian/Chanter - Howler
     
    Barbarian/Druid -  Skinwalker
     
    Barbarian/Fighter - Hordebreaker
     
    Barbarian/Paladin - Warlord
     
    Barbarian/Rogue - Marauder
     
    Chanter/Priest - Liturgist (I think Hierophant's actually a better fit for this combination where the etymology of the term is concerned - showing/revealing what is holy seems a close match for the concept of a priest who also brings stories to life, after all - but I've already seen it here in various capacities)
     
    Cipher/Monk - Transcendentalist
     
    Cipher/Priest - Gnostic, Mystic

    Fighter/Paladin - Vanguard
     
    Fighter/Rogue - Slayer
     
    Priest/Wizard - Ritualist, Sage

     

    Ranger/Rogue - Prowler

     

     

    I like these..

  7. This thread could be a while since there are 55 combinations and only three are known.  I went through and made a list, here are my favorites so far:

    Barbarian

    Barbarian + Chanter = Skald,

    Barbarian + Druid = Beastmaster,

    Barbarian + Paladin = Zealot,

    Barbarian + Priest = One Eye, Auger, Ravenpriest

     

    Chanter

    Chanter + Cipher = Mindsinger

    Chanter + Druid = Valar,

    Chanter + Rogue = Bard, 

    Chanter + Paladin = Standard Bearer

    Chanter + Priest = Hymnist

    Chanter + Wizard = Namer,

     

    Cipher

    Cipher + Paladin = Inquisitor

    Cipher + Priest = Oracle

    Cipher + Rogue = Illusionist

    Cipher + Ranger = Mind Hunter (Lore Reference!)

    Cipher + Wizard = Animancer,

     

    Druid

    Druid + Priest = Hermit

    Druid + Ranger = Stalker

    Druid + Rogue = Predator

    Druid + Wizard = Wildmage

     

    Fighter

    Fighter + Monk = Brawler (Khelgar!)

    Fighter + Paladin = Templar

    Fighter + Priest = Knight

    Fighter + Ranger = Woodsman

    Fighter + Rogue = Thug

     

    Monk

    Monk + Paladin = Divine Fist, Martyr

    Monk + Priest = Mendicant, Flagellator, Stigmatist,

    Monk + Rogue = Shadowdancer

    Monk + Wizard = Scholar

     

    Paladin

    Paladin + Priest = Bishop, 

    Paladin + Ranger = Hereward, Wild Hunt

    Paladin + Wizard = Arcane Knight

     

    Priest

    Priest + Ranger = Friar

    Priest + Rogue = Snake Handler / Holy Roller

    Priest + Wizard =  Philosopher, Alchemist

     

    Ranger

    Ranger + Rogue = Poacher, Scout

     

     

    I like a lot of these.  PoE2's idea is all is very similar to the schema used in 'Titan Quest' (which was a great game, btw), whereby players chose 2 classes that created a corresponding combination class and name.

     

    http://titanquest.wikia.com/wiki/Character_Classes

     

    A lot of TQ's classes were more elementalist tho in nature, as opposed to classes in the DnD lineage sense of the term, but a lot of their names were very good.  Assassins were the best classes, but I digress...

     

    Some of these class combinations were explored in DnD supplementary material over the years, such as Fighter + Rogue = Swashbuckler, for instance.  While a lot of excellent names ended up having fairly specific DnD class associations that would be difficult to shake - Fatespinner, Shadowdancer, Loremaster, etc. 

     

    One of the interesting possibilities is also that the subclassing that they've talked about would have specific names themselves.  So, for instance, Fighters would be just "fighter" or might be 'defender' or 'assaulter' (or whatever) if one choose the 'defense' or 'offense' sub-specialization (for example). 

     

    Thus it wouldn't just be Fighter + Rogue = Swashbuckler, but rather Defender + Rogue = Tumbler, and Assaulter + Rogue = Assassin, also. And again for the Rogue subclasses..

     

    Also, I like adding an additional term for Priests indicating their diety.  So, for instance if Monk + Priest = Praetor, then a Monk + Priest of Skaen = Ebon Praetor.  (Magic card reference, yes).

     

    good start to a list though.  Could definitely use a couple of tweaks, but you definitely put some time into it.

     

    cheers,

     

    -tid242

  8. ****, I guess I blew away the old autosave prior to the animancy hearings.  I have an old save from waaay earlier in the same game if it's at all helpful - not sure if you hack the quest line to just do the animancy hearings if it'll reproduce the above..

     

    http://www67.zippyshare.com/v/5fLpJOPO/file.html

     

    My bad on killing the old one - I had set one aside, but must've overwritten it later ;\

  9. +1 to the theme of this thread.

     

    The music in WM I've particularly noticed to be quite inspiring - a vaguely haunted and subdued version of the base game music (which is also excellent btw).  The Gref's Rest bard music mentioned in one of the earlier posts is absolutely fantastic, and on the related theme of nice touches, it's also audible just outside the building - which always makes me want to go inside..

     

    It really is the music that allows a person to play a game for hours on end, and you guys have really done a fine job with Pillars.

     

    cheers, great game..

  10. Please don't call someone troll because you have different thoughts. I had exactly same experience, especially after the white march DLC patch. There are many areas, many quests and exps, so you get to achieve too high level too fast. However, the game difficulty doesn't seem to catch up with the player's level. TWM areas provide enough gears to make you invulnerable, and Act3 after THM becomes a bit ROFLSTOMP. The game system needs either slower level ups, or higher scale ups. I know there are some important reasons that devs made THM as an independent area rather than Act4-Act5, but I think that's one of the reason that the game becomes not linear enough. They had to add some more mechanisms to make THM complete as a whole game. The game definitely needs some more alterations with leveling and difficulty.

     

     

    I'm curious - what difference does the "you are too high level would you like it to be more challenging" option generate?

     

    I clicked "no" for the WM on my latest playthrough and so far it's been generally a romp - although I did have to fight a couple of battles twice as a result of underestimating the number of spells I'd need...

     

    Here's my impression on difficulty - if you have a balanced party (wiz, pal, fight, rogue, barb, priest - in my case) and you use spells freely fights are pretty much always easy.  If you're attempting to conserve spells it can be different...  I've found all of the normal mobs to be stompable due to my over-leveledness, but a couple of the bounties can be really tricky without a wizard/priest setting up the fight beforehand.. I'd imagine that each bounty is different depending upon party composition but Mezla (sp?) comes to mind as definitely needing the disables and CC...

     

    Yea, yea, what do you have a wizard for if he's never going to cast spells in fights - true.  But I prefer to not really rest unless I absolutely have to..

     

    cheers, appreciate hearing your opinion(s)

    • Like 1
  11. Hey tid242,

    Did you used the console command to bump up your perception by any chance? 

     

    Thanks!

     

    Sorry Aarik, didn't see the response.

     

    No, the perception was organic.  Buffed by a couple of items, but base > 14 for sure.

     

    This character was re-trained x1 prior to this interaction, prior to the retraining the perception was > 14 tho as well. 

     

    hope this helps, cheers

  12. GTX 970 here and have noticed the same thing.  It's fairly spurrious, definitely not game breaking - but always makes me blink a few times..

     

    I should also note that the nvidia drivers on this machine are up to date, v364.51 at the time of this writing, but I'm pretty sure I've noticed this visual glitch prior to the latest driver update..

  13.  

    Soo I can never see the full documentary? Lol

     

    if you buy champion or royal edition of PoE or upgrade your current version to one of them you get whole documentary.

     

     

     

    Yea, the stuff on youtube are just snippets.  The whole vid is 84 mins long.  

     

    Anyway, it was just a general idea that it would be nice if I could share it - sure he could come over and just watch it, but it doesn't always make sense - and in this case, he doesn't even live in the same city...

     

    Unfortunately I do not have the GOG version, just the Steam one... I suppose this is a case in point in making the embedded vimeo on Obsidian's website share-able, as why would it be downloadable/sharable via one platform but not the other...

     

    meh..  It's too bad, it's a great vid..

  14. Hello,

     

    Curious, are there any plans on making the 'Making of' Pillars Documentary more widely available?  I was wanting to show it to a friend (like just send him a youtube vid or something) but it's only avail via my account.  

     

    It's been quite a while now that the game's been out and I'd find it hard to think that the backers (of which I am one) would be irked that one of their backer rewards became available to a wider audience...

     

    Or at least, could there be a "share" function that generates a link to the vid that works for 24 hours or something?

     

    Just a thought, great game, thanks.

     

     

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