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MrCobweb

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About MrCobweb

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  1. An important factor in RPG's is the uniqueness of each character. I love the feeling that playing a stealth-based character will feel almost like a seperate game than if I was playing a bloodthirsty melee character. I don't mind sacrificing pure power for unconventional means of dealing with a situation. I say this because I find myself becoming disengaged with a game when it becomes apperant that high dps will outweight any other means of winning. I would rather explore a character and their "build" to find fun and exciting ways to play, even if it meant that I won't be killing them with one attack. Another component I would love to see would be challenging and satisfying battles. Having a wizard that stands still and nukes an enemy is fun for a few fights, but eventually becomes dull and boring. Maybe a foe causes a rockslide that a wizard will have to escape or even splits the earth beneath the warriors feet, making him choose to stay on the ground with the enemies or leap back to guard his companions. Interactive combat is what I enjoy. Last but not least, story. What I remember loving about most of the BG series games was the range of choices a player could make throughout the game. Even though it is a component that many current RPGs utilize I always felt satisfied during the BG games and the choices I would make.
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