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CaptainMace

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Posts posted by CaptainMace

  1. Is the expansion going to be after the story line or during it?

     

    Would it be better to wait and play the game with the expansion, or can you play the game now, "win" it and then continue in the expansion when it comes out?

     

    Thanks.

     

    Usually, for Totsc type of expansions, you can load your finalsave; ie you can play before the expansion is released, you should still be able to play through it with your character that completed the game.

  2. Ain't trying hard I gotta admit, but I don't understand what bogs you that much. Press copies of the game have been sent, afaik, to a lot of people that have nothing to do with more or less professional press to begin with. Several podcasters, as they obviously represent an opportunity for the game to gain visibility, have also been gratified this honor. Sensuki isn't just a dude that took part in beta testing, he's also active on the rpgcodex which remains one of the references and a pretty important community, so there's that.

     

    Anyway looking forward to the stream, thanks for the spoiler-free aspect, I didn't want to watch anything from the game because of that.

  3. The large portion of empty open ended wilderness in BG1 was what hooked me on the genre.

    Me too. Though I still don't think bigger areas would mean better quality.

     

    Pfft. You never tried to explore north of the Friendly Arm Inn to early and got slaughtered by ankhegs, did you?

     

    I did. Ankhegs were my nightmare back then. They made me realize the world ain't all sunshines and rainbows. They made me realize that I was free to go anywhere, though that didn't mean I was able to. Ankhegs north of Friendly Arm Inn or deathclaws north of Goodsprings, same thing, they belong to their games lore and design, and never felt out of place or stupid from my perspective.

     

     

    I did that, but quickly came to the conclusion that I should probably return south. That was part of the experience that made it feel real.

     

    This.

  4. True. The equestrian class, which was a hilarious anachronism from the time of the Punic Wars onwards. I think you have it backwards though, they served as the cavalry because they could afford a horse. By the time the state starting providing military gear they had long since become a social class without necessarily a military role.

     

    There's a strong chance I got confused about this indeed ^^ but I've always had the idea struck in my head that the horse they used were "lended" by the state and represented their bind to it, some sort of "public" horse that is. Thanks for the precisions though.

     

    Sure it is, the game is set in a former colonial frontier, where the colonist exploited and enslaved the natives... Usually it this point, it turns into a "black and white" story\morality (pun intended), with the white devils who are corrupt, evil and without any redeemable qualities and the brave and courageous people of color who are all saints and philosophers.

     

    So yeah it is good to see a splash of history and reminders that human nature isn't bound by skin color or circumstances. In our case vallia culture belong to the oldest, most advanced and expansive empire, they are elitist and the most prominent slave traders. I'd love to see how it plays out.

     

    I don't need a game to remind that, I just read some History. I although avoid the television.

    • Like 1
  5.  

    A 3rd century Roman did not hold any knighthoods.

     

    Indeed.

     

    Though there were knights in the roman society, if I'm not mistaken they were basically ranked under senators in term of importance, but distinguished from the regular citizen. They served the state and were, for that purpose, given a horse. Fun fact, knight in french is chevalier, from the word cheval (=horse), although gave the word chivalry. Pretty sure there's the same etymology in latin, italian and other romance languages.

     

    So there were knights in Rome, the word just didn't mean the same.

    • Like 2
  6. Diplomacy seems to be more about carefully choosing dialog options than building a character in a particular way. This being said, and although pretty much anything can affect dialogs, some stats will probably give more dialog options than other, like Intelligence or Perception.

    So If you put some points in Intelligence, I guess you'll have more options in dialogs, including ways to resolves situations without fighting. But overall, through the reputation system, I'll bet that anybody will encounter diplomatic options and, on the other hand, will see himself unable to talk his way out. Reputation, if well done which i'm confident about in PoE, is a double edged sword.

  7. Considering the habit of the last decade, there's probably gonna be a more or less linear introduction to the game. There might be some sort of "milestones" like baldur's gate opening at chapter 5 but I doubt, and would be disappointed, if it's more than that.

    Now I didn't spoil myself with the videos made about the beginning of the game, which has probably changed anyway, so I don't know about these. But what I'd like is the design of the first BG. You could choose to immediatly speak to Gorion and immediatly get started, or newcomers could wander around Candlekeep to get controls and such.

     

    I'm quite sure that you have to learn about locations (thus revealing them on your map) before you go somewere. Maybe some standard known location will be there from the start (meaning after the prologue) like a village or a grove or something

     

    Not so sure, the BB lets guess the games works like BG1, when you had to exit a map from a certain direction to unlock the next one. A system that I like more.
    Might be a mix of both though.

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