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silni

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  1. "There's a big map here showing the world" or something. Yes. We do this a lot, all over the place. You will see a question mark cursor and can click for a text pop-up with more info. In my opinion, interactive environment is a very important part of making the game world feel alive. When we speak about 3D games, it's very nice to have an engine where a lot of things in the environment are movable and destructible. For example this, was a big issue for me in latest Deus Ex, the art is nice, but the environment is terribly static, you cannot move or shoot 1 single thing on the office table. When we speak about games with 2D environment, the above is not an option, and one of the things you can do to make the game world feel alive is to have a lot of narrative and feedback about environment. Fallout comes to mind here, with the option to change the cursor to question mark and get information about things on the screen, so it's great to know you will be implementing a lot of info pop-ups. I am wondering, will the characters/narrative in the game offer feedback and comments without player input, for example after your characters arrive on a new map, when they witness certain events, meet new people, venture deeper into the mega dungeon? I think it would be a nice addition to the game.

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