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fioause inas

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Everything posted by fioause inas

  1. <iframe width="100%" height="166" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F68767616"></iframe> if it doesnt embed the player properly here is the link: soundcloud.com/johnnyjewel/chromatics-cherry
  2. Ok, but where does it say your house will reside in this alleged town/village? also yes, theres obviously opportunities for anyone else to own the stronghold but it is "old and dilapidated", and also available to you... "hi im the king around these parts. my strongholds in ruins you say? yes, i know. i would much rather spend all the taxes i collect on harlots. whats that? oh, so your the new owner... umm, well... ok , i quite liked it here myself though, but if thats the way it is so be it. i would like 10,000 gold coins in advance please." its an old neglected stronghold, no one lives in it. its most likely empty and available to you to own, or not. the second paragraph of your post is better. it kind of answers my curiosity as to wehter people where already living in the surrounding areas or not. i understand thats more than possible, but if you impose taxes on people who were possibly living tax free i dont think the reaction would be very good amongst them. also if there was a functional system within the community before you take charge how would they react to you coming along and telling them now your in charge and all taxes go to you? why should they accept you? at the end of act 1 you most likely still a nobody, if i lived lord/kingless but within a functional society thats doing fine why should i pay taxes to you? maybe the community isnt quite functional and is in need of someone to take command. maybe it is no mans land and there is no community until you decide to settle in. don't just tell me there is a functional community there to begin with just because there is. also im still curious as to why you think the house you can own instead of the keep is within this town you've just imagined.
  3. Why are you assuming that the keep is unoccupied before you are offered it? I can think of several scenarios for the stronghold before it becomes yours (feel free to flesh out any background info as you wish, these are only barebones ideas): the stronghold was recently governed by a heirless feudal lord who had died - you have been offered the keep (perhaps as a reward) the stronghold is occupied by a despot - a feudal lord who mistreats his populace - the populace pays taxes to the lord the stronghold is occupied by a bandit lord who is extorting the local populace in return for "protection" the stronghold is occupied by a group of cultists who are demanding sacrifices and gold from the local populace the stronghold is occupied by a group of intelligent monsters who demand tribute from the local populace the stronghold is occupied by a group of unintelligent monsters who make occasional forays to the local village tor "food" the stronghold is un-occupied and ruled through benign neglect the stronghold resides in an ungoverned area - the richness of the land has made it attractive to people who chose to settle in an area free from feudal governance the stronghold lies in a disputed border zone between two realms - each has a claim on the area but neither wants to risk claiming the area outright due to risk of war The first 5 scenarios would actually require clearing the keep of its current inhabitants before you take possession. The choice to assume management of it would still be optional. because the update stated "But the stronghold itself is old and dilapidated" , that is why. my immediate thought after reading that was that you would be offered a ruined and neglected stronghold that resides on land that has also been forgoten about. sure, maybe some rats or 'intelligent monsters' have moved in since its decay, but if that was the case id be asking "why is there a community surrounding a neglected stronghold housed by rodents, and why are they paying money to these rats to stay there?" i was speculating, as many people here are. i was curious as to why there was a commmunity there in the first place, or wether they inhibit the surrounding lands after you take ownership. there was no need to throw a bag of terrible ideas at me. also why do you assume there is a community there to begin with? do you know what "old and dilapidated" implies? i was speculating, you on the other hand are assuming.
  4. I'm honestly not trying to be nitpicky here, for what it's worth. But, just in case it matters to anyone, I believe it was said that you'll still go to/use the stronghold even if you don't "do the stronghold management," but you won't necessarily own and neglect it, I don't think. In other words, I don't think you're forced to take responsibility for the stronghold, and have your only "opt out" option be "I'll just neglect everyone after taking direct responsibility for the well-being of this place." It seems relevant, since the reputation system would either have to factor that in (so your "no stronghold" option would really be "have everyone hate you for not-taking care of your stronghold that you can never not-own"), or very arbitrarily leave it out. You may HAVE to own the house there... I'm not sure. But, I think the stronghold will simply be your party's sort of safehouse/base-of-operations, whether you own the whole thing or not. Almost like a home city. You live in and are a member of a community in your home city/town/whathaveyou, but that doesn't mean you own/rule the entire community. So, I think maybe the only think you can't choose to do is to be un-welcome there. Who knows... maybe you CAN choose that somehow? *shrug* why would there be a community surrounding an un occupied stronghold though? seems odd, they wouldn't have any taxes to pay/ any law to follow etc if no one rules over them. im wondering if the community starts if you chose to own the stronghold fulltime i.e you gain ownership, start doing it up then people start to inhibit the surrounding area. otherwise anyone living in that area before hand would just be squatting, maybe? also forcing the player to own something they may not want to is not giving us freedom of choice. im sure there will be suitible alternatives to this and not just "you have to own this, but if you dont want to you can piss off and neglect it, but its still yours". i was just curious as to what they may be, though as i said above will most likley be "do or don't", either own it or dont own it, your choice. owning a stronghold does sound really indepth and fun, but not something i would want to spend time on first playthrough. fisrt play is for full exploration, second play the immersion of exploration will be dulled a bit (been there, seen that) and owning a stronghold will add new experience to the game. so its a great well thought out addition to the game, i was just curious as to what the alternative to owning it may be, because "its yours to neglect" is a bit dull.
  5. i would rather play Project Eternity than play Project Stronghold. i know its been confirmed that its optional but how so? do i have the choice to refuse ownership entirely or will it still be in my possession but left neglected? if it is somewhat mandatory will there be other options available to the building/land if the player chose not to partake in building a stronghold for themselves and managing taxes/attacks etc i.e sell the aquired land onto someone else (could be various buyers through out the land with different agendas), donate it to religion and see a church /temple developed? basically something that will have a visual impact on the area (leave it neglected and witness the land decay over time). im guessing it will just be ''do or don't'' though. also if not going down the stronghold path, what kind of house options will be available in the game? i think various small houses available in the main cities/towns would be nice, just somewhere to store loot within a reasonable distance and maybe a garden hear and there, nothing over the top. just curious thanks
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