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BillyCorgan

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Posts posted by BillyCorgan

  1. Maybe in my example the effects are "too much" but something more "finished" as yellow / green line will integrate better.

     

    See this (which is superimposed in addition to walls etc ...) bother me. I feel open a 3D app over a game with beautiful graphics ... it is out of step for me.

     

    And I repeat, do not bother to make tones, just something more integrated.

  2. Hi,

     

    I'm not sure whether it's the beta or if the game will be as well to the output (I hope not), but the AoE selection area are very / too "simple".
     
    Is it intended effects as in the example below? This would be so much better ...
     
    858618poevfxspells.jpg
     
    Finally, it would be nice if these areas (and selection on screen) recognize objects / walls to avoid overlap with these ...
     
    Another "idea" for circle selection zone :

    701461poevfxspells1.jpg
  3. I have full confidence in Obsidian... but it looks a bit like they do their stuff in their corner giving fans something to talk about in their corner while continuing their jobs as they have always done. Maybe I'm wrong, in which case I apologize in advance, but it's true that monitoring / listening to the beta is quite "industrious" I think.

  4. I love playing this game and see what the developers have to offer, but fighting (heart of the game like it or not) are so illegible that every confrontation is a small ordeal ergonomics and lisibility. 

     

    I know this must be improved, but why not also add a system picture for enemis (a bit like Wasteland 2)? 

     

    Rapid assembly to explain my vision: 

    206996PillarsOfEternity20140904fights.pn

     

    Any other idea to fix it is up for grabs!

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