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Polina

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Everything posted by Polina

  1. Since we're on the topic, what resolution/size are you working at when you draw them in Photoshop, before merging and resizing? I work at 4800 x 7540 pixels 200 dpi But the portraits get shrank down to 210 pixels in width. ...any.. any chance we'll ever get to see the portraits at full resolution...? That's just.. glorious. I had to ask about that and the reply I got was "Very unlikely"
  2. Since we're on the topic, what resolution/size are you working at when you draw them in Photoshop, before merging and resizing? I work at 4800 x 7540 pixels 200 dpi But the portraits get shrank down to 210 pixels in width.
  3. Icons, portraits, moved onto other projects.. we do whatever/ where ever there is need for us.
  4. Hi Osvir for the portraits I did I used a brush that imitates a natural bristle brush. The photoshop brush looks like a bunch of dots. Beyond that the rest is just treated like a regular painting. http://digitalbrushes.tumblr.com/ ^ a good source for photoshop brushes oh and before I forget the style of painting was somewhere in between the Justin Sweet's BG Portraits, John singer Sargent and Frazetta (I think i dunno I've looked at to many things).
  5. It's not set in stone but I believe Kaz will be doing most of the portraits =) That's said though, it will ultimately come down to how much time we have and who's available
  6. Somehow I'm not surprised in the least. (Though I have been vocal about the art design, especially at the beginning, so perhaps I should just shut up.) i actually really do appreciate the critiques =) (especially the artistic ones) I think as an artist you never stop learning there's always something. I think when Leonardo Da Vinci died he said something along the lines of "Only now I'm beginning to learn to draw" ... And ultimately art is one of those objective fields... no matter what you can't make everyone happy =). I'm familiar with Terry Whitlach and I do like her stuff =) I forgot a few names on the list (like Ryan Meindering and Izzy Medrano) haha its such a long list of artists i love i honestly cann take a whole month listing them off. Nope, I grew up in the States. I can hear somebody crying over their shattered Bulgarian(?) fantasy Me. Just kidding, anyway I forgot to ask earlier, What are the main difficulties and challenges that PE possess for concept artists? Is it the details and varieties that Mr. Sawyer and other writers set? Or is it something else? I think time, and the amount of rigs we have would probably be the greatest challenges. Moving characters/ creatures/ environments... programing etc they all take up a lot of resources and there's only so much you can have on screen until things crash/ lag... Time is also a big player in the amount we can do. I can concept my heart out but someone will need to build it and animate it... all those take time and man power. Time is one of the challenges because in the case of our critters we have 2 days to concept them from start to finish. That includes meetings, reference time, variants, final drawing, and any needed revisions. Sometimes the final drawing can consist of just one view to explain if its pretty straight forward and other times it can requires multiple views to explain the design. Some days the creative juices don't flow as easily. We have had people join our ranks but they're mostly in design, modeling and animation. Our concept crew is still Kaz, I and whenever Rob can squeeze in some cool designs. Unfortunately we do not have sol texture artists, our modelers texture the models. As for those screen captures..Our designers come up with a basic layout for the dungeons from there it either goes to Hector and Sean, or Kaz and I depending on if its something that needs a concept or not. Basic brick dungeons don't really require concepts unless there's something unique going inside the rooms. Our modelers are awesome artists themselves and I'm sure they enjoy the creative freedom as well. As for the finished model coming back to us.. that's usually for dress up. Things like floor grunge, material aging, slight chipping, getting rid of really sharp edges is faster to paint then it is to model and texture.
  7. Yes haha the blog fish is interesting (thanks for introducing me to a new blog I'll keep an eye on) They sometimes have sales if you don't mind the ecorche missing a vein or two. Oh yeah my bad, I didn't see the silhouette on the right. Looks Bizarre I would also like to take this opportunity to apologize for this comment I made on this image in the Update 46 thread Josh actually mentioned that comment on another forum and I felt bad. I did not think of the time it must take to do full color versions of concept art (such as the Godlike portrait) which Josh Sawyer said took you over a week to complete versus the amount of concepts that you have to do. I did actually really like the drawing and am excited to see the area. Sorry if I gave you guys the wrong impression. Don't worry about it I have a pretty thick skin, I think there was only 1 comment that bothered me and that was on Neo Gaf. DS3 was a beautiful game, I loved the creatures, the outfits, character models, almost everything. The credit for all of those goes to Justin, Brian, Julie, and Charles. I only worked on the DLC which was primarily re-texturing and some environment paint overs for mood and lighting. I'll try =) That would be a cookie monster =) Nope, I grew up in the States.
  8. I use Adobe photoshop CS6 =) What kind of details are you interested in? Its another critter and some reference.
  9. woooo weee traffic was bad going home today... let me see what I've missed and try to answer questions (forgive me if i miss a few) I'd first like to say thank you all for supporting our project =) and thank you for the compliments and critiques Ok, I'm a little new to this myself, but if a creature has to share animations with another, All the moving bones and joints have to remain the same length. They can however vary in thickness. For example in the case of a spider, I can’t change the length of the legs, but I can add spikes, and make them thicker or thinner. The abdomen can also change length, thickness, and shape as long as it does not collide with the moving legs. I find that amazon usually has the best deals on new ones, but its definitely a financial commitment. I have the Wacom Cintique 21UX that was released 2-3 years ago. There’s newer models that are even bigger these days =). I recommend it to any artist that finds it frustrating to draw on a wacom tablet. (I had the Intous 3 for a very long time up to the point when I got frustrated switching back and forth.) Nothing beats the texture of paper though =) to bad paper doesn't have save and undo... She wouldn't want me to tell you this, but she cleaned it off specifically for the photo. It is true! haha I had my lunch sprawled all across the desk when Brendan came in with the camera \o/ There be no such things: P your eyes deceive you it is an illusion! :D
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