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iantis

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  1. I've got to be honest, I don't think there's ever been a case where I found weapon durability / having to repair things to be a compelling gameplay mechanic. Unless Project Eternity somehow turns it into an opportunity to make meaningful, interesting choices (which is what good gameplay is about), I think it will just turn into a chore, as it is in any other game. My first (or perhaps simply my most vivid) recollection of having to repair weapons was from Bethesda's "Oblivion," in which the player was constantly forced to fix their equipment. What did this add to the enjoyment of the game, or to my strategy for playing? Nothing. It's simply a numerical stat list where if the numbers get low (weapon broken!) you have to do some repetitive activity to make them higher again (weapon fixed!). Please reconsider whether this is worth including in your game.

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