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Morgoth Denoir

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About Morgoth Denoir

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  1. Totally agree with you there, I also like to have a multitude of quests/paths to work on in an order that I like. I don't thik that lots and lots of quests is bad at all...I think that a poorly designed quest log is a...NIGHTMARE! A well organized quest log that will state clearly where you picked up the quest, where are you supposed to go next, what are you supposed to do there and where to deliver it (if location differs from origin) could handle large amount of quests, also I would like to see when you picked it up (Chapter 2, day 57) and be organized in that order so that you can look at the quest and have an idea. Also quests that can no longer be completed should be marked failed/expired and removed from the main section to avoid cluttering and confusion. Another thing is I am not sure how are you going to have world scale but the quest name could be in a colour which matches difficulty, red for deadly, yellow challenge, green your level, grey = not worth it. Those are just a few ideas. So yes, give us trillion quests to complete, even more than we can do, I do not feel obliged to complete every quest in the game, there might be some sidequests I just don't feel like doing on this toon, maybe they wouldn't match my RP attitudes for given character but would be welcome for a change of scenery with a replay for different class/alignment. What I mean by this...I don't like to do thieving, murder, illegal, evil quests on my *good alignment* character in BG1 for example but still do them if they don't drop my reputation because of the limited XP available in the game (I want as much power as I can get). But then if there were enough quests to choose from I would always go for the good/neutral choices, avoid thieves/assassins guild main story or maybe do just a few sidequests that would benefit my thief character with certain items/bonus perks. All in all, give us choice but don't make us bash our heads against keyboard and spend hours googling/wiki every quest because we really have no idea where to go or what to do there. A well designed quest log is a key if you follow the multitude of quests idea (which I totally love).
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