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looter222

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About looter222

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  1. With a party-based RPG, I don't really think theres all that much that needs to be changed to accomodate a second player. Your simply a member of the party, while the PC is still the PC in terms of NPC and quest interaction, your like the other NPCs in that your there for the ride and to help out (albeit alot more quiet). In terms of implementing the RakNet code in Unity3D for multiplayer, that would indeed take some dedicated development time, which is why im leaning more towards this being something experimented with in one of the expansions. But atleast it would be worth the extra effort in my opinion, and once that functionality is in place, it should be relatively easy to implement in other expansions and the base game due to the nature of how coding in multiplayer support in RakNet/Unity works and would be well worth some extra cash to play with friends again in a great isometric party RPG.
  2. As someone currently experimenting with Unity3D, it'd be really cool if the rendering programmer and engine programmer gave some brief outlines about the technology they helped develop for Project Eternity at some point, especially interested in their lighting shader and water shader, very cool stuff.
  3. I'm not sure why so many people don't want coop in Project Eternity because of bugs and problems in Baldurs Gate? Even with the bugs, BG1 and BG2 multiplayer was some of the most fun I had with the games. Why restrict the possibilities for this new series because of the mistakes made years ago? Don't want to play coop with friends? Then play singleplayer. As for it taking time away from development of the game, I think most people would be fine with having something like this post release, or in an expansion of some sort even.
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