Wow! I really love the look of the water reflections combined with the sounds! The moist and wet stones, the whole design of the surroundings with this big statues.
Beautiful art design!
The only critique from my side is the character models:
I like the armor and overall look of the characters, especially the weapons (just look at the RAPIER! I mean: it IS a rapier :D )
BUT -and the only but-
they move to stiff in my oppinion.
Its the same problem, that "Temple of Elemental Evil" had.
Good sounds, effects and art, but too sterile surroundings (something that i do not see in your progress)
and stiff character movement.
So to speak:
They stay and move more like the Mechs in Mechwarrior, than real humanoids.
I see a certain "bumping", when the char moves, but in the end:
____
The stance is too simple and geometrical.
I hope that you at least will put in some "swaying motions" like the models
in Baldurs Gate and Icewind Dale had (like looking to the sides, or stretching their back etc.)
And different characters like Rogues should be leaning more over to the front, while
warriors should be more relaxed and firm in their stance (best example: The Nameless One in Planescape Torment)
I dont think that would be too much of a hassle, especially with the "skeleton system", that you guys have developed,
to change sizes and proportions of the models. Just use one more dimension of non-symmetric stances.
But like i said: Thats my only critique. I really loved this short video, thanks for showing us