Enemy weapon malfunction/disable.
Double Vision. Causes enemy to attack a hallucination.
Strike and Retreat. During melee combat, allows the jedi to make a quick strike, then retreat to a distance just outside of melee range automatically.
PK. Hurl objects such as footlockers and backpacks(objects in the immediate environment) toward opponents.
Saber Booster. Temporary attack(to hit) and/or damage bonuses to your light saber.
Just some ideas...