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McNoguff

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  1. Just a couple questions: How is working with Unity, as compared to your previous tools? Do you use Mecanim for anything(actually animating, retargeting, or something else) or do you prefer to use a traditional animation tool like 3DSMax and just move it over? Do you interact with the game engine in any integral way or do you hand over your assets to designers who implement them in-game for you? Lastly, do you feel like the reduced cost of mocap is in danger of diminishing a traditional animators role? Thanks so much for your time!
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