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Lychnidos

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Posts posted by Lychnidos

  1. Gentlemen I'm getting really restless, everything I did bore no fruits, forum searches have failed, Google has let me down, I even resorted to Bing :wacko:. So, before I start sacrificing to the Internet Gods, WHAT DOES THE BIG RED BUTTON IN THE HOLLYWOOD SEWERS DO?  :banghead:

     

     

     

     

     

     

     

     

    Dramatics aside, I'll greatly appreciate if someone has the answer, I really want to know  :lol:

  2.  

    Actually I am not 100% sure they would.  Many new posters post similar feedback threads and get little to no responses at all.  You are forgetting the old (and true) adage, no such thing as bad publicity.  Even if someone goes into your thread just to rag on you they are still bumping it and drawing attention to it.

     

    To be fair barely anyone really goes it so much effort they post videos, so that makes him stand out more than the rest.

     

     

    There is also that by putting so much effort in their suggestions, they make people more accepting and less scrutinizing to them. And there are people that just take a glance, see all that work, go WOW, and post "Great work!" by default.

     

    Edit: Before anyone gets to defensive, I'm talking in general.

  3. Not necessarily, it depends on the relational operators used in the condition checks. Though for those numbers to be correct requires a rather weird use of them, one of the checks to use a different one than the others. But, this is a rather uninformed comment, I know nothing of the code Obsidian uses, so it's quite possible some logical reason to exists. Or, those numbers are simply wrong  :biggrin:

  4. Was somehow less enjoyable than Oblivion.

     

    That was quite the achievement.

     

    Same for me, I mostly attribute that to being younger and Oblivion being the first open world game I played. But there is also the really good Thieve's Guild quest line and Skingrad, whose atmosphere I was quite fond of. 

  5. that's odd. I set one skill to 12 in the editor, and it gave me a 4 in the game. hmmm. :ermm:

     

    Then the if checks must be if it is equal or greater than, i.e. value >= 10 skill X is 4.

     

    Edit: The values I posted are the ones they get if you increase the skills in game. If you want you can check them by giving yourself skill points, then raising a skill in game and checking the value in the save file for every level.

     

    Edit 2: Just mouse over each level of skill you have at 0, the number of skill points you need to buy them are the values the game assigns.

  6. forgot to mention, if you do end up editing your save, skills have values that are multiples of 3: to have Toaster Repair at 4 in the game you need to set its value to 12 in the file

     

    Actually they aren't multiples of 3, the values are: 0, 2, 4, 6, 10, 14, 18, 24, 30, 36, 44. Also you can download a save game editor here, much faster than editing the xml directly.

  7. PC: A priest from Aedyr, with a big gun, coming to sort those damn colonials.

    Companion 1: A paladin, second in command/commander of the guard.

    Companion 2-5: Fighters, henchmen/guard.         

    I'm gonna have myself a proper Inquisition. :fdevil:

     

    Seriously, though I will most likely play something of fighter, paladin, wizard, priest, and use the Obsidian created companions. But this is an option for a second playthrough, if the game proves interesting enough.

  8. Right now the main health problem of Fighters seems to come from attrition damage (i.e. grazes) that is covered in real time by stamina recovery in conbat, so that the fighter is not knocked out and thus keeps losing health but not stamina (in practice).

     

    Since Fighters in Obsidian's concept should be able to shrugh off this kind of attrition, what about giving them an ability (or make it a selectable talent) so that grazes affect stamina (thus still being a tactical challenge) but not health?

     

    It would be different from Barbarians' iron-skin, and reduce the need for extra rest because of worn out fighters.

     

    That's an interesting suggestion, though I would prefer it to be a talent. How much of the damage received is from grazes compared to other hits?

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