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Larek

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  1. What do you guys think about a system similar to Dark Souls? Every class has their specific "main" attribute (Sorcerer Int, Cleric Faith, Knight End, Warrior Str., etc). In order to get higher stats you have to fight enemies to gain souls. The amount of souls needed to level up, and increase one stat, will increase with every level. Most of the time, you just level up to obtain certain weapon requirements. Nothing really new, but once you reach 40ish points in a stat, there is a diminishing return. In addtion to that, upgrades on weapons or armor are more important, for the actual damage output and resistance. So you can beat the entire game with Level 1, if you are good enough with the controls and attack patterns. But even with Level 100 you are not godlike, and you can die to pretty much any creature, if you are careless. Well, the combat system is quiet different but it is just an idea. For more information: http://darksoulswiki...paces.com/Stats , http://darksoulswiki...ces.com/Classes For PE there could be some specific trainers in the world and you have to pay them a large amount of money or fulfill a quest to gain a point. Furthermore, in the beginning of the game you can spend some points, equal to Planescape:Torment. What they shouldn't do, at least for my opinion, is rolling dices at the start. That is just time consuming.
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