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PandaXpresso

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  1. They will haunt you and whisper in your mind during conversation... ala Malkavians in VTM:B.
  2. No matter how good combat is in an RPG, I can only take so long dungeon crawling. The dungeon shouldn't just be 15 levels of enemies and puzzles, it would great if some levels were interspersed with civilization and some "urban"/"diplomatic" questing in addition to the dungeon crawling. Something like the undead town of PS:T would be great.
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