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milczyciel

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Posts posted by milczyciel

  1. <cut> but you're confusing genitals with breasts and procreation with feeding.

    While huge male genitalia (especially erect ones) can be a fertility symbol they would also not fit the nurturing theme Vanillaware's necromancers have.

    A necromancer with a constantly erected huge phallus summoning undeads through the "life-giving" powers of said sexual organ would be quite amusing to play as, though I guess it would also be more controversial than a big breasted sorceress.

    For the record: I've done my research in regard of Mr Oby and learned my lesson, so this is the last time I'm addressing the issue. But before that, I need to make something clear - I don't believe I confused anything. Quite opposite - I've been  faithful to the example provided by Obyknven:

     

    <cut>All those women of Vanillaware can raise the dead. Let me state the obvious, the functional purpose of breast in mammals is to provide milk for offspring, they give life. George Kamitani uses this motif for his characters who give life to the dead.

     

    George Kamitani is taking the traditional 'Fertility Goddes' motif of breasts <cut>

    Italic and bold by author

    As you can clearly see, I'm not the one who called upon "fertility" symbolism. I've merely adjusted to the current. 

     

    And assuming I was indeed wrong - what other example could I provide, given that the genitalia are the only mutual theme for both male and female fertility deities? Overgrown hairy chest? That's obviously not the same league on "risen eyebrow" scale...

    Not my fault really, that in our culture* women holds higher score in the "body parts considered to be taboo" contest.

    Thank you and sorry for nagging. Now, did someone mentioned magical (soul imbued maybe) codpiece? Because that would be awesome ;)

     

     

    * I know I'm bit lazy, selfish and narrow-minded here, but in terms of PoE that graph <link> defines what I mean by "our culture".

    • Like 1
  2. YEEEEEEEEEEEESSSSSSSSSS. Do want realism.

    In my personal point of view - Western holy war against sexism it's just yet another form of stupidity. For example we can remember last media attacks against Dragon's Crown.

     

     

    Just typical non-educated religious fools.

    Well... that's... stunning

     

    I'm not religious at all, but I'll admit I'm not educated. As for being fool - I can't decide.

    But following the logic of that picture - male necromancers should be blessed with huge penises (life giving) and to fit the "art style" should all wear spandex leggings so we could all bask in the glory of their juggling "class attributes"?

     

    No thanks... I rather stay an ignorant, non-educated fool.

    • Like 4
  3. There are going to be some repetitions, but it's a small wonder given the genuine spark those works (of art?) have in them. Provided links in "prehistory" for your convenience but decided that the second part do not need that, aside for few non-direct exceptions.

    Titles are ordered by US release date (more or less) because I didn't want to decide which game should be on top and which one should be at the bottom of the.

    Hope you'll have as much fun reading, as I had writing it down ;)

     

     

    Prehistory (Pegasus & Amiga500):

    1. "Battletoads" and "Batman: Return of the Joker" - for making me pumped up and ready for action, also for being awesome.
    2. "Another World" (or "Out of This World") ending - for being first emotions (different than joy and frustration) evoking moment in my gaming experience (special treat here).
    3. "The Settlers" intro - for being the first "Woah! Mom look! How did they do that?!" game related thing ever, and for forcing me to reset Amiga few times in a row so I could watch it again and then inviting a friend for "rinse and repeat". Also because "sexy tree"*.
    4. "Cannon Fodder" intro - for making me remember about Richard Joseph.

    History (PC):

    1. "Fallout" (the first one) intro - for setting the tone so perfectly and providing loads of details about the game universe before I even realized it. Also because of goosebumps when Ron speaks the iconic phrase.
    2. "Fallout" (again) bad ending - for that "industrial camera" gimmick and because it's a fully fledged reward for those who find Master's plan appealing. Honorable mention goes to F2 tanker cutscene - just like some guy over YT said "never thought that a ship departure could feel so epic". Seriously, it beats nuking the rig by a mile! WTF?!
    3. "Half-life" - rather obvious one, so I'll spear you all the details. Still, it deserves to be remembered if only for Kelly Bailey and doing justice to "Underground Base" feeling. Also this  ;)
    4. "Thief: the Dark Project" intro, outro and cutscenes - for that "rough feeling", Eric Brosius haunting music and Stephen Russell narration.
    5. "Sid Meier's Alpha Centauri" intro - because it sets the mood (no point in coming back) very well and gives you additional insight to the SMAC plot. Yes, a plot - rather unique thing for a Civ game even up to date I dare to say. Also all those wonderful voice-overs in Secret Projects clips and Datalinks pop-ups.
    6. "System Shock 2" intro - for very convincing (immershun!) "live feed" and "security cameras" effects, but also because it's music (again Brosius) and the god damn super nova sized spoiler that nonetheless caught me surprised and vulnerable when I got one menacing, foreshadowing email shortly before "the great twist".
    7. "Legacy of Kain: Soul Reaver" intro - mostly because of Kurt Harland's theme, fueling the out of this world feeling. Likewise great voice acting, and it's still looking good even by today's standards (though character animations are admittedly stiff). Also Tony Jay telling us we're worthy.
    8. "Homeworld" pretty much everything - intro, outro, cutscenes and scripted animations... seriously, the art style, Paul Ruskay's music, story, superb voice acting - it all comes together so well. Also because I'm sure I shed a tear when You Know What happened. Do I need to mention "Agnus Dei"?
    9. "Icewind Dale" and "Baldur's Gate II" intros - for superb narration by Henryk Talar and Piotr Fronczewski (a rare occurrence for me to like a dubbed version) and because I have a soft spot for that "old tome" gimmicks.

     

    * inside joke / cultural-reference-of-sort for Polish users 

    That line was used in a long dead Polish magazine SecretService back in March '94. Oh happy times...

    • Like 2
  4. I'm on the fence about that topic. Personally - I grew tired of all those supermodels wearing full plate swimsuits (+15 AC). It's even worse when I want to share something IMO genuinely interesting about a game with my fiancee, but the first thing I have to explain are reasons for females running in their armored underwear. As you can imagine I'm no good at that.

     

    On the other hand I really don't like to force others into thinking the way I do and it's not like I'm unable to play along with just another (over the top) sexy female npc/protagonist as in most cases it's just an... annoyance.

    One thing is obvious though - there's no chance that every armour type will have two variations, just to cater both sides of the barricade. Also - Josh said some time ago, that those are not the issues of the isometric perspective and 'till I play the game I'll roll with him.

     

    Aside for that, Monte Carlo's right - we're beating a dead horse here... so... I probably should keep all that to myself, huh?

     

     

    Sure you do, magic. Just like a Ring of Protection (+whatever) magically confers protection to your entire body, not just that particular finger. People only use that excuse because they don't like boobplate.

    I'm ashamed to admit, but I never considered that "ring of protection" argument. Now I feel pretty stupid  :facepalm:

    Grab a "like" - you deserved one.

    • Like 4
  5.  

     

    Obsidian doesn't own that IP.

    We know, still it's fun to dream about, right?

    It isn't a board meeting :p

     

    Well, I mean, it's already an RPG, too.

     

    Yup, one of my favourites too. Still, the idea of transforming it into isometric RPG is intriguing (least to say). If only because I do not recall being terrified by any isometric horror. "Stasis" comes to mind, but first of all it's not an RPG. Also I have yet to try it.

     

    Hmm... maybe I'll even download the demo right now.

  6. Given the multitude of opinions, I think it will be very hard for them to strike the right balance.

    I always used the KS video as the reference in such occasions, because it was the reason I (and many others) made up my mind about involving in PoE funding. And let's be honest here - Chris Avellone was the only one in that video, who tackles dialogues* in more depth. Which is exactly what made me believe, that it will be great, sure, but it won't be another (oryginal) Fallout-style skills, stats, karma, reputation, race, sex aware dialogue tree. Even with Tim and Chris aboard.

    Yes, sure, since KS they gave me plenty reasons to hope, that it will be more varied and interesting than "BG" interacting mechanics. And it's more or less certain since we've learned there are going to be additional dialogues and opportunities based on player stats, skills and so on.

    But still, remembering my disappointment with BG dialogues, I prefer to keep my expectations low. And I recommend pacifist runners to do the same.

     

    *though it's worth noticing that the KS video does not make it clear enough just how exactly he's envisioning that (aside from vague reactivity and companions).

     

    So to sum it up and make it perfectly clear: I'm OK with "no pacifist run" in PoE not because it's my favourite type of interaction ("arrgh! who cares for those texting headaches, let's click and bash, and smash 'em all!") between player and game world, but because of my KS driven expectations.

     

     

    And now take a quick glance at those poll results.

    No wonder so many feels disappointed by the emphasis on the "tactical combat" and supposedly lacking importance of "talk my way out of it" option.

    2jb76rs.png

  7. And here I was thinking extra dialogue was often it's own reward.

     

    I guess not... if you can skip that boring extra dialogue with combat!

    Oh it was - I just feel that devs are more inclined towards "BG" than "Fallout", so my expectations are set accordingly (lower) for the "speaky" part of game. Nothing wrong with that.

     

    That allows me to grudgingly reminisce about the day, when I discovered there are no "stupid" dialogue lines for low INT / uncharismatic characters in BG. Oh, how disappointed I was... Could be the reason why I liked BG2 better - still no such things like stat and skill-derived dialogue tree, but that time I wasn't expecting it, and additionally followers became far more talkative than anything I knew up that point.

    I don't want to be let down like that again, so even if I'd love to be proven wrong I still don't expect wonders from PoE in that regard.

     

    PS

    Try diplomacy with Frank Horrigan or Liutenant - I bet you know how it will end ;)

    Who's responsible for dialogue mechanics in PoE anyway?

  8. Here's a question that borders on strictly academic and lore-wise: what happens when an animal companion dies of old age? Do their lifespan hard-locks on the ranger's lifespan or are they replaced by their offspring when they get too old? What implications would that have? Secondly: how old exactly are those pets, when they form a bond? Are they very young, thus forcing ranger to look after them (easy to explain if that happens at the beginning of said ranger's training) possibly making the bond more emotional or instinctive in the process?

     

    Or maybe all that soul bonding precedes and invalidates any biological and psychological mumbo-jumbo because "soul-magic"? - no sarcasm intended, I just know to little about souls and all that, so I decided to over simplify a bit, hoping that someone more educated will provide clarification :p

    • Like 1
  9. Well, as far as I'm aware PoE will be combat heavy. Mind you not "Diablo"-scale heavy, but I would expect something between "Baldur's Gate" and "Icewind Dale" with an often usage of active pause. After all, that was (arguably) the KS premise and on top of that neither BG or ID (especially ID) were possible to beat Gandhi-style* ;) Best you could do, was keeping casualties to a minimum.

    Sure, if we are thinking "Planescape Torment" here, one could ask for a pacifist run, but then again I don't believe they were aiming in that direction at all, so that's a misplaced hope.

    At least if we are discussing importance of fighting mechanics, because in regards of story telling - who knows, to some degree, maaaybe?

     

    More importantly: it was confirmed that the player will have many (question is, how many) possibilities to use skills like mechanics, stealth or survival in those Dark Lands style "events" or "encounters" if you like. I guess same thing goes for dialogues and quest resolving, though I wouldn't expect every possible one to have a "I've talked him out of it" solution... or even "most of them" to be honest.

     

    Which in my opinion is totally fine, as personally I find those sentiments pretty impossible to execute in a believable manner in, let's say 90% cases. Unless of course I'd be given ability to play an immortal, indestructible and impossible to confine demigod... In which case I would still expect at least some people to defy me, because in their own words "FU that's why!" 

    After all, it's a human thing to fixate on something so much that it makes us able to see it done, no matter the cost.

     

    * not to confuse with Civilization's "nuke 'em all" variant

  10. After giving it a second thought I would like to support others sentiment of pet-less ranger, preferably via Fallout-like trait with it's ups and downs. Storywise cons could dominate over pros of such character, as long as the trade-off is unique.

    If not for the feeling of "common sense" then just for kicks. If no - fine. It's just the thought to play with ;)

     

    But c'mon, does every one of them have to be a PETa activist? Not even a single kid in a world, longing for ranger life, dreaming about turning poor little Orlans into hedgehogs with his trusty bow, but at the same time... ooh I don't know... being allergic to fur or feathers? Disliking the idea of cleaning their companion's poo, or - simple as that - being indifferent about little buggers? Or not so little if we are talking grizzly-scale... <snap>

    Oh my... imagine cleaning after well fed grizzly  :blink:

     

    Ugh. Screw that, I have to reconsider my carrier choice.

    • Like 2
  11. I go for fighters and barbarians, because I'm curious about the scope of difference between them and update's #71 heavy hitters (would they only differ in a range combat and critical hits mechanics etc).

    Also, (and that's more interesting in my opinion) I'd like to dig into the lore of barbarians, as I was led to believe it's the... erm... it's theee... ow, god damn it, you know, furries... <hold on for a moment>

    ...right, as I was led to believe it's the Orlans who are seen as/called savages in this particular setting, thus being a fitting race for the class.

    Concept hard to imagine given their stature, except for assumed ferocity (wolverines are not that big too, right?), but that again would be in a stark contrast with their description as the ones being "victimized" by other races.

     

    BTW: could someone imaginative provide me with a mock-up name for the world please? It feels stupid to just call it "the world" :p

    • Like 1
  12. Though I wouldn't mind an explanation of sorts (from a region lore or maybe some local npc) who and why cleared all the rubles from the structure interiors.

     

    Yeah, I too noticed the collapsed roof/rubble etc. was missing from the ground, like the ruins from last time.

    MasterPrudent explained that here so I'm glad it didn't turned out to be an overlooked detail.

    Yeah, I tend to be a nitpicky bastard :D

  13. Forever?

    Mate, it was funded on Oct 17, 2012 - that gives 1 year and 3 months! I don't want to be mean, but most of us waited more or less 10 years for a game like that, while not even expecting it to come true (only dreaming).

     

    I feel I'll rather wait another year or two, than whine because of rushed release bugs and cuts, wasted potential etc.

    Cheer up and brace yourself :)

    (no, I will not make that joke, it's old, and I'm not that funny to pull it off) 

  14. Eye candies, yay ^^

    Love the foliage - wonder if you tinkered with it since the last tree-heavy update, because somehow I feel they changed for the better. Especially those spruces. And that dome skeleton? It feels right, fitting, it's arcs on the right angle and such. Just the way I like it - between believable and unbelievable. Though I wouldn't mind an explanation of sorts (from a region lore or maybe some local npc) who and why cleared all the rubles from the structure interiors.

    I don't trust that rogue, at all. That smirk and look he gives, like he's calculating is it worthwhile to prowl in my pockets :p

     

    As for the combat mechanics - I'll have to play the game first. Stopped worrying about them thanks to some folks out there. They seemed varied and that's always good in my book.

    • Like 2
  15. @Jobby
    Sure I know that - been playing cRPGs long enough to know and understand those few basic terms.
    What I didn't realize was, how conditioned in my meta gaming I am.
    I used to play very smart and nimble characters (also charismatic, but to a smaller degree) because that was the way I liked it, because it gave me different treats than ramming through with a Vindicator wielding Hulk incarnation (also awesome, but on a different level), not only "moar xp, moar gold". Rewards of the kinds of floating text "hehe I love killing old people" from Fallout 2 after replacing Salvatore's oxygen tank with a poison. The fun of doing so, was it's own reward.  On a side note additional options and dialogue lines were not as apparent back then, as they are now, with all those graphical distinctions screaming PICK ME! PICK ME! so finding them alone, when you thought that you did the quest in any and every possible way, was very rewarding.
    Nowadays I play the way I used to, because it became technically the most profitable way... and thus I've lost a fun factor of roleplaying somewhere among the lines.
     
    I suppose it may be somehow similar to the issues of those who always asked for non-handicapped "evil char" experience of Baldur's Gate (my IRL friend among them).
     
    And sometimes, especially when I want to replay a given title, I long for a different approach (in spirit of a low INT char from Fallout 1&2, but less punishing, restraining). Unfortunately in most cases any other way than a specific one, designed to be "the best" just seems to be less funny and... generous. For example In NV, there are far more speech checks in comparison to STR based ones. Some of them even making pursuing the story details invalid like in Lt. Gorobets centered quest "I Don't Hurt Anymore" where I felt her sympathy towards 10 of spades and the guilt he felt, were downplayed by a generic but xp rewarded "weakest link" speech check.
     
    ...and let us not even start with DE:HR which was so obviously stealth intended that it makes it's less homogenous ancestor looking, well more roleplaying-ish (in my understanding of the word). And the funny part is, I liked HR - even bought it "on release" after I've heard/red people accusing it for being "too conservative and similar to the oryginal Deus Ex".
     
    To sum it up: thanks for your grudgingly voiced recognition of my flawed ways ;)
    Cheers
     
     
     

    I'd say we don't really have enough information yet to answer this with 100% accuracy, but from what they've provided so far, the accomplishment system should be designed to reward players fairly equally no matter how you choose to play the game.


    Oh man, if it will turn out to be correct... I'll get hyped beyond the point of no return. Thanks again!

    • Like 1
  16.  

    Meh, let the metagamers metagame I say, If your Rping will isn't strong enough to play the game how you'd like because there's information on screen.. well then you're not a very good RPer :p

    That's a tired old argument. Let's name it "The Willpower" argument. And call it for what it is: a fallacy.

     

    The Willpower fallacy states that a design shouldn't be better, options shouldn't be available, because the issue at hand can be solved by having a superior mindset. All you need a strong backbone, and you won't succumb to degenerate behaviour of any kind.

    Let's ignore the large body of evidence suggesting that people aren't as in control of their behaviour as they like to think. The large body of evidence showing people will pick less enjoyable strategies if they know these lead to better or easier results.

    We don't need a feature where players can opt-out the subconscious incentives, because really what they need is more willpower.

     

    What bull****.

    The less meta-gaming information I have, the better I can roleplay. That has nothing to do with willpower or a strong backbone. Better yet, including the feature makes the argument moot; If you believe that willpower is all you need, you don't have to turn off anything. If you don't mind the meta-gaming information, you don't have to turn off anything. But if you, like me, want to play out a story as you imagine you would without knowing you just passed an intimidation check, you can.

    This... so much! I'm puzzled by just how strong I feel about things You just said. I'm aware I'm overacting, but if I would be a lesser man, then I'd create another 5 accounts just so I could give it another 5 likes, for what You just pointed out, and what it made me realize.

    In times before internet, when I could rely only on information exchanged with a friend or two and not 100% accurate and complete walkthrough in printed magazines were the times, when my gaming experience and roleplaying was more satisfying. 

     

    Fallout 2, BGII and Arcanum are probably the last titles I played without using overwhelming, spoiler heavy intel from "teh internetz" thanks to which those games kept higher replay value even with my stupid habit of quicksaving before any dialog (and then reloading it until I knew every possible -at the moment- outcome). And after thinking about JFSOCC arguments I must question my nostalgia and rethink at least few charges I brought against nowadays cRPGs (not necessarily here).

     

    But before I leave to ponder those questions with a cup of fine tea, I have to ask for a basic clarification, because somehow I missed that one and it's kinda fundamental (yes, I'm ashamed of my ignorance). Does experience points reward vary, depending on picked skill checks, stats and different dialog lines? Because if so, I'll still feel conditioned to do them in most "rewarding" way. Obviously there's some serious mismanagement with my "Will Power" level.

     

    Thanks in advance :)

    • Like 1
  17. Tim Shafer isn't just day-dreaming all day. Neither are Josh or Chris, or any other dev.

    Let's not fall into the trap of "Creatives don't need to have business skills".

    ALL the best rock stars are savy businessmen. Because it is a business.

    But I agree that Shafer needs a leash.

    The DFA fiasco was swept under the rug so hard.

    Hmm... I'd say creatives do have all the rights to day-dream and be terrible accountants, at least as long as (for the sake of company's well being) someone else, more competent have control over the funds and bookkeeping.

    But I'm not sure if there's any point in arguing about it because a) I got the feeling you'd literally obliterate me with your experience in the field and b) it may get off-topic. So let me settle this by calling myself naive.

     

    Then again, 5 years ago I'd call the same anyone who'd try to convince me to the KS. One of the reasons I got to late to the W2 / PoE funding (thank God they kept gathering money on their own via paypal) was the fact, I didn't believed the rumors and decided to check what's that fuss about when the KS party was already over.

    ...but mostly because I live under the rock  :biggrin:

    • Like 2
  18. Let's see - I'll start with pointing out those few KS games I placed my hopes (and money) in. Beginning with one I believe in most and ending with the one that was an equivalent of flipped russian roulette (5 bullets) from the start. Their order do not represent the amount of money I've spent on a specific title :p

    1) PoE

    2) Wasteland 2

    3) Divinity OS

    4) Tides of Numenera

    5) ex aequo JA:Flashback and Satellite Reign

    <sigh>

    6) Wings:RE

    So that's me and my dreams right there.

     

    Wasteland 2 gave me a headache because "The Bard's Tale" was a rather "meh" experience, even with all that humour and Tony Jay naration... Worth mentioning is, that I beat it which isn't something I can say about many other, better reviewed games. Nevertheless, after considering all the pros and cons I trimmed down my expectations and settled for a game they actually trying to create, and not for my VanBuren / unreleased Troika postapo dreams redemption :p

    That probably makes Divinity above Torment even weirder, but the answer is quite simple - one cannot lower his expectations for the successor of PT. Thus Larian, which I probably wouldn't back if not for the fact, that they approached KS from a different angle, makes me more certain than InXile, who's trying to pay a tribute to the holy grail of 90s cRPGs. Plus, oryginal Divinity have a place in my hearth, but our relation never became as serious as a sentiment I share for the Black Isle games.

     

    Jagged Alliance and Satellite Reign were simply beneficiaries of the KS fewer and my longing for respectively: GOOD JA2 reinstatement and ANY AT ALL Syndicate Wars remake (yup, liked the second one more). I payed them accordingly less and not even actively pursuing updates, knowing from day one that I'll be happy with any decent craftsmanship that have at least a sign of that spark I saw in the concepts.

     

    The last one... well let me say it's a shining testimony to how soft and weak I turned out to be. Truly I can't even make an excuse that I fell for a tricks of theirs, as I knew it won't work from the very beginning. Still, I wanted and still want to believe so much, that I reluctantly accepted the exchange: 15$ for a slightest of hopes, that I'll relieve the very first game that... well... made me all emotional back in a days when I had to sit in front of a computer with a vocabulary on my knees to get at least the bare bones of the story.

     

    So after that rather lengthy intro, let me tackle the sole reason of  that thread, numero uno of my list - PoE.

    Well, we all know who Obsidians are and you guys and gals already laid it out pretty well from almost every possible perspective. Personally I find them, being the most true to the Black Isle/Bioware legacy (though only because of the demise of Troika! xoxo Mr Cain!) so story-wise I'm sure I won't get anything less than good. Mechanics, as I came to realization lately, do not concern me that much, but that I already made clear somewhere else. If anything, I'd be concerned about the impact mega-dungeon can have upon the rest of the game. But as I said, that's something not for me to ponder upon. On the other hand, the overall and mystical gameplay IS something that makes me tad worried as I remember all to well, just how non-invested I was throughout nicely written and mechanically valid NVN 2 (vanilla) and both Tim and Josh mentioned that game few times (for example as an inspiration for The Stronghold IIRC). Nevertheless I keep repeating to myself that it only was their second attempt at epic cRPG as a new entity, and since that time, the last one that I didn't enjoyed so they definitely learned from it.

     

    Any other KS games that I played, do not compare to the situation at hand. FTL for example is a love child of two-man team, with emphasis on different goals/mechanics and with out-of-the-proportions different scope thus I find comparing them unjust, for both sides.

    Shadowrun Returns is a different sort - most importantly I didn't backed it and bought it only after autumn or winter sale, so there was far less expectations as well as disappointments to begin with. In overall I liked what I got - long time no seen setting and a text heavy interactions both with npcs as well as the world. Plus a satisfying, tactical (if somehow simplistic) aroma of the encounters. In the PoE perspective, it served me as the first litmus paper for "what can happen to Obsidian plans along the road". Of course only to some extent as there's more than obvious difference between Obs CV and to date Harebrained Schemes portfolio. Still a nice foothold for making assumptions.

    And last but not least Double Fine and it's Broken Age which I tried to steer clear, because as much as I love Tim Schafer and hope for many more wonderful games coming from his one of a kind imagination, I would never trust him with handling the money. Not because he's a scam or anything - he's just doesn't seem to be an accountant type and when it comes to the numbers, he' resembles me my dad. And if I would stick to the analogy, he should let his spouse to do his math - I know it worked for my parents :p

    Probably not very appropriate personal jokes aside - at least there's always hope his misadventures will serve as a valuable lesson in finances and in the field of expectations and assumptions devs have and have to make (as pointed out by FlintlockJazz here)

    Others I didn't have a chance to play, so no comments.

     

    TL;DR - it will work out and only very few KS games could serve as comparison to the PoE (namely W2 imho)

     

     

    * said a man who spent loads of money on a KS games... ooh hypocrisy

  19. In what way?

    What did they bring that made the game or game world better?

     

    Not as an argument, I just don't remember those. Not just by name at least.

    You made me want to replay (again!) Arcanum, just for the sake of this topic!

     

    I have two major problems with examples from "the best game evah":

    1) some time ago I realized that I'm an absolute fanboy of the game, and thus all my opinions about it are biased... like, very much

    2) all characters I remember are IMO too important to call them minor, so even being a blinded, rabid fanboy, I must restrain myself.

    But let me end F:NV so I can focus solely on Arcanum and I will come up with names. You'll see ;)

     

    Until that happens, let's settle with a gnome henchmen from a half-ogre conspiracy quest - and yes, I can't get more biased as that's my #1 sidequest ever.

    This is it, the peak of my zealousness. Let us proceed.

    I refuse to remember the name of that disgusting worm and though it has a zero impact on the game (thus proving he was right saying his death won't change anything) I never, ever let him go. And never will.

    To this day I fantasize that after the credits rolled, my char took upon himself to wage a vendetta against gnomes occupying important positions all over the continent. Probably assassinating many innocents and turning into involuntary evil in the process...

    But you have to understand - my favourite char was a too smart for his own good half-ogre. It was personal :devil:

     

    /zealot mode off

    • Like 1
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