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Ralewyn

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Everything posted by Ralewyn

  1. While I sympathize with those arguing for the console, the fact is that a console release for this game isn't really financially feasible. Interfaces and the like are all problems that are entirely solvable, and if you put in the extra effort it's entirely possible to have an interface that plays great with both keyboard/mouse and a controller. Take--save for a few glitches here and there--the latest XCOM release. The real problem is the pure cost of developing for consoles. Even for titles that are purely downloadable and require no manufacturing every console on the market right now has rigorous and expensive protocols for maintaining your game before and after release. Each patch and technical certification can cost fees of tens of thousands of dollars, and on a budget like this, those costs would start adding up very, very quickly. This money wouldn't be contributing to any content or quality in the game or even swag for the contributors, it'd just be money burned.
  2. Quick question for the devs: Unity is well-known for having a wide array of different plug-ins & middleware available for it. While you did make a post about the decision to use Unity, you weren't too specific on any other third-party tools or software you were planning on using. So out of curiosity, has it been decided yet if you're just going to be starting from vanilla Unity or are there a few licensed plug-ins such as Scaleform that you plan on using? If so, could you go over which ones and why?
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