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rdm

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  1. I'd like to bring up some issues which I have not noticed discussion of. First, there's the whole "pack rat" thing. In some games, I have no idea what I will need, so I wind up carrying enough junk to fill a room (all in a small pocket somewhere, thanks to the limitations of computer games). As time goes on, my options and needs increase. There's some fun here, but not much for me. But some games make it a point of leaving me in the dark about what I need (and, I often never use my spares -- that depends on the game itself). Even if I know I will never need the gear, I never know if I might need it for a future companion. And then there's how badly the armor simplifications in dragon age ii felt... Second, "real armor" tends to be fitted to the person (there are some exceptions), and so it could be entirely viable to make it so that only rarely would heavy armor drop that you could use immediately (instead of having to do some perhaps extensive and/or expensive work to make it fit). Anyways, another way of balancing "human tank" armor could be its economics and social and political issues -- if it's available but you have to lead a very limited life to use it, would that be fun? (I do not know...) Third, there's magic, and how it relates to armor. For game balance we could easily have some sort of conflict between heavy armor and heavy magical protections. Perhaps magic destroys the armor, perhaps magical protection does not stack with armor protection, perhaps heavy metal drains the magic in some way. Or perhaps there's some magical principle (law of similarity or some such) which lets you take armor features from one set of armor and apply them to another (thus introducing some independence between "appearance" and "effectiveness"). Or perhaps some magics are in some way a living thing and some magics have preferences (strong, mild, or whatever) which relate to things like armor. Lots of choices here, including a lot of bad options. (Starting with: if magic is plentiful and conflicts with armor why is there any armor at all? Or if it's rare and scarce, where are the resulting conflicts and tensions and how do they fit in with everything else going on, and are they any fun?)
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