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Starkillr

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  1. This is a good topic and I think I'm going to echo some of the statements already made here. First, a tiered system is a must. Why? Without a tiered system, you end up with a system like Dragon Age 2 where a really awesome weapon you got at the beginning of the game is eclipsed by a "Longsword" later in the game and is subsequently eclipsed by another "Longsword" even later. This happened because they had the gear stats ramp up with what part of the game you were in and completely disassociated the naming convention/type of gear from any tier. Not only did this make loot incredibly boring,
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