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Aceyducey

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  1. We must have a god of beer. Perhaps he could have a demigod of Stout as well. I also suggest a god of science, who doesn't believe in the other gods. The Chinese had a great idea with a god whose role was to kill other gods - sort of like an enforcer. Also a god of giant space hamsters is a must.
  2. I like that Obsidian is reconsidering how armour works, rather than using the 'tried and true' model, which makes it very bland. Firstly, I think there is the opportunity to consider armour as pieces, rather than suits. Classically armour involves pieces connected together to allow for movement and flexibility. There is no reason for people to wear identical armour on all parts of their body, and commonly different pieces wear out at different rates. Taking a view that armour comes in pieces - and in layers - not as suits, allows significant game play opportunities to mix and match capabilities. For example, someone might wear a breastplate with leather leggings, which means their chest is more impervious to slashes than their legs, or someone might wear stronger and more rigid armour on their shield arm, so that it can take the bashing, while using older and less resilient armour on their sword arm for flexibility. Armour pieces also allow for special abilities for each piece - with set bonuses for wearing a full set of one particular armour. Also, if woken suddenly, it raises the potential for someone to go into combat partially armoured, or for someone who has an armour piece break, they can scavenge a temporary replacement from the battlefield. This also supports much greater variation in the appearance of individuals in the game (though an ability to laquer metal armour, add insignia and wear different colour cloth-based armours would be a bonus as well). Regarding the strength vs dex debate, I think the quality of the armour is important, and the ability to pay huge sums for a tailored suit (designed to balance for an individual) should be considered in the mix. Historically while plate armour was heavy, it was custom designed for individuals (who practiced wearing it regularly), and didn't cut down on mobility as much as people think. Certainly armour that provides benefits for both high dex and strength should be extremely expensive, as should armour made with exotic components.
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