- "msaa" command status is reset when changing the map
- "msaa" command status is reset when changing the map
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"msaa" command status is reset when changing the map
Thank you for the suggestion. Unfortunately I have integrated graphics (Intel HD 3000) At any rate, not retaining the "msaa" value in the game is an issue within the game, and anything else to be done outside of it is a workaround rather than a fix - a workaround that I wish I could do now.
- "msaa" command status is reset when changing the map
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Will it run? (Intel HD 3000)
I have a i3-2350M with HD 3000. It doesn't run well. It becomes somewhat playable when I disable MSAA with the console command "msaa 0", but then you have to run the comand whenever a new map loads. I'm putting the game aside for now until the console commands become persistent over map loadings, but even without MSAA the performance will be unacceptable for many people, I'm afraid.
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Vitamini started following "msaa" command status is reset when changing the map
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"msaa" command status is reset when changing the map
Hello. The "msaa 0" command was a life saver for me and my i3-2350M. However, whenever the map is changed, it seems to be reverted to it's initial value. Steps to reproduce: 1- Run the game. At the title screen, type "msaa 0" in the console. msaa is disabled. 2- Start a new game. When the character creation screen is loaded msaa is enabled again. 3- Type "msaa 0" in the console. msaa is now disabled. 4- Finish creating the character and begin the game; msaa should still be disabled 5- play until you finish killing the first bandits; when the game loads the next map msaa becomes enabled again Does anyone know a way to keep msaa disabled? Thank you.