Jump to content

Sacred_Path

Members
  • Posts

    1328
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Sacred_Path

  1. From the information we have so far, it seems to me that classes are first and foremost unique in their "special abilities". In the case of casters, I hope it is actually their magic or, more narrowly, their spell selection that sets them apart. I'd hate it if casters had "special abilities" in addition to their spells because that would once again screw over non-casters.

     

    These special abilities seem to come about as the result of both training and "vocation", for lack of a better word. Thus, a character born without a strong constitution won't be able to "bounce back" from damage, and therefore won't make a fighter, while the rogue's ability to HiPS probably also takes a lot of training or exercise to pull off.

    • Like 1
  2. I don't expect Obsidian to overly concern themselves with making each class "equal" or as viable during combat as all the others.

     

    Since every class they've talked about had some kind of reference to combat abilities, I think you're wrong.

     

    If they did anything like "Ciphers are crap at combat, but they can solve most quests by reading minds" that would not make the Cipher a balanced class, but suck on both ends.

     

    I think Ciphers could make do with some good (de)buffs, i.e. in Wiz 8 Haste and Slow were Psionicist spells. Dunno the justification for that, except probably that they not only fiddle with brains but also the nervous system.

  3. You're missing the point. A god is whatever the setting defines it as. An atheist is someone who doesn't believe that "gods" exist at all. if "gods" obviously exist, however the setting defines them, then it doesn't make much sense to be an atheist. Quibbling over whether something that you agree exists is a "god" or a "demon" or deserves to be called such, isn't atheism, neither is debating the definition of "godhood"

     

    The point you're missing is that it's unclear yet how obvious the existence of gods in PE really is. We only know that one god "communicated regularly" (mass psychosis?) and a peasant claimed to have been "a vessel" for a god. Enough room for skepticism there.

    • Like 1
  4. If there's one thing I don't want to see, it's the main antagonist coming after you from the start, because we all know that will result in lvl 1 bounty hunters getting slaughtered by us in the droves. BG was pretty horrible in that regard. Seriously, are villains on such a tight budget nowadays they can only hire complete bums, and never more than two at a time, to finish their potentially greatest nemesis?

    • Like 1
  5. I think the roleplaying potential shouldn't be underestimated there. Of course you can't port r/w contemporary atheism into the game 1:1, but that's not the point of an RPG anyway so you shouldn't expect that.

     

    Playing a pure skeptic would be possible, but it would be just as possible to simply emphasize that people shouldn't rely on gods and fate too much and take some initiative. You could be mild-mannered and forgiving about it or really fanatical. Besides the gods there could be other super-human beings in existence that promise you to free everyone from the yoke of the gods if they follow them.

  6. In fantasy games the gods are explicitly real, manifesting avatars, fueling divine magic etc. The main case for atheism IRL is that there is no such evidence. So what would the discussion be? I'm an atheist and I have no problem whatsoever with gods/magic etc in video games and PnPs, if I wasn't looking for escapism and fantasy, I wouldn't be playing them in the first place.

     

    You could play an atheist though, someone who comes up with other explanations for disasters or natural phenomena. And since not even you as the player could distinguish i.e. a natural fire or lightning from a god-sent one, this shouldn't strain credulity. Also, you could try to spirit people away from cults, weakening their power base as well as their gods maybe.

     

    The reincarnation thing sounds fine to me. The degree to which people are aware of it is something else however. Are people aware that they'll come back after death? Do they retain their memories? Is the concept treated as fact or superstition by the games inhabitants? etc. The answers to these questions are part of what separate low and high fantasy. Personally I hate settings where the inhabitants understand magic and the afterlife well enough to turn it into a science, IMO it removes all the fear and mystery from the world.

     

    Yes I think these things should be kept mysterious, not only ingame but also in the information that the player has. This way, like I said above, it wouldn't be a stretch to play your character as a sceptic. Certain people might remember real past lives or they might just imagine ****.

  7. What about the [...] Monk?

     

    I assume for the sake of argument that monks won't cast spells, but will only use "special abilities". For them I could imagine some special animation(s) when they activate those abilities, possibly drawing inwards to tap into their souls (Qi?)

     

    The druid I'd treat like the other casters, though she could lower herself down to the ground (kneel) as she draws on the power of the earth

     

    Priests could hold their hands up in prayer

     

    Paladins could hang their heads and mumble to themselves

     

    Chanters could produce an instrument and play on it

     

    Ciphers could raise their hands to their temples

     

     

    Cheesy/ unnecessary details ftw

    • Like 2
  8. P.S. @ Sacred Path: If the legitimacy of your entire belief system hinges on the fact that deities exist in fantasy video games you've got some serious problems...

     

    I presume you are trolling good sir.

     

    But to get this thread back on track, obviously religious issues don't go down with all players as smoothly as one could think (or as OE thought, even). Should religion then be a matter of serious discussion in the game? Are there many players who would like to question the entire concept of souls and their reincarnation ingame? This could be a really mature element (as long as it doesn't just result in some kewl gods-defying dialogue options)

  9. Companions not in the party shouldn't get XP, it's just not realistic (I feel dirty now). Personally I will use the AH at the beginning to create my party, and not very frequently afterwards (provided they don't die very frequently). It will lead to the unrealistic situation where your new chars just stand around waiting for XP but I'd rather that than NPCs who are miles away magically getting XP.

  10. I'm not sure randomization is key to replay ability. I find what drives me to replay cRPG's is more "ooh, here's this character build idea that could be really cool" or a desire to revisit the story. Not "maybe it'll spawn wolves this time instead of bears!"

     

    Of course the game must offer something besides randomization to warrant a replay.

     

    But for party games especially, once you have some experience with the game, you'll note some very effective strategies and go with those. There is usually enough overlap between classes that even with a different party, you might not change your tactics much. To stick with my own example, most caster classes have summons and AoE spells. You'd have to go with 6 rogues just for ****s and giggles or 3 characters, but those tend to be the less enjoyable setups for a replay.

     

    For a game with no randomization to be fun to replay you have to offer a lot of content and optional routes, like the TES games.

  11. seeing as dungeons are usually expected to be underground locations, that's sort of a limit.

     

    I like the Shadow Rift in the Ravenloft setting though. A huge chasm that had different layers, an unknown depth and was very "active", in that monster sightings and disappearances were linked to it. Not so different from a cave though, and it probably wouldn't have worked in any other setting (in FR it would just have been another hole in the ground filled with monsters).

  12. All I want is a system that doesn't force you to reload if you fail at stealing. Give us some other options, like a high chance that noone will notice your first failed attempt. Or an option to bribe the guards that want to arrest you. Or the option to speak up for yourself in court (like in Daggerfall). If people want to abuse the hell out of their pickpocket skill by save scumming, so be it.

    • Like 1
  13. Randomization (events or location layout) tends to break the immersion

     

    What?

     

    Nothing breaks my immersion more than when I tread down a well-known dungeon corridor, thinking to myself "in the next room there are four snake-people and one snake shaman. Better summon some skeletons. Then have the thief open the door, send in the skellies, then cast some cloud spells and close the door. Profit."

  14. I meant "all this soul stuff and rebirth and philosophy" are basically the core for RL philosopy and religions too (especially Buddhism)

     

    Sorry if I misunderstood you, but it seems to be "trendy" these days that everyone bashes religions and I thought you just joined their ranks.

     

    nop. Personally I find it funny (and a good thing) that RPGs are probably the last bastion in life where religion is simply accepted. Even people who want to play an atheist character don't usually argue against gods simply existing.

×
×
  • Create New...