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Asarios

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  1. Not picking on your post as such, just that phrase. This sort of concern troubles me slightly, because realistically what happened is that they set a target and we ( including myself ) continued to provide funds in excess of that original requirement. I am not forgetting that the bonus content that is added as they progress over their original target. But it's not as though we were strong-armed into giving Obsidian money, we weren't forced to and thus really we can only care so much about how they spend the additional money. I'm not saying those concerns are "wrong" but they only hold a limited amount of weight in my opinion. This is very much down to opinion though, so while I don't particularly care, so long as the game is exceptional, because I gave money because I thought it would be an exceptional game. It shouldn't stop others from feeling that every penny/cent should count
  2. What real benefit would you get from seeing a full breakdown of budget allocation? As someone who works in accounting, I see no benefit for publishing that, because on top of providing a spreadsheet ( actually probably a sequence of spreadsheets ) detailing everything, that would be Asset retention and purchase, depreciation, salary and expenses. Trust me, it's boring and usually very complex. Some are bringing up parallels with being investors, which we aren't. We volunteered money to Obsidian on the sole requirement of return of a video game, plus bonuses based on your donation level. Investors generally own a percentile share in the company or at very least the project for the principle of financial gain at the end result. We provided donations, not investment, we should not confuse the two. If you are really interested in all that, their corporate website might release quarterly financial reports to the public, that is if Obsidian is a publicly owned company.
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