The unfortunate answer is that I would not expect Obsidian to ever address the mod question head-on. Early in their development they chose Unity, which is decidedly unfriendly to modding. I sympathize with your position, but Pillars of Eternity is just not a game that you can add to.
And even better, Inxile has licenced all this same tech for Tides of Numenera. So when it comes out you'll be locked out of that game too.
EDIT: I don't mean to call foul on Obsidian. Unity is very cost-effective to develop on and Obsidian made a good call choosing it. I just wish that Unity would make it more of a priority to make their engine mod-friendly in the future.