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GiantPotato

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  1. Cities: Skylines would like a word. That game is Unity based as well and because they've allowed C# and compiled .dll's, you can do a hell of a lot with the game in terms of modding. The Steam workshop for the game was practically flooded with a ton of community made improvements to the interface, game mechanics and visuals. Had no idea that Skylines was done in Unity. That's really cool and it makes me very hopeful that other Unity games can achieve the same. My understanding though is that the developers of Skylines would have had to put a fair amount of time and money into making a mod-friendly Unity game. Is that actually the case?
  2. The unfortunate answer is that I would not expect Obsidian to ever address the mod question head-on. Early in their development they chose Unity, which is decidedly unfriendly to modding. I sympathize with your position, but Pillars of Eternity is just not a game that you can add to. And even better, Inxile has licenced all this same tech for Tides of Numenera. So when it comes out you'll be locked out of that game too. EDIT: I don't mean to call foul on Obsidian. Unity is very cost-effective to develop on and Obsidian made a good call choosing it. I just wish that Unity would make it more of a priority to make their engine mod-friendly in the future.
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