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Sangnz

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  1. From me a no. I prefer my rpgs to be designed around as minimal amounts of metadata as possible. My personal take is that if my character has no way of knowing I shouldn't either, sure if a game has a way of me studying to learn about a monsters strengths & weaknesses, like a knight school..., then all good that means there is an in game reason for my character to have that knowledge. Some meta cannot be avoided but it should be minimised. Most new monsters are introduced 1-2 at a time so you can get a feel for them, if you pay attention the game for the most part is good at introducin
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