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Twinsen

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Posts posted by Twinsen

  1. Sounds like you got things figured out then. Asus does not offer latest drivers after a said product of theirs is out for awhile. Asus is notorious for this. The drivers i linked are the latest direct from Nvidia compared to Asus ancient offering from 2013.

     

    Just offered some simple solutions that has helped me in the past. My game runs crash free (YES!!SERIOUSLY!!) and i have the exact laptop you have (Asus K43SV). Performance on it (FPS wise) is subpar though when compared to my tricked out tower pc though. Thats why i play it on my desktop as my K43SV laptop doesn't cut it when battles in game get intense and spells are flying all over the place or you're strolling around Copperlane market district.

     

    Anyway I'm a regular old forum member trying to help another to best of my knowledge. In return i get to see your nasty, whining and impatient side for simply offering you my time. Thanks! Have a good! Moving on...

     

    OK, I see your point. You were trying to help. I am sorry. However, I really don't have ANY performance issues during gameplay on normal graphics quality. Not even in the cities or during combat. (I am not sure what's the problem with your laptop.) Therefore, it's not a graphics card issue and it is annoying when the devs discard my report like this. I was trying to help. 

     

    I deleted all the old saves and since then my game did not crash again. I think the game cannot handle too many saves at the same time. (By the way this might be an issue the devs could correct... After all it's a really long game.) 

  2. Yea your video card is below spec. I looked at your Dxdiag file and did notice your drivers are out of date since 2013. It's a long shot but try updating your video card drivers and sound drivers. I searched nvidia for you and linked the newest driver below for your 540m video card. Your onboard sound is made by Realtek. A simple google search will bring you to their website and nab the latest driver. Updating those two might squeeze enough performance to minimize your crashing. I'm no pro or anything, just figure i offer some simple solutions that may or may not work. Rule of thumb for me is to keep all drivers up to date until said hardware is no longer supported or relevant. But your best bet to run POE optimally and future games without crashing would be to upgrade to newer hardware. Also like Derek said above. Keep graphic slider low and display resolution to a minimum. Your mileage will vary. Hope this helps. Later

     

    Nvidia Driver: v353.30 Dated: June 22nd, 2015

     

    http://www.nvidia.com/download/driverResults.aspx/86506/en-us

     

    SERIOUSLY?!!! Are you still pushing this after I have just written that I finished the game without in-game issues? I was playing this game for months!!! ALL the crashes occurred during the past two weeks and NEVER during gameplay... I wouldn't even complain. I am just trying to help the developers with a feedback.

     

    I have the latest official drivers offered by my manufacturer.

     

    My hardware is better than the minimum system requirements. And for the 1000th time,  I HAVE NO PERFORMANCE ISSUES, just these silly crashes.

    Minimum system requirements - Windows: Windows Vista / 7 / 8

    Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73

    Memory: 4 GB RAM

    Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT

    Hard Drive: 14GB free space

    Mouse, Keyboard.

    Recommended system requirements - Windows: Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T

    Memory: 8 GB RAM

    Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570

    Hard Drive: 14GB free space

     

    Please take my crash reports seriously. Or I will make Itumaak bite you...

  3. In fact I have just found my first bug after I started a new game. At the beginning of the prologue the cinematic transition is paused and it does not react to the space key. The game only snaps out of the non-responsive state if I press the windows key. Others are experiencing the problem as well.

     

    https://steamcommunity.com/app/291650/discussions/0/618459931319192962/

     

    (This issue is not caused by my hardware either since I did not experience it in earlier game versions.)

  4. Hi there,

     

    Looks like your gpu is under our minimum specifications and is why you are experiencing occasional crashes. I would suggest turning down the graphics quality to the lowest possible setting and lowering your resolution. That should help a bit, but will not resolve it.

     

    Just FYI, when you do post your bugs please make use of our search function before submitting anything as others could have reported them before.

     

    Thanks for your support!

     

    Hi,

     

    Thank you for the fast reply. No, my video card is not the problem. That wouldn't cause crashes immediately after I launch the game with GOG Galaxy or from the Start Menu. If what you wrote would be the case then the game would probably crash during the gameplay. My video card is only slightly below the RECOMMENDED specifications and the game is fluid during gameplay, I experience no tearing. Furthermore the crashes started since the last update. May hardware is not the problem.

    Maybe the game has problems handling many saved games at the same time.

     

    Yes, I will use the search function regarding the bugs.  :yes:

     

    Regards,

  5. I have just finished the game and I found a number of really annoying bugs and I am also experiencing game crashes occasionally. Since I started the game with an earlier game version, I am not going to post the bugs just yet, the game crashes however occur when I launch the game therefore I believe that issue is not related to the savegames. I use the GOG Galaxy client. 

     

    I have attached the output logs of the crashes below and my system information. I hope everything is there that is required. I will post the bugs too later on.

     

    As I wrote above the crashes occur when I try to launch the game.

    output_log.txt

    output_log.txt

    output_log.txt

    output_log.txt

    output_log.txt

    output_log.txt

    DxDiag.txt

  6. Where can I send the crash reports of the game? Since this new patch became live I am experiencing a number of really annoying new bugs and many old bugs are still existing. It would be nice if somebody would pay attention to them. E.g. occasional crashes when I start the game, the stronghold missions never finish, when I quit a false dialogue box appears, etc. the list goes on.

  7. I thought stronghold 'turns' are tied to completing quests rather than the actual in-game time. Not sure how that works out in terms of turns per quest though. Does that make sense as a game mechanic? No, not really. But I don't believe what you're describing is a bug.

     

    I could be wrong.  /shrug Someone wise than me will confirm or deny, I'm sure.

     

    I doubt that's the case because 9 missions would be a lot. The game also sends some insanely strong hordes against me sometimes during stronghold encounters and I play on easy. These massive hordes can defeat me even if I have 8 hired aids!!! :o And I was able to defeat the first two bounty challenges without serious problem so my party is not completely useless.

  8. For me at least the xaurip warchief was too much so far. I don't know how to beat him. I defeated relatively easily the Dweller and Cyrdel with a 5 member party (Barbarian, Eder, Aloth, Durance and Kana) but the warchief and his priests heal too fast and have really strong magic. I did not find the Ogre yet. Any suggestions? I don't usually have any problems with any encounters. The stronghold sends some insanely large hordes against me sometimes... Even with 8 additional hired help they trash the place and I have to reload. But I think that must be a bug.

  9. Does the adventuring action work properly in the player stronghold? Yesterday I received that option and since I had some minor exploring to do before the next big step in the storyline I removed Kana from my party and sent him adventuring. The whole mission supposed to last 9 turns but it dragged on for weeks. Literary for weeks!!! I built all the major walls of the player stronghold during that time. In the end I just went to my quarters and slept and slept and slept to see if Kana's mission will ever end. It did not. I had to reload and replay two entire maps because of it. And possibly I will have to replay them for a third time too because I was annoyed and rushed the conversations. :(

     

    This makes me really annoyed. I suspect a bug of some kind.

     

    Any ideas what could be wrong? As I wrote at least two game weeks passed while I was waiting Kana's return.

  10.  

    Like someone said, that's the hotfix.

     

    For reference: 1.03.524

     

    1 is the released game; theoretically, a Pillars of Eternity sequel could have "2", but it is more likely that it'll be counted as it's own project and start from 1 again. Could also be used for expansions. Most of the time, it's not.

     

    03 refers to current version number. This will change with each patch and update of the game, and it follows sequentially. Next patch will be 1.04.###, after that it's 1.05.###.

     

    524 is the daily build number. This changes from day to day and is mostly used for tracking builds internally, by Obsidian. So when there are hotfixes, this is the only thing that will change, because it is not a "real" patch, it is just a fix to the previous patch. This may not always be consistent, because I'm not sure if Obsidian counts days that they're not even in the office (after all, why number a build that you haven't built?).

     

    So when the last number changes, you can be sure that it is some very small change, but a change that have been judged very important, or they wouldn't have released it as an update at all.

     

     

    Thank you very much! :) That was very informative. :)

  11.  

     

    I don't see a great need for shields to have stealth modifiers.  My reasoning is that shields are generally a single static "unit", whereas armor, by necessity, has to be a collection of linked parts that cover the body and need to move as the body moves.  And when the body moves and those parts move, they're going to make some noise.  Your plate armored tank is going to be going clunk-clunk-clunk as he's walking thru the forest trying to be stealthy.  Or you chain mail warrior is going having a sort of ching-ching-ching sound going on as the mail moves as you move.  And so on.  Hence the (negative) stealth modifier. 

     

    Oddly though, if you have a shield, but it's unequipped (on your back) while you're trying to be stealthy, it might make more noise there than if you had it on your arm.  Maybe.

     

     

    Well, I think a lot depends on the size of that shield. This particular shield has the size of an actual house door. You cannot manoeuvre an object of that size easily in the bushes in my opinion. I did not try that yet though so I am just guessing...  :grin:

  12.  

    I'm not sure that I like the lack of a fairly deep set of skills or not.  Oh, I can appreciate not having a bunch of useless skills.  I do appreciate that skills aren't strongly linked to the various classes, though it seems to me that some of the skills could have had included modifiers based on a character's stats. 

     

    For example, I'd think that Athletics could be modified by the more physical stats (i.e. MGT, DEX, and CON).  Perhaps an average of the three.  Possibly Resolve as well, since one might argue that one's resolve to soldier on thru one's fatigue could be a modifier there.

     

    And Lore might be linked to INT.   And perhaps Mechanics, at least when looking for traps and hidden stuff might be modified by Perception.  And Stealth could be modified by DEX.  (Heck, Stealth should probably be modified by the type of armor you're wearing.  I have a hard time buying that anyone wearing full plate could be at all stealthy, short of it being some sort of magical plate armor specifically enchant to be less noisy and more stealthy.)

     

     

    Just some thoughts.

     

     

    You're absolutely right. I find it unrealistic that Edér who wears a chainmail armor and holds an actual house door on his arm as a shield can sneak up on forest creatures in the forest with high stealth skills. The body armors and shields don't have stealth modifiers at all. I have just checked.

  13.  

     

     

     

    I know these things. My problem is that only high stealth is useful for the entire party. You can use the various companions for the other skills but it doesn't metter which one. It is bad role playing however in my opinion to have for instance a barbarian with high lore. In other words the skill system doesn't fit organically into the game mechanics. :/

    Why is it 'bad' roleplaying if your Barbarian has high Lore?

     

     

    Because Barbarians train their physique not their minds. I am not saying they cannot be educated but not too educated. You can't do everything in one lifetime in real life either than how could one achieve that in this harsh fantasy world? It's not realistic at all.

     

     

    I think that this way of looking at it doesn't allow for characters to grow beyond the stereotypical paradigm for their class.  I don't really see it as bad role playing, as long as one role plays the barbarian in keeping with his education (i.e. the high Lore).  OTOH, if one just keeps playing the barbarian as a typical dumb barb (even with the high Lore skill), that seems like weak role playing to me ... unless perhaps the barbarian character is putting on a front to try to make people see him as a dumb barb when he really isn't.

     

     

    True, but this way your barbarian will understand the arcane secrets of the wizards too not just the general lore of the world. I find that unrealistic but maybe I am wrong.

  14. Well, the idea that race doesn't equal nationality is pretty old. The Romans weren't racist, but were quite prejudiced when it came to culture. What made a Roman a Roman was his culture, education, and language. A black African who spoke Latin and had a Roman education was a real Roman, but a blond, blue-eyed German who wore funny clothes and didn't speak a word of Latin was a savage barbarian. IIRC, the Romans had a practice of holding the children of their subject cultures prisoner and raising them in their households and sending them to Roman schools so they would be proper citizens.

     

    From what little I've read about the Aedyran Empire, it seems like it's a combination of Ancient Greece and Rome. Curiously, Old Vailia seems to be Ancient Rome, too, but with Ocean Folk (Africans). Both being based on Rome might explain their focus on culture over race.

     

    But we've gone way off topic already...

     

    Yeah, the last part of our discussion is way off topic. :D But it was an interesting discussion. Maybe I will search for a forum section which allows such game world lore related discussions and start a new topic there. :)

  15. What kind of advice are you actually asking for? Like we told you what the skills do and how much you should have of each.

     

    Whether having more than one character with high lore or survival depends on if you like to use consumables and scrolls on that character, athletics is usefull for everyone because of the fatigue gains and skill challenges, only one character needs mechanics, high stealth on everyone could be usefull but then you wouldn't have points for other skills so you just keep it low to average.

     

    And lastly having high lore (and maybe survival) could be fun for the player character due to conversations they unlock.

     

    Oh, I got my answer already. :) I think I already thanked the guys above.

     

    I merely think that the skill system doesn't fit organically into the game mechanics (race, class system, character histories, etc.) and I am discussing this with all those who are willing to discuss this with me. This discussion helps me to better understand the game world and to build more realistic characters which improves the game experience for me. That's all. :)

  16. About Kana, if you have enough lore, or if you're Aumauan, you can point out his unusual skin color, which leads to him explaining how his parents moved to Rauatai. He's a first generation child of immigrants.

     

    Really? I did not have that conversation with him yet! If this conversation truly exists than I am totally satisfied. By the way I am a Coastal Aumaua barbarian from Rauatai. He noticed this when I first met him but he did not talk about this ever since (I just finished clearing the player stronghold and the next step will be Raedric's castle).

  17.  

    How can a dark skinned person be an American citizen if his ancestors were from Africa/India/Australia/whatever place has naturally dark skinned people? How can an ethnic Chinese person who grew up in New Jersey have kinship with an ethnic German person who also grew up in New Jersey?

     

    Do you come from a country where race = nationality? Here in the USA, race has no connection with nationality. In fact, becoming an American citizen requires you to renounce all citizenship in other countries. I was born in the Philippines but for all intents and purposes here in the USA, I'm an American. My oath taking ceremony was on August 31, 2012. Some people ask me if turning my back on my country of birth was worth it, and they're usually surprised by my utter lack of regret.

     

    Obsidian is an American company, and while it's not set in the USA, elements of American culture and American values seep into it in some way, including the idea that race doesn't equal nationality.

     

     

    Well, I wouldn't have any problems if this would be a science fiction game but it's clearly stated on the collector's book that Eora is on the technological level of the real 15th century late medieval world. They travel on foot, on horses and with wagons and ships. On this technological level migration is slow and insignificant therefore social groups must be relatively homogeneous.

     

    I would like to avoid analysing here the contemporary world because I believe this isn't the place for that (and the moderators would probably frown on that) but what you are describing is a relatively new and ideological phenomenon even in the US and I don't appreciate ideology in a cRPG. Even merely 20 years ago there were many homogeneous communities of European descent in America who without any conscious racist intent believed that they are the only true Americans. I am from a country where race is not an issue (because it's too racially homogeneous for that) and identity is based on ethnicity. I believe this is a more realistic view of the world. Everybody comes from somewhere. Everybody has a homeland, a place of origin. One cannot leave that behind. To describe you as an Asian would be a highly inaccurate in my opinion. Based on what you wrote I would say (and I don't mean to offend you in any way with this) that you are only legally American (because the American nation is a legal construct of diverse peoples from around the world) but in reality it would be far more accurate to describe you as a Philippine who traveled to America and who's a member of one of the many Philippine ethnic groups.

     

    My problem is not that there is migration in Eora. That's the main feature of most of the fantasy worlds since even if no one else travels at least adventurers travel in these worlds extensively. Races, ethnic, religious and political groups however have an origin and if one of their members is found somewhere far from his or her homeland there must be an explanation for that. We know why Drizzt Do'Urden is on the surface. We don't know however what Kana Rua is doing on the other end of the world and that is annoying. Obviously with some background story the developers could solve this problem but as far as I can tell Kana Rua views Rauatai as his place of origin and has no connection with the Deadfire Archipelago at all.

  18. You need to let go of the D&D system and roll with this one.

     

    How is 'roleplay' better in D&D when the classes are strictly pigeonholed into a specific way of playing and building? In this system, if you want to roleplay a Barbarian steeped in lore and with the ability to cast some spells off of scrolls he found... you can. If you want to go with the stereotypical dumbass "Me Thonk, me crush!" barbarian... you can. That's the flexibility of this system: you can actually roleplay a character pretty much the way you want.

     

    Yes, you guys are probably right. I am stuck with the old D&D stereotypes. :D But I like to create "authentic" characters and the developers could have indicated the recommended skills in the game for each class. Now when I encounter a new character I always have to leave the game to check in the character generation which skills are recommended for that new class. The old D&D system was more comfortable for me because I usually play for the story and not for building the mathematically strongest characters like many hard core players do. Also if you think about these skills (or their equivalents) were always automatically upgraded in previous great cRPGs from Baldur's Gate through the Neverwinter Nights and the Dragon Age series to Wasteland 2.

     

    Anyway this is a new game with a new system so I have to learn... The reason why I believe that the developers sacrificed the realism of the world for the flexibility of the mechanics is related to to game world's lore. I can hardly imagine a world where the different races don't mix at all but otherwise they form mixed tribes (in Eir Glanfath for instance). Tribes are social units based on kinship. How can an orlan and an elf be in the same tribe if they can't be related? The Forgotten Realms universe was far more realistic in this sense. The different races had their own nations. Also the story writers of the game ignored the lore of the world a number of times. Kana Rua for instance is from Rauatai which is an Aumaua country on the northern hemisphere. He's also an Island Aumaua who originate from the Deadfire Archipelago (a region which is located deep in the south not far from the south pole). In reality he should be Coastal Aumaua because Coastal Aumauas supposed to live in the north. Rauatai is a country dominated by Coastal Aumauas. How did Kana Rua end up in the northern Aumaua nations? It's not explained at all.

     

    Thankfully at least Sagani is from the right place...

  19. barbarians drink every night at the campfire and singing the lore of the world..and brawl with each other...and the winner get her.

     

    I am not convinced. What's the point of developing the same skills for every single character in the party when only one of them will use it during party actions? And what are the usual skills for a cipher or for a chanter? Should I make it up? (OK I know they have starting skill points which indicate their skill set.) In Baldur's Gate fighters were strong, mages were smart, priests were wise. It made sense and it was automatic. The character of Durance for example doesn't seem to be a particularly scholarly character. He's not a warrior and not a rouge either and there is no wisdom. Which skills should I develop for him then? Oh, and he has relatively high mechanics although mechanics is not one of the priest's usual skills... This makes me confused.

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